Ostog the Unslain

Nathaniel Wyvrensting's page

5 posts. Alias of STR Ranger.


RSS


M Human Wild Stalker

I might work on a skald later.


M Human Wild Stalker

I have built a Bloodrager in case we get the chance to switch chars (i.e. DEATH!!)

No gear yet but the build is thought out.
At first I looked at his theory craft numbers and though 'Holy Crap!
Till I realised, while the build is Pretty Sick, I can get better numbers with a Pure Invulnerable Rager.

Looks like alot of fun though.

What I did notice is not all Bloodlines are created equal.
Destined and Arcane are far stronger than some of the others (or at least easier to build around).

I did note that the primalist archetype is a straight upgrade on a bloodrager in the same way a Quigong Monk is just a better monk.

On the face of it, it is about the same strength as a Sacred Servant Paladin With the Rage Subdomain and Eldritch Bloodline (Orc or Abyssal)
Except the paladin can heal himself and the Bloodrager cannot.

Proposed Build:

Race-Skilled Human
Traits- Fates Favored, Optimistic Gambler or Community Minded

1-Destined Bloodline, Bloodline Power-Destined Strike, Bloodrage,Indomitable StancePower Attack, H-Skill Focus: Perception
2-Armored Swiftness
3-Blood SanctuaryCombat Expertise
4-Blood Casting, Bloodline Power-Fated BloodRager +1, Eschew Materials
5-Armor Training +1Improved Trip
6-Bloodline Feat-Intimidating Prowess
7-Bloodline Spell (Shield), Blood Deflection, Combat Reflexes
8-Fated BloodRager +2, Bloodline Power-Lesser Beast Totem, Reckless Abandon, Skill Focus: Survival
9-Armor Training +2, Bloodline Feat-Weapon Focus (Nodachi) , Eldritch Heritage- Touch of Rage
10-Bloodline Spell (Blur)
11-Greater Bloodrage, Quicken SLA (Touch of Rage)
12-Fated BloodRager +3, Bloodline Feat- Improved Initiative, Bloodline Power-Beast Totem, Greater Beast Totem
13-Bloodline Spell (Protection from Energy), Armor Training +3, Dazing Assault
14-Indomitable Will
15-Bloodline Feat- Leadership, Improved Eldritch Heritage-Strength of the Beast (+4 Inherent to Strength)
16-Fated BloodRager +4, Bloodline Spell (Freedom of Movt), Bloodline Power-Come and Get Me, Guarded Stance, Skill Focus: Diplomacy
17-Armor Training +4,Tireless Bloodrage , Greater Eldritch Heritage- Power of Giants
18-Bloodline Feat-Lightning Reflexes, Skill Focus: Diplomacy
19-(Strength of the Beast +6 Inherent to Strength), Raging Brutality
20-Fated BloodRager +5,Mighty Bloodrage, Bloodline Power-Superstition, Witchunter


Class Ability Description


1 person marked this as a favorite.

Hello,

Haven't played a bloodrager yet.
Have a ton of experience with Barbarians so am building around him being a tank. Decent AC with a F**king BIG gun.

The idea was to choose as many scaling AC/Save and Damage boosts as possible to have the build start out decent and gradually ramp up to being a monster.

so:

Proposed Build:

Race-Skilled Human
Traits- Fates Favored, Optimistic Gambler

1-Destined Bloodline, Bloodline Power-Destined Strike, Bloodrage,Indomitable StancePower Attack, H-Skill Focus: Perception
2-Armored Swiftness
3-Blood SanctuaryCombat Expertise
4-Blood Casting, Bloodline Power-Fated BloodRager +1, Eschew Materials
5-Armor Training +1Improved Trip
6-Bloodline Feat-Intimidating Prowess
7-Bloodline Spell (Shield), Blood Deflection, Combat Reflexes
8-Fated BloodRager +2, Bloodline Power-Lesser Beast Totem, Reckless Abandon, Skill Focus: Survival
9-Armor Training +2, Bloodline Feat-Weapon Focus (Nodachi) , Eldritch Heritage- Touch of Rage
10-Bloodline Spell (Blur)
11-Greater Bloodrage, Quicken SLA (Touch of Rage)
12-Fated BloodRager +3, Bloodline Feat- Improved Initiative, Bloodline Power-Beast Totem, Greater Beast Totem
13-Bloodline Spell (Protection from Energy), Armor Training +3, Dazing Assault
14-Indomitable Will
15-Bloodline Feat- Leadership, Improved Eldritch Heritage-Strength of the Beast (+4 Inherent to Strength)
16-Fated BloodRager +4, Bloodline Spell (Freedom of Movt), Bloodline Power-Come and Get Me, Guarded Stance, Skill Focus: Diplomacy
17-Armor Training +4,Tireless Bloodrage , Greater Eldritch Heritage- Power of Giants
18-Bloodline Feat-Lightning Reflexes, Skill Focus: Diplomacy
19-(Strength of the Beast +6 Inherent to Strength), Raging Brutality
20-Fated BloodRager +5,Mighty Bloodrage, Bloodline Power-Superstition, Witchunter


Class Ability Description

By level 20

Defence:
Basically the premise is to use Base 10 +5 Fullplate (+14)/Dex+belt(+4)(/Fated Bloodrager (+6)/Guarded Stance (+4)/Amulet (+5)/Ring(+5)/+4 Beast Totem for a good AC of 52 (a Good AC is considered your level+20)
-6 for Reckless Abandon
-4 Come and Get Me
for 42 AC (so still good)

Strength- Base Str16 (18 from levels)+6Belt/+6 Inherant to Str(Feats)/+8 Mighty Bloodrage/+5 Str (+5 Furious, Keen Courageous) = Str 43 (+16 to hit) When Raging and ups to 49 (+19 to hit) when using Power of Giants

Attack Bonus BAB20+ 7(Weapon Enhancement)+ 16 (Total Strength bonus when Raging)= 43 just in a rage
+6 Reckless Abandon
+1 Weapon Focus
-5 Dazing Assault
-6 Power Attack
so still an attack bonus of 39 just when raging.
If he uses his Touch of Rage Power from Eldritch Heritage he adds another +8 to attack for 1+1d4 rounds as a swift action 3/day

Seems pretty sweet to me.
You could have Power Attack, Reckless Abandon and Dazing Assault on ALL THE TIME and still hit just about anything in the bestiary with a moderate roll (I can't remember the Average AC per CR exactly though)

all the while maintaining a Good AC of 42.
Damage
Damage wise I won't crunch the numbers but with a STR of 43 when raging and two handing an effetively +7 enhancement keen weapon, I am sure the numbers are fine.
If he uses his Touch of Rage Power from Eldritch Heritage he adds another +8 to damage rolls for 1+1d4 rounds as a swift action 3/day
Very late in the build he gets Raging Brutality to add more mega damage at the expense of Bloodrage rounds.

Saves
Fort Save is rediculous and Will is still ok.
Weak base will but adding +6 to the normal bonuses because of Fated Bloodrager helps ALOT. as well as the normal bonus to will from raging and the courageous enchant.
This I believe is his weakest area.

I have to sleep now cause I just finished a 12 hour nightshift.
Please let me know if there are any glaring holes in the build or my math.


Not long now


Str Ranger here- Nathaniel is a Ranger with the wild Stalker Archetype. So he get's RAGE rather than FE and Give's up hunter's bond. Sorta a Barbarian Scout

Nathaniel HATED this place and all the people in it. Kaer Maga was a cesspit of mixed breeds and rejects, a place undead could walk out in the open and too many rules when people should simply be living by thier swords. It's one redeeming feature was the drink was.plentyful and it was easy to get lost. After his failure to become a BURN RIDER, this missionaries son wanted nothing more than for the world to swallow him whole. Spirited away upon his father's spell to this place to start a new life, he only existed to find death.

In and out of the streets and byways and bars he weaved. Having no formal education but a good judge of character, it was not hard for one of his size to find work either by arm or by. fist.

"Gorum keep me, I grow weak in this place, give me a challenge that I might restore my honour or find a good death."

He entered the ally to find his intended victim- a large Half-Orc with a Greataxe who'd been threatening the old Ulfen lady, Tresha, who'd allowed the warrior to sleep on her floor. No longer. The woman deserved some peace and that Half-Orc was carrying coin that did not belong to him...