Male Chaotic Good Human
Barbarian 6
Strength: 16/18 (+3/+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (0)
Acrobatics: +10
Appraise: +1
Bluff: +0
Climb: +12
Diplomacy: +0
Disable Device: -1
Disguise: +0
Escape Artist: +1
Fly: +1
Handle Animal: +0
Heal: +4
Intimidate: +9
Knowledge (Nature): +10
Linguistics: +1
Perception: +11
Ride: +1
Sense Motive: +2
Sleight of Hand: +1
Spellcraft: +1
Stealth: +1
Survival: +13
Swim: +3
Use Magic Device: +0
Hit Points: 30 HP
Hit Dice: 6d12+12
Initiative: +6
Attack Bonus: +6/+1
(melee: +10/+5)
(ranged: +8/+3)
Fortitude Save: +7
Reflex Save: +4
Will Save: +4
Armor Class: 19
(touch: 13)
(flat-footed: 16)
CMB: +10
CMD: 23
(flat-footed: 20)
Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Endurance, Improved Initiative, Martial Weapon Proficiency - All, Self-sufficient, Shield Proficiency, Simple Weapon Proficiency - All
Special Abilities: Improved Uncanny Dodge (Lv >=10) (Ex), Trap Sense +2 (Ex), Scent (Ex), Fast Movement +10 (Ex), Knockback (Ex), Rage (16 rounds/day) (Ex), Superstition +3 (Ex)
•+1 Dagger (+11/+6, 1d4+5 damage, crit 19-20/x2)
•+1 Longspear (+11/+6, 1d8+7 damage, crit 20/x3)
•Unarmed Strike (+10/+5, 1d3+4 damage, crit 20/x2)
Magic Items: +1 Dagger, +1 Longspear, Belt of Giant Strength, +2, Rhino Hide