Nosferatu

Nangu the Twice Cursed's page

14 posts. Organized Play character for Lysle.


Race

HP 21/21 Negative Healing |AC 18| Fort +6 Ref +6 Will +6 | Perc +6 darkvision, low-light vision

Classes/Levels

Skills:
Acrobatics +6, Athletics +7, Intimidation +3, Scouting Lore +3, Stealth +6, Undead Lore +3, Warfare Lore +3

Gender

CN Male Dhampir Human Barbarian 1 | 25 ft. speed| Active Conditions: none |

About Nangu the Twice Cursed

Background:
During the Age of Enthronement, Nangu was a Kellid warlord responsible for much devastation while alive. In one village he slaughtered, he encountered a necromancer who told him about the Whispering Way. Nangu killed the man. However, after further thought, he started to become intrigued by the possibility of immortality. During his raids, Nangu began seeking out members of the Whispering Way, hoping to learn their secrets, but he complained that he had trouble hearing the cultists due to his bad hearing and their inexplicable refusal to speak up.

The exact series of events that happened next is unclear, but it is supposed that Nangu’s efforts to forcefully interrogate members of the Whispering Way earned their ire. It would seem that one of the undead cultists ahd attempted to kill Nangu in his sleep, but the effort was botched because, a few nights later, Nangu awakened as a vampire--this first of curse bestowed upon him.

Being skilled a leading destructive forces, the undead Nangu was recruited into the Army of the Whispering Tyrant. When Whispering Tyrant's rose to power in the 33rd century AR, Nangu served in the forces under the vampire lord Malyas, who was entrusted by Tar-Baphon with the the conquest of northern Ustalav. North of the Senir River, Nangu aided Malyas and his band of deathless raiders in scourging the land. Countless thousands fell to his army's relentless march, whole towns were scoured and burned to ashes, and every burial place bolstered the undead war machine. Malyas subdued the north and then raised a black fortress at the loneliest edge of the Keldenwood, naming it Kronquist.

Nangu continued serving under Malyas through the reign of the Whispering Tyrant and aided Malyas in the shadow war against the undead who opposed Tar-Baphon during the massacres remembered by vampirekind as the Blood Drought.

When the Shining Crusade pushed into Ustalav in the 39th century AR, Nangu fought alongside Malyas’ armies in the north and followed Malyas to Castle Kronquist when the vampiric forces were forced into retreat. While the Shining Crusade besieged the castle, Nangu laid low within its impregnable walls. As Malyas spend most of his time sleeping within the castle, Nangu took charge of the rotting army, spending most of his time fighting boredom.

In 4719 AR, following a cataclysmic explosion that sundered the prison of the Whispering Tyrant, Nangu was called to Gallowspire to help with the undead’s necromantic ritual. While serving in the forces of the Whispering Tyrant, Nangu encountered a witch. In an effort to weaken the undead warrior and, perhaps, even instill within him some compassion that might save her life, the witch bestowed upon Nangu a second curse--the curse of mortality.

Despite the sudden onset of humanity, Nangu nevertheless promptly killed the witch. As a result, Nangu was unable to learn anything more about the curse or its nature. Looting the witch’s body, which included her wayfinder, Nangu tried to return to the undead forces. However, his return was not well-accepted. The undead turned on him and Nangu fled. Uncertain what to do, he took the wayfinder to the Pathfinder Society, who took him in. He now tries to find someone who knows the witch, asking questions of other agents and asking anyone who may recognize her wayfinder in the hope of getting his curse removed.

Nangu the Twice Cursed
Male dhampir human barbarian 1 (Advanced Player's Guide)
CN, Medium, Dhampir, Human, Humanoid
Heritage dhampir
Background warrior
Perception +6; darkvision, low-light vision
Languages Common, Hallit
Skills Acrobatics +6, Athletics +7, Intimidation +3, Scouting Lore +3, Stealth +6, Undead Lore +3, Warfare Lore +3
Str 18 (+4), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Other Items breastplate, greatsword, maul, backpack, bedroll, chalks (10), flint and steel, rations (1 week), rope (foot)s (50), soap, torchs (5), waterskin, wayfinder, purse (8 gp; 1 sp)
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AC 18; Fort +6; Ref +6; Will +6
HP 21; negative healing
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Speed 25 feet
Melee [1] greatsword +7 (versatile P), Damage 1d12+4 S
Melee [1] maul +7 (shove), Damage 1d12+4 B
Rage [1] (barbarian, concentrate, divine, emotion, mental, necromancy, negative) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Eyes Of Night
Class Feats Sudden Charge
Skill Feats Intimidating Glare
Other Abilities anathema, envoys’ alliance champion, instinct, spirit instinct, spirit rage (instinct ability), swords, ustalav

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