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For an upcoming Kingmaker game, I'm planning on creating an Aldori Swordlord. While I was originally considering rolling with the fighter archetype into the prestige class, I've been considering potentially going either swashbuckler or even a daring champion cavalier, which would go into the prestige class at 6th level. One thing I'm hung up on is the following... How does the Aldori dueling sword, specifically this passage, "A dueling sword may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with a dueling sword sized for you, even though it isn't a light weapon." interact with... Swashbuckler Finesse, "At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.", and the similar... Champion's Finesse, "At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements."? Upon reading them over, I'm under the impression in order to gain the ability to apply Dexterity to my attacks with the dueling sword, I would need to grab the slashing grace feat. Unfortunately, picking that feels redundant, as the first level of the prestige class grants... Deft Strike, "A swordlord can add his Dexterity bonus (if any) on damage rolls made with a dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the swordlord is wielding a dueling sword one-handed or two-handed, though the swordlord does not apply 1-1/2 times his Dexterity bonus on damage rolls while fighting two-handed. A swordlord cannot use this ability if he is wielding a shield or an off-hand weapon, including armor spikes, unarmed strikes, or natural weapons.". And if, after gaining the prestige class, I chose to drop Slashing Grace through retraining due to the redundancy, I would then lose my ability to finesse the dueling sword. Or at least this is how I'm reading it. Thoughts and opinions? Or am I stuck with going the fighter archetype? Also, I'm sure someone is going to want to chime in how much of a trap many of the options for the swordlord is and how it's a second rate archetype/prestige. You needn't bother as that does not concern me. Any other comments are appreciated :)
I am going to be running a game in my group of friends pretty soon, and everyone is pretty well decided on their class save for one person. They're interested in playing someone who is devoted to a singular deity and carries out their will with strength and conviction in the thick of melee. Paladin is obvious. Inquisitor is an option. A reach/control cleric is a possibility, though they've played one before and while they enjoyed themselves, want to play something a bit more hard hitting and powerful. A bloodrager has been considered, going with the celestial bloodline with absolute faith in their forebears' so called 'blessing'. And then there is warpriest. They like warpriest, the feel and style of it, and depending on their god, is much more flexible than a paladin. But it is their and my understanding that warpriests are generally worse off than some of the other options, and now I'm looking into ways to amp the class up some. My immediate thoughts are to allow them to treat their BAB as equal to their warpriest level when using sacred weapon. In addition, I've disliked the warpriest's spell progression since their inception. It just feels weak. Taking some inspiration from the hunter class, I thought it could be interesting to change their spellcasting to... "A warpriest casts divine spells drawn from the cleric, antipaladin and paladin spell lists. If a spell appears on both the cleric and the antipaladin/paladin spell lists, the warpriest uses the lower of the two spell levels listed for the spell." This would grant them some new spells, and I feel pack some more power faster, though obviously with something as significant as changing up an entire spell list, it's hard to tell if this is too over the top. So what do you think? Too over the top, not enough, or just right? I'd love to hear from you.
Hello! For an upcoming Iron Gods campaign, my friends and I have been tossing around ideas for characters and really getting into the mind set for play. One of my friends was really struggling, and eventually found inspiration with the Scavenger Rogue archetype and the Galvanic Saboteur Ranger archetype. For a little while he was juggling ideas of how to multiclass them because both appealed to him very thematically, and I proposed creating a Slayer archetype that mixes both (after all, the Slayer is the rogue and ranger combined!) The following is what I've come up with so far, so I'd love to hear feedback, suggestions, and comments! Numerian Troubleshooter (Slayer Archetype) Class Skill(s):
A numerian troubleshooter adds Disable Device and Knowledge (engineering) to their list of class skills and removes Disguise and Knowledge (dungeoneering) from their list of class skills. Studied Target (Ex):
At 1st level, a numerian troubleshooter can only use his studied target ability against constructs. At 5th level, Studied Target can be used against all opponents as normal. This ability alters studied target. Technic Training (Ex):
At 2nd level, a numerian troubleshooter adds 1/2 their slayer level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). They gain Technologist as a bonus feat. They cannot use Disable Device to disarm magical traps. This ability replaces the slayer talent gained at 2nd level and replaces the trapfinding slayer talent. Lucky Dodge (Ex):
At 4th level, a numerian troubleshooter can dodge the precise attacks of even the most technologically advanced foes. The slayer gains his studied target bonus to his AC against attacks which target touch AC against his studied opponent. This ability replaces the slayer talent gained at 4th level and replaces the terrain mastery slayer talent. Technological Trapsmith (Ex):
At 7th level, a numerian troubleshooter can rig technological traps using the remains of destroyed constructs with the clockwork or robot subtype. To successfully rig such a trap, the slayer must spend 1 minute working on the destroyed construct and succeed at a Disable Device check (DC = 10+the construct's HD). On a failure, the trap doesn't function and the construct's remains are ruined. On a success, the slayer creatres a mechanical trap with the following statistics. Rigged Construct Trap
Other types of destroyed constructs can serve as suitable materials for a rigged construct trap (at the GM's discretion). Constructs destroyed by disintigrate or similar effects that leave no intact remains cannot be used to create a rigged construct trap. This ability replaces slayer. Robot Slayer (Ex):
At 8th level, a numerian troubleshooter knows just where to strike robots to incapacitate and disable them. When they deal sneak attack damage to a robot, they ignore all hardness that robot possesses. This ability replaces the slayer talent gained at 8th level. Sensor Evasion (Su): At 17th level, a numerian troubleshooter has mastered the art of evading technological and magical observation. They can use the Stealth skill against constructs and magical sensors (such as those created by arcane eye or clairaudience/clairvoyance) even while being observed when utilizing slayer's advance. This ability alters slayer's advance. |