About Neala Breathnach
Gunther Neverant
Male human (Shoanti) fighter 11
LN Medium humanoid (human)
Init +5; Senses Perception +12
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Defense
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AC 32, touch 19, flat-footed 26 (+11 armor, +2 deflection, +5 Dex, +1 dodge, +1 insight, +1 natural, +1 shield)
hp 91 (11d10+21)
Fort +11, Ref +11, Will +7 (+3 vs. fear); +2 trait bonus vs. charm and compulson
Defensive Abilities fortification 25%
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Offense
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Speed 30 ft.
Melee or
. .
Special Attacks weapon trainings (heavy blades +2, bows +1)
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Statistics
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Str 18, Dex 20, Con 13, Int 10, Wis 13, Cha 10
Base Atk +11; CMB +15; CMD 34
Feats Combat Reflexes, Dodge, Double Slice, Endurance, Exotic Weapon Proficiency (bastard sword), Greater Two-weapon Fighting, Greater Weapon Focus (bastard sword), Improved Critical (bastard sword), Improved Two-weapon Fighting, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Traits armor expert, birthmark
Skills Acrobatics +8, Climb +11, Handle Animal +5, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +12, Profession (soldier) +5, Ride +10, Survival +5 (+7 to avoid becoming lost), Swim +11
Languages Common, Shoanti
SQ armor training 3
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of cure serious wounds, wand of cure light wounds, acid (2), alchemist's fire (2), antitoxin (2), holy water (2), smokestick (2), tanglefoot bag (2), thunderstone (2); Other Gear +2 light fortification mithral full plate, +2 adamantine bastard sword, +2 ghost touch bastard sword, arrows (20), mwk composite longbow (+4 Str), short sword, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +3, dusty rose prism ioun stone, handy haversack, ring of protection +2, wayfinder[ISWG], climber's kit, cold weather outfit, crowbar, everburning torch, grappling hook, safe, silk rope (50 ft.), sunrod (5), tindertwig (5), trail rations (4), waterskin, 1,796 gp
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Special Abilities
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Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortification 25% You have a chance to negate critical hits on attacks.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
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