NG Male Halfling Summoner 1 |HP 9/9 NL 9/9 | AC 14 T13 FF12 | CMD 10
About Nbazi Samba
Nbazi is the younger son of a modest halfling trading family in Nantambu, with a penchant for interacting with the black market and its denizens. So much so is this reputation that he has become somewhat of an investigator into matters involving the Nantambu black market, mostly from fellow Halflings, but he will accept work from just about anyone in need.
for protection he has his trusty Eidalon, Rafiki, who appears as a magnificent and colorful Mandrill. Nbazi is always looking for adventure, and the next bit of trouble to get himself into, and Rafiki is always getting him out of it. Both his elder brother and Father do not approve of his black market associations and would prefer he try to apply his talents at Maggaambya bbut are too busy with the family business to press the matter any further.
He is unsure why Rafiki appeared to him as a child, but ever since he has felt no fear, and been able to channel to heal those he cares about in the way only the most devout temple priests usually can so for the most part his life is carefree and his family sees his abilities as a blessing and boon.
Halfling summoner (spirit summoner) 1 (Pathfinder RPG Advanced Class Guide 123, Pathfinder RPG Advanced Player's Guide 54)
NG Small humanoid (halfling)
Init +2; Senses Perception +0
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +3
Speed 30 ft.
Melee longspear +0 (1d6-1/×3)
Ranged sling +3 (1d3-1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Summoner (Spirit Summoner) Spells Known (CL 1st; concentration +5)
1st (2/day)—grease, lesser rejuvenate eidolonAPG
0 (at will)—acid splash, detect magic, light, read magic
S spirit magic spell; Spirit Life
Str 9, Dex 14, Con 12, Int 15, Wis 10, Cha 19
Base Atk +0; CMB -2; CMD 10
Feats Black Market Sleuth
Traits merchant, well-informed
Skills Acrobatics +2 (+7 to move through spaces of larger foes), Appraise +6 (+7 when bargaining for the price of goods), Diplomacy +8 (+9 to gather information), Knowledge (local) +7, Knowledge (nobility) +6, Knowledge (planes) +6, Linguistics +8, Sense Motive +0 (+1 when bargaining for the price of goods), Spellcraft +6; Racial Modifiers +2 Linguistics
Languages Common, Dwarven, Elven, Halfling, Osiriani, Polyglot
SQ eidolon (named Eidolon), life link, spirit (), underfoot dodger
Combat Gear scroll of cure light wounds (x2); Other Gear reinforced tunic, longspear, sling, sling bullets (10), basic maps (major landmarks only), flint and steel, knife, utility (0.5 lb), mess kitUE, waterskin (2), 8 gp, 9 sp
Black Market Sleuth Roll 2x (take high) to access black market/contacts. Use diplomacy to find targets hiding in city.
Eidolon Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Shaman/Summoner Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Underfoot Dodger Crowd squares do not count as difficult terrain, Acrobatics +5 to mv. through occupied spaces.
Rafiki CR –
NG Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +4
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 10 (1d10+1)
Fort +3, Ref +4, Will +0
Speed 40 ft., climb 40 ft.
Melee bite +3 (1d6+3)
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Friendly Switch
Skills Acrobatics +2 (+6 to jump), Climb +11, Perception +4, Sense Motive +4, Swim +3
Climb (40 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Friendly Switch Can move into allies space with no AoO and displace him into your old square.