Tordek

Nei D'Hiel's page

35 posts. Organized Play character for Archmage of Entropy.


Full Name

Nei D'Hiel

Classes/Levels

Active effects: None

Gender

Male Dwarf | Cleric 2 |HP: 14/19 | AC16 T 8 FF 16 | F+6 R-2 W+7 | Init -2 | Perc +4 | SM +8 | CMB +2 | CMD 10 (14) | Speed 20

Size

Medium

Age

60

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Dwarven

Homepage URL

Inventory Tracking Sheet

Strength 12
Dexterity 7
Constitution 17
Intelligence 10
Wisdom 18
Charisma 12

About Nei D'Hiel

Name Nei D'Hiel
Male Dwarf Cleric 2
Neutral Good, Small (5')
Init -2; Senses Darkvision (60')

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Defense
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AC 16, touch 8, flat-footed 16 (+6 armor, +2 shield, -2 Dex)
+4 dodge bonus vs giant subtype
hp 19
Fort +6, Ref -2, Will +7
+2 vs poision, spells, and spell like abilities.

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Offense
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Base Atk +1; CMB +2 ; CMD 10 (14 vs bull rush & trip)
+1 vs Orc/Goblinoid (hated enemy)
Speed 20 ft.
Melee
Scimitar +2 (1d6+1 / 18-20 x2)
Dagger +2 (1d4+1 / 19-20 x2
Heavy Mace +2 (1d8+1 / 20x2)
Gauntlet +2 (1d3+1 20/x2)

Ranged
na

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Statistics
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Abilities:

Str 12
Dex 7
Con 17
Int 10
Wis 18
Cha 12

Feats:

Extra Channel

Traits:

Caretaker (+1 heal checks)
Flame of the Dawnflower (Sarenrae)
- Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.

Skills:

Acrobatics: -8
Acrobatics (Jump): -12
Appraise: 0 (metals/gemstones 2)
Bluff: 1
Climb: -5
Diplomacy: 1
Disguise: 1
Escape Artist: -8
Fly: -8
Heal: 10
Intimidate: 1
Perception: 4 (stonework 6)
Perform (untrained): 1
Ride: -8
Sense Motive: 8
Stealth: -8
Survival: 5
Swim: -5

Languages:

Common, Dwarven

Equipment:

Combat Gear
Iron Helmet, Scimitar, Breastplate, Heavy steel shield, dagger, Silver holy symbol, heavy mace, gauntlet
Scrolls:Bane, Bless, Obscuring Mist, Cure Light Wounds (x2)
Wands: Cure light wounds

Other Gear
Cleric vestments, Backback, blanket, Scroll case, flint & steel, 5 days rations, 2 water skins, belt pouch, signal whistle, Vial of ink, Inkpen, 5 pieces of parchment,
Scrolls: Comprehend Languages, Endure Elements, Hide from Undead, Create Water, Bless Water,

Coin
349.4 GP

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TRACKED RESOURCES
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Wand of Cure Light Wounds: 47/47
Channel Positive Energy: 6/6
Fire Bolt: 7/7
Rebuke Death: 7/7

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Special Abilities
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Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 12 Will save to halve the damage. You can use this ability 6 times per day.
Fire Bolt (Sp) As a standard action, you can unleash a scorching bolt of divine fire from your hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6+1 points of fire damage. You can use this ability 7 times per day.
Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4+1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 7 times per day.

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Spells Prepared
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Orisons: guidance, mending, resistance (1min), virtue (1min)
Level 1: Burning Hands(DC15), Entropic Shield (2min), Bless(2min), Shield of Faith(DC15)(2min)

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Description