Acanamirium

Navasi Pre-Gen's page

34 posts. Alias of hustonj.


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Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Thank you, again, for providing us the opportunity to play!


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'
Game Master S wrote:

Hey guys I can't report yet as not everyone has supplied:

Player Name: Jeff Huston
PC Name: Osuro
PFS#: 15864-701
Faction: Wayfinders

No Boon or Day Job.

My apologies. I thought I had already done so.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

I can wait for the character to level up normally, first.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"I don't care how big he is, he can't take much more of this. Keep at 'em!"

Invoke "Get 'Em" again so that everyone gets the +1 attack for 2 rounds

Staying behind her cover, Navasi fires her pistol at the ettin again.

Pistol Attack w/ Get 'Em: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 <sigh>
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Won't matter.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"C'mon, team! Let's put this ugly mucker down!"

Navasi pulls her Tactical semi-auto and tries to follow her own directions.

attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 KAC Maybe?
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Invoked "Get 'em!" Everyone gets +1 Morale on attack rolls for ONE ROUND's activities.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Navasi moves down to the main floor, trying to find some cover behind the material in the room. "Iseph! Quit cowering like you understand fear. Get up and make that thing pay for taking that shot!"

Inspiring Boost targeting Iseph for 11 Stamina healing.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

As everyone scurries about on their various self-appointed tasks, Navasi watches and tries to guess what will prove to be important. Then they hear the logs. "That does explain quite a bit. But they all wanted to have the ship afterwards, so I doubt it was anything that direct."

She looks uncertain as everyone crowds into the elevator, but bites her tongue as Altronus manages to activate it, somehow.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"Maybe I can help?"

+9 for an auto-assist.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Moving with the group, letting those proud of their skills keep the lead on those activities, Navasi looks about the workstation room.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"This might prove useful." Navasi says as she holds up the keycard.

Any identifying marks on the card?


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Navasi stands her ground and points her pistol at the goblin to her left (green border). "[b]Keep taking them out. Let's go with this one next!]"

Invoking Get 'Em, again. Altronus does NOT provide Green with soft cover compared to me.

Semi-auto pistol: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Redirect to blue.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Standing her ground, Navasi points her tactical pistol at the goblin in front of her. "Okay, team, focus fire! Let's take out THIS one first."

Invoking "Get 'em", giving all PC's a +1 attack versus the goblin with the black border until the end of Navasi's next turn.

Tactical semi-auto pistol attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Piercing vs Kinetic
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Delay leaving. Somebody broke into the van after my wife loaded it. <sigh> Expensive day.

Navasi moves up and fires her pistol at the goblin to her right (purple [pink?] border).

"Not a good day to be a goblin."

semi-auto pistol: 1d20 + 5 ⇒ (7) + 5 = 12 Piercing vs Kinetic
damage, if it matters: 1d6 + 2 ⇒ (2) + 2 = 4


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

My 4th weekend of BSA camping starts tomorrow night. This time my wife is going, and she asked me to post my reminder messages tonight so she can push me out the door that much faster if I get out of work late.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Your envoy DOES carry a sword, but she is built for ranged combat first and foremost.

Perception w Darkvision: 1d20 + 7 ⇒ (6) + 7 = 13

"You did a really good job out there, guys. I'm glad you let me watch. I don't think I could have done as well as any of you did." That ought to keep them butter side up for a bit, yet.

Navasi moves with the group, with her tactical semi-auto pistol out and ready to use.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

The only issues we had with the starship combat was the learning curve. Nothing to worry about from where I sit.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"Altronus? Take a deep breath and try again. Aiming more at the lower right corner of the vessel and feel the timing!"

Piloting Ranks + Dexterity
Aid Another using Pilot for Gunnery: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Success! +2 to Gunnery for Altronus.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Oh, I feel your pain.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Sure, I take guidance quickly enough.

"Altronus! I think you've been aiming a little high and left. Try aiming more at the lower right corner of the vessel and see if that doesn't help!"
Piloting Ranks + Dexterity
Aid Another using Pilot for Gunnery: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Success! +2 to Gunnery for Altronus.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

On my way out the door for the 3rd Scouting weekend in a row, as previously advertised. I'll be back on Sunday.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"Good shootin', but we need to drop their numbers before one of them gets lucky! Focus on the more broken. That was (red), right? Take it out! Queequig, take this chance to bolster our shields. Raia, Iseph's been doing such a good job of keeping them in our sights, you should be able to shift our shields around to favor the bow and support the sides."

The next comment is delayed until the Gunnery Phase.

"Okay, Altronus, you have this. Quit thinking so much, slow down, and feel the shot. The equipment will do its job if you let it."

Diplomacy (Encourage): 1d20 + 9 ⇒ (9) + 9 = 18 Just missed, again.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"Why not see if they have any other weaknesses we can use?"


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

I wasn't ignoring anyone - I had advertised I was going to be out of touch camping with the Boy Scouts, and I was! My comment about balancing the shields was JUST to remind people that we had options, not to say any choices already made were wrong.

"So far so GREAT, team. Iseph, we've got to see how well you do on an actual dance floor, because this has been impressive."

The next comment is mechanically delayed until the gunnery phase.

"Shake it off, Altronus. Find your center and then guide the shot to theirs. You've got this."

Diplomacy (Encourage): 1d20 + 9 ⇒ (9) + 9 = 18 Good enough for the +2 to gunnery if we are a Tier 1 ship only.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

We've taken a LITTLE shield damage (4, IIRC). Engineering can restore 5% of our engine rating in shield points as an action, but they distribute evenly around the vessel. Science can redistribute the shield points however they choose. So, there are survival-chance-improving actions available at this point. Whether or not they are needed, yet is another question.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

"For now, do what you think is best. We may need to start shoring up the shields next, though, Engineering. Then Science might want to balance them out."

She waits until it seems the enemy ships are preparing to fire, and chooses to taunt the closest enemy ship's gunnery team. "You couldn't hit the broadside of a barn with the blast from an engine siting next to the barn, let alone a moving ship with such small pop guns."

Yeah, not very inventive. It is late.

Bluff: 1d20 + 9 ⇒ (14) + 9 = 23 Up to a rating 4 opponent vessel. Cool.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

init losing ship moves, init winning ship moves, then (iirc) init winning ship fires and init losing ship fires. The rest of the actions tend to be internal, so order isn't important.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'
Queequig wrote:
No worries boss. Take care of RL first!

ALWAYS.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Happily taking Captain.

Scanning the scanner output, Navasi sighs. "Best to work to limit how many of them can shoot at us until we trim them back a little. Iseph, time to make a difference and get us moving to the edge of the trap instead of through it. You've been telling us all what a great pilot you are, and now it is time to make this little ship dance. Giver her a twirl!"

Diplomacy to Encourage the Pilot: 1d20 + 9 ⇒ (13) + 9 = 22


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Yes, Envoy's tend to make good Captains.

Yes, encouraging the crew is usually better than taunting the enemy. At least from what I've seen so far.

Early in the fight, I think having Engineering increasing SPEED (and thus maneuverability) is a bigger boost than having damage roll 1s be 2s.

I'm back and about to scan the gameplay thread.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

I am about to leave for a Boy Scout Camp, where I will stay until late on Sunday (1 Oct). The area is notoriously bad for cell signals. I will be helping run a training event for other adults. Between the two, I will be surprised if I can update anything before then.

Then I go back to the same camp in the evening of Friday (6 Oct) for my troop's monthly campout, and will return earlier on 8 Oct.

Then I go back for the second half of the training program on the evening of 12 Oct and will stay until late on 15 Oct.

Then my wife and I will return to the same campground late on 20 Oct and stay until sometime on 22 Oct for an Order of the Arrow event.

Yeah. I do a lot with the Boy Scouts. I really wish even one of those weekends was at a different campground.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

Altronus has got me beat (by 1). He's the lead.

"The need for hygiene kits is obvious. Is there a race or two you would prefer more kits for? No need to avoid maximizing your benefit, as long as your help is truly cooperative. Right?" She gives him a quick harder look as she finishes her comment, but then bats her eyelashes and looks away.

I should just knock for the Aid Another. Really.
Diplomacy Aid Another: 1d20 + 9 ⇒ (3) + 9 = 12


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

On Ship
Navasi leaves the contraband on baord.

Warden
Sense Motive: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (2) = 27

"Thank you for the refreshments. They are a truly new experience for me."

"My favorite memory as an 'investigator' was managing to secure a valuable item that the mark had stolen from my employer."

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

Livewire

Navasi waits and watches Livewire, scanning for any indication of truth or falsehood.

Sense Motive: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (5) = 27 In case I need it.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

13 posts while I was at work? Wow.

Navasi just leans back and smiles as the Lashunta and Android spend all their energy asking questions. "If I wasn't ready to accept your little job, I wouldn't be here."

The characters have some overlap for ship roles. Which is good, because depending on how things go, you may want to have a couple of people change roles during a fight. You want full BAB or skilled pilots to handle the weapons (best in the turret if we have one). A Diplomat/Intimidate monkey in the Captain's seat (but ready to backup elsewhere, possibly). The Computer and Engineer roles are good solo roles until you start taking damage. Actually, if you are taking shield damage only, 2 Computers are good. One fo rsensors and the other to redistribute the shield points the engineer is regenerating. Then you may want to give them skilled help. Navasi is actually best seated in the captain's chair, and can back-up as a gunner, but she doesn't have either the BAB or Pilot.


Female Human | S 24/24 H 28/28 R 4/4 | EAC 17 KAC 18 | F+1 R+6 W+6 | Init +2 | Perc +7 Darkvision 60' SM +7 (+1d6) Outlaw Envoy 4 | 30'

So, can anyone explain to me why a character with no Medicine skill is carrying equipment that requires a skill check of 25 to use properly?