Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Zemir attempts to dodge and weave... Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23. ...whilst Navasi attempts to disable some of the turrets. Computers: 1d20 + 7 ⇒ (1) + 7 = 8.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi points at Red. "Get that one!" ((Get 'Em activated! - +1 to hit and damage.)) She then leads by example. Semi-Auto Pistol: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13, for 1d6 + 4 ⇒ (6) + 4 = 10 Piercing damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Zemir flexes a bit, and attempts to disable the hazard with his knowledge of the arcane arts. Arcana: 1d20 + 11 ⇒ (15) + 11 = 26. Meanwhile, Navasi attempts to turn off the projector. Thievery: 1d20 + 7 ⇒ (8) + 7 = 15.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi draws a weapon, and then points at Red. "Get that one!" ((Get 'Em activated! - +1 to hit and damage.)) She then leads by example. Semi-Auto Pistol: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20, for 1d6 + 4 ⇒ (2) + 4 = 6 Piercing damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Computers: 1d20 + 7 ⇒ (5) + 7 = 12. Navasi neither recognises the language, nor that of the flashing lights on the terminal. "Red is usually a bad sign, though, so I suggest we move on." Happily holding the little beast with one arm, she keeps her pistol ready with the other as she moves on to the next area.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi attempts to sing the creature a calming lullaby... Performance: 1d20 + 4 ⇒ (14) + 4 = 18. ...giving it a scratch under the chin and a cuddle if it responds favorably. She then goes to take a look at the computers. Computers: 1d20 + 7 ⇒ (15) + 7 = 22.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Nature: 1d20 + 5 ⇒ (10) + 5 = 15. Zemir shrugs, not readily identifying the globes either, although he is fairly certain they are not giant space cockroach eggs. Continuing counter-clockwise, the next door would be the one I have just shifted Navasi's icon in front of.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Nature: 1d20 + 1 ⇒ (1) + 1 = 2. Navasi shrugs. "No idea what those are. Some sort of bug infestation? Do cockroaches come that big?" She then settles down to administering first aid. Medicine(Chk Chk): 1d20 + 6 ⇒ (16) + 6 = 22 Vs. DC 15. 2d8 ⇒ (4, 2) = 6 healing,
Unfortunately, it is only modestly effective. "Chk Chk, I think we might have to rely on your mystical arts." Happy to wait for multiple 10 minute refocuses to refill the vitality network, then use, rinse and repeat. We need 54 points of healing (after my first aid session), so that will take half an hour. Given I took 40 minutes doing first aid, we should be good to go after that.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
For a moment, a reality flashed before his eyes in which the party gored and sonic-boomed to death, but Zemir blinks it away, determined that it will not be *this* reality, and directs a flurry of force missiles at the remaining foe. Force Barrage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Fort(Navasi): 1d20 + 5 ⇒ (9) + 5 = 14.
Navasi points at Orange. "Get that one!" (Get' Em applied - +1 to hit and damage.) She then leads by example. Laser Pistol: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, for 1d6 + 4 ⇒ (5) + 4 = 9 Fire damage.
Zemir... attempts not to die... Death Save: 1d20 ⇒ 4. ...slipping closer to death. Dying 3, I believe... so he will spend his Hero Point to stabilise.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Zemir backs off, and then attempts to electrocute Orange. Thunderstrike(Tier 2): 2d12 ⇒ (10, 6) = 16 Electricity and 2d4 ⇒ (2, 3) = 5 Sonic damage. DC 19 Reflex for half. Navasi points at Orange. "Get that one!" (Get' Em applied - +1 to hit and damage.) She then leads by example. Laser Pistol: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25, for 1d6 + 4 ⇒ (4) + 4 = 8 Fire damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi points at Orange. "Get that one!" (Get 'Em applied - +1 to hit and damage for everyone!) She then leads by example... Laser Pistol: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27, for 1d6 + 4 ⇒ (5) + 4 = 9 Fire damage. 18 damage if it is a crit. ...before backing off.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28. Navasi dodges! She then points at Red. "Get that one!" Get 'Em applied - everyone has +1 to hit and damage against Yellow! She then leads by example... Laser Pistol: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10, for 1d6 + 4 ⇒ (1) + 4 = 5 Fire damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi points at Yellow. "Get that one!" Get 'Em applied - everyone has +1 to hit and damage against Yellow! She then leads by example... Laser Pistol: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, for 1d6 + 4 ⇒ (3) + 4 = 7 Fire damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Zemir concentrates, then blasts Red with a thunderbolt! Thunderstrike(Tier 2): 2d12 ⇒ (3, 9) = 12 Electricity damage, 2d4 ⇒ (4, 2) = 6 Sonic damage. DC 19 Reflex. If they are made of metal, they take a -1 penalty on the save, and are Clumsy 1 for 1 round if they take damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
"Get that one!" Get 'Em applied - everyone has +1 to hit and damage against Green! She then leads by example... Laser Pistol: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15, for 1d6 + 4 ⇒ (3) + 4 = 7 Fire damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
@Grimdog: Just checking, but you *are* using the level 3 Obo pregen, right? Not the level 1? Reflex(Navasi): 1d20 + 9 ⇒ (3) + 9 = 12.
Navasi and Zemir both get pummeled. Zemir-BOT: Zemir concentrates, then blasts Yellow with a thunderbolt! Thunderstrike(Tier 2): 2d12 ⇒ (10, 8) = 18 Electricity damage, 2d4 ⇒ (4, 1) = 5 Sonic damage. DC 19 Reflex. If they are made of metal, they take a -1 penalty on the save, and are Clumsy 1 for 1 round if they take damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi points at Green. "Get that one!" Get 'Em applied - everyone has +1 to hit and damage against Green! She then leads by example... Laser Pistol: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24, for 1d6 + 4 ⇒ (3) + 4 = 7 Fire damage.
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Society: 1d20 + 2 ⇒ (3) + 2 = 5. Navasi remains clueless. "So... Whomever was running this place has tapped into Pact Worlds communications...? I shudder to think what conclusions they might have drawn from popular culture..."
Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)
Navasi smiles warmly. "I'm Navasi! Indeed, we are intent on exploring this place, too. Luckily, it seems to be quite large, so there should be plenty of space for both of our groups!" Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20.
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