Raistlin

Neferu Sehetep's page

4 posts. Organized Play character for Swintcast.


RSS

Scarab Sages

More issues:

1. The Stealth skill is being calculated off of Charisma rather than Dexterity.

2. You can't add a Misc. Modifier to Stealth without that same modifier being added to Use Magic Device.

Thanks for your work on this. You keep fixing it and I'll keep Beta testing it.

Scarab Sages

I've created a thread that offers an Alternative Necromancy School Specialist Bonus. At the end of the post I offer a roleplaying idea that I believe will allow you to use this alternative for a more "White" Necromancer.

Here is the link to the post: Alternate Necromancy School Specialist Bonus

Thanks.

Scarab Sages

(Sorry about this post's length, there is a lot of info)

Due to the ambiguity and apparent uselessness (until 7th level where it might be too powerful) of the Necromancy School Specialist Bonus, my DM and I have agreed to a variation for my Necromancer in our unofficial game using PRPG rules. This variation is certainly not revolutionary, but it will give your Necromancer a Specialist Bonus that is comparable with the bonuses from the other schools. I thought I would post it here in the event that anyone wanted to use it.

The Specialist Bonus is basically an amalgamation of the Cleric Animal Domain, 1st level Summon Companion Ability and the Summon Undead 1 – 5 Spells from the Heroes of Horror Dungeons and Dragons Supplement. The Necro variation reads as follows:

Necromancy School
Specialist Bonus: As a standard action you can summon one undead companion to aid you as per Summon Undead I. The creature remains until you dismiss it , and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful companion, increasing the Summon Undead spell by 1 (II at 6th level, III at 10th , IV at 14th , and V at 18th ).

Following are the details and summoning tables for the Summon Undead line of spells:

SUMMON UNDEAD I: Conjuration (Summoning) [Evil], Level: Blackguard 1, cleric 1, dread necromancer 1, sorcerer/wizard 1, Components: V, S, F/DF, Casting Time: 1 round, Range: Close (25 ft. + 5 ft./2 levels), Effect: One summoned creature, Duration: 1 round/level, Saving Throw: None, Spell Resistance: No
This spell functions like summon monster I (see page 285 of the Player’s Handbook), except that you summon an undead creature. Summon undead I conjures one of the creatures from the 1st-level list in the Summon Undead table at right. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead, plague of undead, or other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1. Focus: A tiny bag, a small candle (not lit), and a carved bone from any humanoid. Note: The descriptions of the summon undead spells presented here supersede earlier published descriptions.

SUMMON UNDEAD II: Conjuration (Summoning) [Evil], Level: Blackguard 2, cleric 2, dread necromancer 2, sorcerer/wizard 2, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 2nd-level list or two undead of the same kind from the 1st-level list.

SUMMON UNDEAD III: Conjuration (Summoning) [Evil], Level: Blackguard 3, cleric 3, dread necromancer 3, sorcerer/wizard 3, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 3rd-level list, two undead of the same kind from the 2nd-level list, or four undead of the same kind from the 1st-level list.

SUMMON UNDEAD IV: Conjuration (Summoning) [Evil], Level: Blackguard 4, cleric 4, dread necromancer 4, sorcerer/wizard 4, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 4th-level list, two undead of the same kind from the 3rdlevel list, or four undead of the same kind from a lower-level list.

SUMMON UNDEAD V: Conjuration (Summoning) [Evil], Level: Cleric 5, dread necromancer 5, sorcerer/wizard 5 Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 5th-level list, two undead of the same kind from the 4th-level list, or four undead of the same kind from a lower-level list.

SUMMON UNDEAD OPTION LIST:
1st Level: Human Warrior Skeleton or Kobold Zombie
2nd Level: Owlbear Skeleton or Bugbear Zombie
3rd Level: Ghoul, Troll Skeleton or Ogre Zombie
4th Level: Allip, Ghast, or Wyvern Zombie
5th Level: Mummy, Shadow, Vampire Spawn, Wight

I've read a number of postings of players who are looking for a more “White” or “Non-Evil” Necromancer alternative. Clearly the above Summon Undead list won't really jive with that perspective.

I'm going to be playing a Lawful Neutral Osirian Necromancer who follows Pharasma. My DM and I are currently working on an alternate summoning list that focuses on the idea of summoning the (less evil) spirits of my Osirian ancestors. I'm going to roleplay it that these spirits are the unworthy, undead souls trapped in Pharasma's graveyard or athiests who have denied their own afterlives and are seeking favor with Pharasma to gain entry to the Boneyard. I will post this alternate list on this forum when it is done.

For those of you who like this alternate Necromancy School Specialist Bonus, do you have any additional ideas for a “less evil” summoning list?

Hope to hear from you. Thanks.

Scarab Sages

(Sorry for the post length, but it's a lot of info)

Due to the ambiguity and apparent uselessness of the Necromancy School Specialist Bonus, my DM and I have agreed to a variation for my Necromancer in our unofficial game using PRPG rules. This variation is certainly not revolutionary, but it will give your Necromancer a Specialist Bonus that is comparable with the bonuses from the other schools. I thought I would post it here in the event that anyone wanted to use it.

The Specialist Bonus is basically an amalgamation of the Cleric Animal Domain, 1st level Summon Companion Ability and the Summon Undead 1 – 5 Spells from the Heroes of Horror Dungeons and Dragons Supplement. The Necro variation reads as follows:

Necromancy School
Specialist Bonus: As a standard action you can summon one undead companion to aid you as per Summon Undead I. The creature remains until you dismiss it , and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful companion, increasing the Summon Undead spell by 1 (II at 6th level, III at 10th , IV at 14th , and V at 18th ).

Here is a link to the PDF for the Heroes of Horror Supplement: Heroes of Horror Supplement (page 132), but I am including the text and summoning tables for the spells below for convenience:

SUMMON UNDEAD I: Conjuration (Summoning) [Evil], Level: Blackguard 1, cleric 1, dread necromancer 1, sorcerer/wizard 1, Components: V, S, F/DF, Casting Time: 1 round, Range: Close (25 ft. + 5 ft./2 levels), Effect: One summoned creature, Duration: 1 round/level, Saving Throw: None, Spell Resistance: No
This spell functions like summon monster I (see page 285 of the Player’s Handbook), except that you summon an undead creature. Summon undead I conjures one of the creatures from the 1st-level list in the Summon Undead table at right. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead, plague of undead, or other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1. Focus: A tiny bag, a small candle (not lit), and a carved bone from any humanoid. Note: The descriptions of the summon undead spells presented here supersede earlier published descriptions.

SUMMON UNDEAD II: Conjuration (Summoning) [Evil], Level: Blackguard 2, cleric 2, dread necromancer 2, sorcerer/wizard 2, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 2nd-level list or two undead of the same kind from the 1st-level list.

SUMMON UNDEAD III: Conjuration (Summoning) [Evil], Level: Blackguard 3, cleric 3, dread necromancer 3, sorcerer/wizard 3, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 3rd-level list, two undead of the same kind from the 2nd-level list, or four undead of the same kind from the 1st-level list.

SUMMON UNDEAD IV: Conjuration (Summoning) [Evil], Level: Blackguard 4, cleric 4, dread necromancer 4, sorcerer/wizard 4, Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 4th-level list, two undead of the same kind from the 3rdlevel list, or four undead of the same kind from a lower-level list.

SUMMON UNDEAD V: Conjuration (Summoning) [Evil], Level: Cleric 5, dread necromancer 5, sorcerer/wizard 5 Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart.
This spell functions like summon undead I, except that you can summon one undead from the 5th-level list, two undead of the same kind from the 4th-level list, or four undead of the same kind from a lower-level list.

SUMMON UNDEAD OPTION LIST:
1st Level: Human Warrior Skeleton or Kobold Zombie
2nd Level: Owlbear Skeleton or Bugbear Zombie
3rd Level: Ghoul, Troll Skeleton or Ogre Zombie
4th Level: Allip, Ghast, or Wyvern Zombie
5th Level: Mummy, Shadow, Vampire Spawn, Wight

I've read a number of postings of players who are looking for a more “White” or “Non-Evil” Necromancer alternative. Clearly the above Summon Undead list won't really jive with that perspective.

I'm going to be playing a Lawful Neutral Osirian Necromancer who follows Pharasma. My DM and I are currently working on an alternate summoning list that focuses on the idea of summoning the (less evil) spirits of my Osirian ancestors. I'm going to roleplay it that these spirits are the unworthy, undead souls trapped in Pharasma's graveyard or athiests who have denied their own afterlives and are seeking favor with Pharasma to gain entry to the Boneyard. I will post this alternate list on this forum when it is done.

For those of you who like this alternate Necromancy School Specialist Bonus, do you have any additional ideas for a “less evil” summoning list?

Hope to hear from you. Thanks.