Narunith Silvertree
Female elf wizard 3
NG Medium humanoid (elf)
Init +3;
Senses low-light vision; Perception +4
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Defense
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AC 18, touch 14, flat-footed 15 (+1 deflection, +4 armor (mage armor), +3 Dex)
hp 17 (3d6+3)
Fort +2,
Ref +4,
Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee silversheen longsword +1 (1d8-1/19-20)
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 3rd; concentration +10)
Cantrips: Light, Detect Magic, Open/Close (DC 15), Message
Level 1: Mage Armor, Magic Weapon, Magic Missile, Grease
Level 2: 2xHideous Laughter (DC 17)
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Statistics
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Str 8,
Dex 16,
Con 12,
Int 20,
Wis 14,
Cha 12
Base Atk +1;
CMB +0;
CMD 14
Feats Combat Casting, Scribe Scroll, Silent Spell, Brew Potion
Traits focused mind, rich parents
Skills Craft (alchemy) +11, Diplomacy +4, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (planes) +11, Linguistics +11, Perception +4, Perform (wind instruments) +6, Spellcraft +11 (+13 to identify magic item properties);
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Orc, Sylvan, Undercommon
SQ arcane bond (ring), elven magic
Other Gear silversheen longsword,
- arcane bond ring -,
ring of protection +1, ink, black, inkpen, masterwork Flute, mess kit, parchment, spell component pouch, light horse, bedroll, bit and bridle, feed (per day), riding saddle, saddlebags, 30 gp, 9 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Hand of the Apprentice (8/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Silent Spell Cast a spell with no verbal components. +1 Level.
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Horse, light
Female horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ riding
Other Gear bedroll, bit and bridle, feed (per day) (2), riding saddle, saddlebags
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.