An Oread fighter could work if your willing to swap out earth affinity for something else so it doesn't feel like a useless ability for him. The bonus to Strength will help. Put the 12s in wisdom and either charisma or intellgence depending on what skills he wants. Stand Still is a great idea, have him work towards Combat Patrol later on. A reach weapon would help him get the most out of this build, but a one-handed weapon and shield could work if he feels he needs the AC. He will be a little slow until he gets armor training though, Improved initiative might be worth it so he can get into position faster.
It might help knowing what else everyone else is planning and what books are allowed. If he isn't trying to be the primary damage dealer for the party a cleric can be tanky.Take heavy armor prof.a few levels in once he gets enough money. He can buff himself/party and take a few hits. A Warpriest might be better though. Swift action healing, blessings and spells might make up for the low strength. Maybe do stats like this
Take the glory of old trait and steel soul feat at first level. Skills can be pretty much whatever he wants. Go with Irori and take the Strength and Healing blessings. Use a hammer/axe/pick, his choice. Wear a buckler for more AC.
It may not be worth it, but drinking Strange Fluids (from the Numeria book) can give +1d4 Wis for 1d4 hours. Drinking Amp from the alchemy manual with any drug increases all of it's numeric effects by 50%. That's potentially another +6, it may be alchemical bonus though, so it might not stack with the cognatogen. Some of the side effects are a little unpleasant.
How about someone who is part of the larger picture, but is not the hero of the story? You somehow have access to one or more prophecies and you make sure they come true (or they are left unfullfilled). Don't be the sword, be the arm that swings it. You make sure the hero that was foretold has the sword of BBEG slaying and he is at the right spot at the right time to use it and save the world. Your reason for doing this can vary. I see this guy as one of two people a cleric/oracle of Pharisma, Nethys or some other diety tied to fate/ prophecy, and playing second fiddle is your destiny. Alternatively, a diviner wizard who sees himself gaining a lot of power by following the hero and making sure he succeeds. I personally like the wizard, it gives you a reason to fight for the greater good, but those reasons are selfish and don't direcly tie you to destiny and fate. |