Falconer

Nedra Seaborne's page

12 posts. Alias of Full Metal Ferret.


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I believe I should withdraw Nedra from consideration; she was designed for a Skull & Shackles game, just not this one. After taking some time to finally familiarize myself with PFS rules, she isn't a legal character. So I'll resubmit with a new character - probably a divine caster, since there seems to be a vacancy there. :)


Throwing my hat into the ring as well - not entirely certain that Nedra's 100% PFS legal, as I'm still new to organized play - however I wouldn't be wanting a chronicle for her anyway. :)


Um, it occurs to me that if we start having been press-ganged, and if most of our equipment will be confiscated, does that mean that arcane spellcasting characters with familiars will be separated from their familiars? If so, that could be a HUGE problem for a witch character, as for a witch a familiar is not only a companion but also a living spellbook... So the question becomes could Nedra hide her snake familiar in her clothing when the party gets press-ganged?


Randall McNally wrote:
Soon, yes very soon, all the Isles shall tremble at the name Randall McNally and I shall have my revenge upon my nemesis Funk, and his lackey Wagnalls.

Oh no... not another bard full to the brim with bad puns and cheap references! Does a pirate crew need a walking encyclopedia of bardic knowledge anyway? However will we navigate around that kind of threat? We'd need a map or a chart to plot a safe course... perhaps some kind of atlas or directory... :p


After a quick exchange of private messages with GM Cello, I've completely revamped my character submission. There were too many rogues and melee types on offer anyway! Nedra is now a sea witch...

Character concept:
Nedra was raised by the owners of a tavern in Port Peril after being abandoned as an infant on their doorstep. Being childless themselves, the halfling couple, Jory and Obelia Stoutfoot, adopted her as their own daughter despite some misgivings. Even as a child Nedra's moods were as changeable as the sea, and her strangely mismatched eyes likewise hinted at the touch of magic somewhere in her ancestry.

Once she was old enough Nedra began helping her parents around the tavern, known as The Grumpy Pig, either helping her mother with the cooking or doing other chores around the place. With Port Peril being the rough and tumble place that it is the young girl also learned how to deal with the many sailors, thieves and misfits patronizing her parent's business.

When Nedra hit puberty everything changed as her latent arcane blood began manifesting itself, often in inexplicable ways. She found that she could sense the moods and emotions of the sea creatures in and around the port. Also her nails hardened and lengthened, becoming razor-sharp, and Nedra found she no longer needed light to see by at night.

Strange things would happen in her vicinity - objects moving for no reason, or fresh food she served instantly turning rotten, gaining Nedra an unwanted reputation for sorcery. Unable to explain what was happening with their daughter, the Stoutfoots asked a local hedge witch named Imani Zumal for help. Using her knowledge, spells and powers, the witch determined the source of Nedra's problems...

She was the half-blooded child of a sea hag!

Horrified by the revelation, but worried for their adopted daughter's well-being, Jory and Obelia convinced Imani to take Nedra on as her apprentice. In that way the young girl could learn to control her magic, and hopefully also temper her sometimes violently changeable emotions. It would also provide a cover for Nedra's magics, as being an apprentice witch would explain some of her abilities, without having to reveal her heritage to anyone else.

Posting rate:
As before, I would expect to be able to post a minimum of twice a day, often more.

Familiarity with AP:
I've heard a lot about the AP from friends who have played, and probably a few spoilers... one suggested I try to be the assistant to the ship's cook for some reason... but I've not played it myself yet.

Contribution:
As a witch Nedra will be a supporting arcane spellcaster, so in combat she would be assisting with hexes and the occasional spell, but would not be a main spellcaster or a melee character. Out of combat she has healing skills, for which I intend to take appropriate spells, feats and hexes later, and is quite Charismatic, so could be developed into a face character. Possibly I'd even look at taking a few levels of bard.


GM Cello wrote:
One quick note, in addition to the class, it might be good to have some variety on the campaign traits - not everyone can be blessed by Besmara or the son of a famous pirate.

Um... since according to the list you just posted Nedra is the only character so far to have taken the Buccaneer's Blood campaign trait, I'm guessing that several other folks have written into their backgrounds that they are also sons or daughters of famous pirates. I'll change to another trait if you wish, but I'll have to rethink the background story I was cooking up for Nedra. Just say the word...


[This is Full Metal Ferret's alias for the Skull & Shackles character submission]

Offering Nedra Seaborn, daughter of a once-infamous Shackles Captain, eager to take ship and revive her family's fortune.

GM Cello wrote:

1. Come up with a character concept (obviously). This includes your background (this can be basic - I don't need a novel if you don't already have one), race, class, appearance and reason for being in Port Peril. You don't need to have a completed stat block to apply.

Concept:
Nedra is an attractive human woman of mixed Mwangi and Chelish blood. Raised in Port Peril by her mother, a former courtesan and mistress of the once famous pirate captain Reis Seaborn, Nedra grew up listening to the tales of her father's exploits and of the Free Captains of the Shackles. A rogue at heart herself, she has already been on one or two short voyages to get her sea legs under her, and wants nothing more than to take to the high seas and become as famous... or infamous... as her father once was. She aims to be a pirate queen!

GM Cello wrote:
2. Share how often you can post. I'm asking for a minimum of one-two posts per 24 hours (on weekdays).

Posting:
At present I only have one active character in a PbP game, and I manage to post once or twice per day. Having another active character for which I could make posts would be a pleasure.

GM Cello wrote:
3. Share how familiar you are with the AP - and be honest. Having prior knowledge of the plot isn't going to keep you from getting in, but it does help me get a sense of what my players know going into the game.

AP Knowledge:
I haven't played the Skull & Shackles AP myself, but I have heard a lot about it from a group of friends who played right through it. Since they frequently refer to it in our current tabletop game, I've picked up bits and pieces about the AP, but hopefully not enough to spoil any surprises.

GM Cello wrote:
4. Share what you hope to contribute to the game mechanically - both in battles and out of them.

Contribution:
Nedra will be a buckle-my-swash, acrobatic melee combatant; while not a front-line fighter, she should have sufficient acrobatics and skill to make an effect flanking foil for others, and will be able to use her stealth and sneak attack abilities in appropriate situations to help take down foes. Out of combat, she has a decent Charisma and enough skill to act as a face for any group, and sufficient Wisdom and the Profession (sailor) skill to assist with ship-to-ship combat and running a pirate vessel.


Dotting. Back shortly with a character. Probably a ranger?

EDIT: Okies, stat block complete and included under profile. Ranger (skirmisher) with the Sword Scion campaign trait. Background will be included shortly.


DM DoctorEvil wrote:

Paewyn-summoner-OUT-this is probably my least favorite class to DM plus I'd already started eliminating when it came in.

Again, thanks to all who are leaving. I hope you find the right adventure soon.

Ah, well... I didn't like my chances in any case given that I applied at the last minute, and I wasn't using a core class. I'd never rolled a summoner before either... silly me. :p

Enjoy the game folks.


I'm a bit late with this now, but since I just had to withdraw from another recruitment thread, I'd like to nominate for your story Paewyn Temarei, half-elf summoner, misanthropist, and monster hunter; together with her constant companion Growler, insanely jealous and over-protective fuzzy eidolon.

While this build doesn't use a core class, it is using the wild caller archetype for summoner, and in play I believe she'd end up being a bit like a cross between a druid and a ranger in general style. The intention for level progression would be to multi-class summoner with either rogue or ranger for a few levels.


Dammit. Just checked my schedule with the better-half and been informed that she has something else planned for that time of day... hat retrieved from ring and apologies given!


I'm in a different time-zone, however I'd like to throw my hat into the ring for this; I believe 12:30pm PST works out to 5.30pm where I am in eastern Australia, in which case I could participate. :)

Just FYI I still have to update the profile to account for a 25 point build and include details on appearance.