I have been thinking of the classes and the amount of xp it takes for each to go up in level. Some people think that this class or that class is more powerful then the next and how one could make a changed to bring it in line with the others or what have you.
I have also been thinking about xp and how all classes level with the same amount of xp no matter if they are a rogue or a wizard that must study the great arcane....and to some extent the npc classes that are so underpowered being that they are not normally used by players.
Anyways to my point and my question.... there are three xp charts given for all classes depending on how quick you as a dm would like the pcs to go up in level. Would it be such a bad idea to maybe give npc classes the fast rate of gain other pc class the med rate or even the slow rate depending on power or just the class it may be, I know that it would be more paperwork and such, but not much.
I have even thought of maybe to balance multiclassing have it that if a fighter of 10th level wanted to start learning the ways of magic he would have a wizards pull of xp and his own fighters xp pool, along the lines of 1st and 2nd ed.
Maybe he would have to gain an amount of multiclassing xp then cash it in for a the first level of the new class of another and depending on how hard to go from one class to another would depend on how much xp would be spent. So rogue and fighter maybe not so bad, fighter to wizard would be much more but after that you would level up in the new class by that xp pool. Or maybe one would have to roleplay and do in game non xp cost things to start in the new class.
Anyways just some thoughts, what would be good and bad about this system, could it work or would it just brake. What are any of your ideas on this?