Jask Derindi

Nathan Lovecraft-NPC's page

2 posts. Alias of jhpace1.


Full Name

NATHAN LOVECRAFT

Race

Human

Classes/Levels

Wizard 10

Gender

Male

Alignment

LN

Languages

Aboleth, Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Necril, Shadowtongue, Sylvan, Undercommon, Varisian

Strength 10
Dexterity 14
Constitution 16
Intelligence 24
Wisdom 14
Charisma 13

About Nathan Lovecraft-NPC

NATHAN LOVECRAFT CR 9
Male Human (Varisian) Wizard 10 specializing in Conjuration, opposing enchantment
LN Medium Humanoid (Human)
Init +8; Senses Perception +12
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 90 (10d6+30)
Fort +11, Ref +8, Will +12
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OFFENSE
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Spd 30 ft., Shift (25') (10/day)
Melee Masterwork Dagger +6 (1d4/19-20/x2) and Unarmed Strike +5 (1d3/20/x2)
Ranged Masterwork Crossbow, Light +8 (1d8/19-20/x2)

Wizard Spells o' the Day:

CL 10, 5 melee touch, 7 ranged touch
5th (3/day): Wall of Stone (DC 23), Summon Monster V, Telekinesis
4th (4/day): Black Tentacles, Wandering Star Motes (DC 21), Enervation, Summon Monster IV
3rd (5/day): Haste (DC 20), Fireball (DC 20), Stinking Cloud (DC 21), Dispel Magic, Fly (DC 20)
2nd (6/day): Glitterdust (DC 20), Darkvision (DC 19), Resist Energy (DC 19), Invisibility (DC 19), Mirror Image (DC 19), Rope Trick (20 hours)
1st (6/day): Enlarge Person (DC 18), Alarm, Protection from Evil (DC 18), Ray of Enfeeblement (DC 18), Grease (DC 19), Expeditious Retreat (DC 18)
0th (at will): Detect Magic, Light, Prestidigitation (DC 17), Read Magic (bonus DC 17), Spark
Spoiler:

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STATISTICS
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Str 10, Dex 12/14, Con 14/16, Int 20/24, Wis 14, Cha 13
Base Atk +5; CMB +5; CMD 17

[spoiler=Feats]Augment Summoning, Fast Study, Feral Speech, Great Fortitude, Improved Initiative, Opposition Research, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning

Wizard Weapon Proficiencies
[spoiler=Traits]Dangerously Curious, Reactionary


Skills:

Diplomacy +11, Knowledge (Arcana) +20, Knowledge (Dungeoneering) +20, Knowledge (History) +20, Knowledge (Nature) +19, Knowledge (Nobility) +18, Knowledge (Planes) +20, Knowledge (Religion) +17, Linguistics +16, Perception +12, Spellcraft +20, Use Magic Device +15

SQ Bonded Object: Ring of Sustenance (1/day)
Dimensional Steps (300'/day) (Su), Enchantment

Equipment:
Headband of Vast Intelligence, +4 (Perception and Knowledge (Dungeoneering))
Cleats, Snowshoes, Cold weather outfit, Belt of Physical Might (DEX/CON +2), Cloak of Resistance, +3, Lesser Metamagic Rod of Empower, Lesser Metamagic Rod of Silence, Ring of Sustenance, Chalk, 1 piece, Masterwork Crossbow, Light, Masterwork Dagger

Summoner's Charm (+5r) (Su)
Teleportation
Combat Gear:

Handy Haversack (23 @ 52 lbs)
Blanket, winter, Chalkboard, Pole, 10-foot, Rations, trail (per day) (10), Rope, silk (50 ft.), Scholar's outfit, Flint and steel, Spell component pouch (2), Spellbook, wizard's (All spells listed above plus all 0-level spells not from the Enchantment school, plus Alter Winds (1st), Mount (1st), and Expeditious Excavation (1st))
Gold:102

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SPECIAL ABILITIES
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Augment Summoning: Summoned creatures have +4 to Strength and Constitution.
Bonded Object: Ring of Sustenance (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Dimensional Steps (300'/day) (Su) Teleport 30 feet per day, in 5 foot increments.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.

Fast Study: Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute. You must be at least a 5th-level wizard to select this discovery.

Feral Speech: Speak with amphibians, birds, fish, mammals, reptiles, or vermin (choose which one when you activate this ability), as per Speak with Animals.

Metamagic Rod, Empower, Lesser: The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.
Strong (no school); CL 17th; Craft Rod, Empower Spell; Price 9,000 gp.

Metamagic Rod, Silent, Lesser: The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat.
Strong (no school); CL 17th; Craft Rod, Silent Spell; Price 3,000 gp.

Ring of Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.

Shift (25') (10/day) (Sp) Short-range teleport

Snowshoes -50% walking penalty for heavy snow.

Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+5r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning: When summoning more than one creature, summon an extra one
Teleportation Associated School: Conjuration
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Spell selection: All 0th at 1st level (except Enchantment school) plus 9 1st level, 4 2nd level, 4 3rd level, 4 4th level, 4 5th level

Appearance (as picture): A dark Varisian, Nathan has the swarthy skin of the gypsy-like wanderers. He wears his dark hair curled tight, and prefers scholar's clothes, even though he is dressed for the cold environment at this time. He has one ring and a well-made backpack.