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Nedwin Frum's page

2 posts. Alias of TawnyKnight.


About Nedwin Frum

Nedwin Frum
Male human (Taldan) wizard (spell sage) 4 (Pathfinder RPG Advanced Class Guide 133)
NG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 30 (4d6+12)
Fort +3, Ref +4, Will +6
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Offense
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Speed 30 ft.
Ranged light crossbow +5 (1d8/19-20)
Wizard (Spell Sage) Spells Prepared (CL 4th; concentration +10)
. . 2nd—create pit[APG] (DC 17), rope trick, web (DC 17)
. . 1st—mage armor, mage armor, vanish[APG] (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—detect magic, light, open/close (DC 14), prestidigitation
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Statistics
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Str 8, Dex 16, Con 14, Int 18, Wis 14, Cha 10
Base Atk +2; CMB +1; CMD 14
Feats Point-Blank Shot, Precise Shot, Scribe Scroll, Spell Focus (conjuration)
Traits focused mind, vexing defender
Skills Acrobatics +13 (+17 to move through enemy's space without provoking an attack of opportunity if the enemy is larger than you), Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +11, Knowledge (nature) +9, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Linguistics +8, Spellcraft +11
Languages Auran, Common, Dwarven, Giant, Orc, Terran
SQ focused spells, spell study
Combat Gear extend metamagic rod (lesser), scroll of cause fear, enlarge person, enlarge person, enlarge person, enlarge person, enlarge person, enlarge person, enlarge person, enlarge person, feather fall, feather fall, gravity bow, gravity bow, gravity bow, gravity bow, grease, grease, grease, grease, grease, grease, grease, grease, infernal healing, infernal healing, infernal healing, infernal healing, infernal healing, mage armor, mage armor, mount, mount, obscuring mist, obscuring mist, protection from evil, protection from evil, pr; Other Gear crossbow bolts (10), light crossbow, headband of vast intelligence +2, backpack, bandolier[UE], bandolier[UE], chalk (5), ink, inkpen, masterwork backpack[APG], masterwork tool (oiled cloak), powder[APG] (5), scroll box[UE], spell component pouch, waterproof bag[UE], waterproof bag[UE], wizard starting spellbook, wrist sheath, spring loaded (2), 72 gp, 6 sp, 1 cp
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Special Abilities
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Focused Spells (1/day) (Su) When casting a spell can increase CL by 4.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Study (1/day) (Su) Spontaneously cast Brd/Clr/Drd spell over 1 rd/spell level, costs 2 slots of same level or higher.
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Appearance:
A slender man with his brown hair tied back in a ponytail and the beginnings of a receding hairline; Nedwin has always been slightly horse faced with a long jutting chin.

He has bright intelligent green blue eyes, thick wild eyebrows, and a nose once broken falling through a rotten floor in The Plague House.

His clothing tends to crisp and immaculate, reflecting his military service, and maintained with frequent prestidigitation spells. He wears two crossed bandoliers stuffed with scrolls and an engraved ivory headband that is woven into his hair.

Background:
Nedwin is the Nephew of Patrol Sgt Omast Frum. As a youth he was good friends with the Grath brothers, but grew apart from them as they took the Guard training in earnest. He was always too bright for his own good, often frustrated and acting out. His parents tried placing him in several apprenticeships, but none worked out, mostly due to a lack of interest.

At fourteen embarrassed after nearly burning down Clamour, the Smithy, and being kicked out of his latest apprenticeship when most others his age were established in their careers he left his Hopeknife behind and fled to seek his fortune in Lastwall.

Seeking to enlist in Vigil, he was instead picked out as having potential magical aptitude and has spent the last ten years training and serving as a battle mage. Magic is challenging enough to be stimulating and he has embraced it with a passion, as well as the Iomedian faith.

While much of his time has been spent crafting scrolls, he has participated in several skirmishes against the undead, and a couple of large scale clashes with the orcs. Generally he has served in a supporting roll, working besides Commanders to change the flow of the battlefield and provide magical mounts and minor boosts, as well as emergency healing at a pinch. His peculiar ability to call upon divine spells at will - albeit at high cost - has proven extremely useful against the undead who still roam from the Gallowspire.

Throughout the years he has returned to Trunau upon a few occasions; But has always been too ashamed to take up his Hopeknife again, feeling he has broken The Vow and does not deserve it.

His mandatory service, after training, long since over upon hearing of Trunau's difficulties he summoned a mount and rushed home to see what he could do to help. Kurst and Omast have directed him to the adventurers instrumental in saving Trunau and now he seeks them out to offer his aide and thanks.

Personality:
Nedwin is an all or nothing kind of fellow, he tends to be either fiercely focused or disinterested. He cares about people deeply, when he thinks of them, but can often need his attention drawn to them as he will be more consumed with magic.

Socially he likes to hang back only moving to the fore when he can impart some of the knowledge or magic he has accrued. He thinks of women as a pleasant, but troublesome distraction, enjoying their company, but begrudging the dent in his study time.

Nedwin has always been a little reckless, and he is willing to take risks in battle, so long as he feels the rewards are commensurate.