Idol

Neall Raemonn Price's page

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Sovereign Court

As featured in the Advanced Player's Guide, the archetype essentially removes a paladin's spell casting abilities in exchange for additional lay on hands, and the ability to generate a massive aura that slightly buffs allies.

How is this archetype generally regarded? Is it too weak, too strong? Is the exchange of spellcasting considered worth it? Does the Extra Lay on Hands Feat change the synergy of the class? Do other archetypes synergize well with it?

Sovereign Court

Has anyone done a conversion of S1 to the PFRPG ruleset? I'd like to run it with Pathfinder rules and figured I'd ask before I dove into the nitty-gritty.

If not a full conversion, does anyone have suggestions for how to go about converting? Can anyone flag troublesome items, tactics or abilities for me off the top of their head?

Sovereign Court

Hello all! First time poster.

I'm playing a monk in a Pathfinder Roleplaying Game. At some point, the campaign might go to Jalmeray, and my character is definitely going to want to join in on the fun. There's even a Feat you can take (pg. 85, PFC CG).

However, in PFRPG, monks already get most of the bonuses of this Feat. How would you suggest it works?