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Nehemiah Czerka's page

1 post. Alias of rooboy.


Full Name

Nehemiah Czerka

Race

Varisian

Classes/Levels

Bard 1

Gender

Male

Size

M (5'9" 167 lbs)

Age

20

Alignment

NG

Deity

Pharasma

Location

Ustalav

Languages

Common, Skald, Sylvan, Varisian

Occupation

Itinerant Scholar

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About Nehemiah Czerka

Nehemiah Czerka
Male Human (Varisian) Bard 1
NG Medium humanoid (human)
Init +2; Senses Perception +4

Sheet:
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee rapier +0 (0 BAB, +0 STR)(1d6/18-20/×2)
Ranged shortbow +2 (0 BAB, +2 DEX) (1d6/×3)
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage
Bard Spells Known (CL 1st; concentration +5):
1st (2/day)—saving finale (DC 15), ear-piercing scream (DC 15)
0 (at will)—read magic, detect magic, prestidigitation (DC 14), light
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Harmonic Spell, Lingering Performance
Traits suspicious, teacher's pet
Trained Skills
Bluff +8 (1 rank, +3 class, +4 CHA)
Diplomacy +8 (1 rank, +3 class, +4 CHA)
Knowledge (history) +9 (1 rank, +3 class, +2 INT, +2 Trait, +1 Bardic Knowledge)
Knowledge (local) +7 (1 rank, +3 class, +2 INT, +1 Bardic Knowledge)
Knowledge (nobility) +7 (1 rank, +3 class, +2 INT, +1 Bardic Knowledge)
Perception +4 (1 rank, +3 class, +0 WIS)
Perform (sing) +8 (1 rank, +3 class, +4 CHA)
Sense Motive +5 (1 rank, +3 class, +0 WIS, +1 Trait)
Spellcraft +6 (1 rank, +3 class, +2 INT)
Use Magic Device +8 (1 rank, +3 class, +4 CHA)
Untrained Skills
Acrobatics +2 (0 ranks, +2 DEX)
Appraise +2 (0 ranks, +2 INT)
Climb +0 (0 ranks, +0 STR)
Disguise +4 (0 ranks, +4 CHA)
Escape Artist +2 (0 ranks, +2 DEX)
Heal +0 (0 ranks, +0 WIS)
Intimidate +4 (0 ranks, +4 CHA)
Knowledge (Anything) +3 (0 ranks, +2 INT, +1 Bardic Knowledge)
Perform (Anything) +4 (0 ranks, +4 CHA)
Ride +2 (0 ranks, +2 DEX)
Stealth +2 (0 ranks, +2 DEX)
Survival +0 (0 ranks, +0 WIS)
Swim +0 (0 ranks, +0 STR)
Languages Common, Skald, Sylvan, Varisian
SQ bardic knowledge
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Teacher's Pet (Knowledge [history]) You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.
Suspicious You gain a +2 trait bonus on Sense Motive checks and Sense Motive is always a class skill.
Harmonic Spell Casting spells extends duration of bardic performance
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.

Gear:
Combat Gear Lamellar cuirass, Arrows (40), Rapier, Shortbow Other Gear Backpack (5 @ 4 lbs), Belt pouch (14 @ 0.38 lbs), Chalk, Flint and steel, Hooded lantern, Ink, black, Inkpen, Musical instrument (Lute), Oil (4); Parchment (10), 8 GP, 7 SP, 4 CP

Neremiah's Pack Mule
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
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Other Gear Bedroll, Feed (per day) (10), Mess kit, Pack saddle, Saddlebags (25 @ 144 lbs), Tent, small, Trail rations (10), Waterskin (2)


History:
Neremiah Czerka was born to Illich and Carmellisa Czerka, wandering Varisians in Ustalav. While not affiliated with the Scarzni, most villages were uninterested in having a caravan of Varisians so near, so they were frequently told to move on after only a day or so. While they travelled from village to village, Nehemiah learned to sing and tell stories from Bordana, the caravan's lorekeeper, dance from Carmellisa,and showmanship from Illich.

As he traveled, Neremiah noticed that others routinely took advantage of the caravan. Accusations of thievery against the caravan often came after caravan's money had been handed over, but before the village had provided the agreed upon goods and services. By the age of ten Nehemiah had learned not to trust outsiders, always examining everything he was told and becoming a shrewd judge of character. Meanwhile, he assisted the entertainers of the caravan, singing and telling outrageous stories.

At 13, as the caravan passed near Karcau, Miranda Scallini, one of the Karcau Opera alumni, heard Nehemiah sing and gave the child's parents a letter of introduction for the Headmaster of the Conservatory. Illich and Carmellisa argued at length about the merits of their child leaving to attend the University. Illich refusing to trust people from a city while Carmellisa argued that this would be an opportunity to become something great and important. Carmellisa managed to persuade Illich at least enough to go and talk to the Headmaster. At the meeting, the Headmaster read Miranda's letter, asked Nehemiah to sing for him, and immediately offered him a scholarship to study at the Conservatory.

Nehemiah studied at the Conservatory for several years, taking classes from multiple instructors. While his scholarship was primarily interested in developing his musical talents, the University ensured that he received a well rounded education. His love of history and stories lead him to take several advanced classes under Professor Lorrimor. Lorrimor found Nehemiah well versed in much of the mythology and tales of the countryside, and provided much to the student about the wider world beyond Ustalav's borders.

Nehemiah performed at the Opera for much of his last year at University, but the call of the road was very strong for him. After graduating from the conservatory, Nehemiah began wandering again. As he has travelled, he has continued to write down and send stories and historical anecdotes to his old professor, keeping in touch with him through correspondance.


Personality:
Nehemiah is endlessly curious about old stories and other curiosities. While he enjoys all aspects of research, he is as likely to spend the day closeted away with people, digging for more information as he is to spend it reading old tomes. While Nehemiah is friendly, he is exactly the type of person who keeps on hand on his purse while talking with people and always knows where the exits are if discussions get too spirited.

Appearance:
Nehemiah's primary feature is his deep violet eyes. He's average in height, and has the dusky, weathered look common to Varisians, even at his young age (20). Typically dressing in a scholarly way when not actually performing on the stage, Nehemiah has even been known to wear fake glasses to enhance his "scholarly" appearance.