Acid splash
school:Conjuration[creation]
Casting time:1 Standard action
Components: Verbal, Somatic.
Range:Close (25ft + 5ft/2lvls)
Effect:one missile of acid
Duration:Instantanious
Saving Throw:none
Spell resistance:no
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.
Disrupt undead:
school:Necromancy
Casting time:1 Standard action
Components: Verbal, Somatic.
Range:Close (25ft + 5ft/2lvls)
Effect:ray
Duration:Instantanious
Saving Throw:none
Spell resistance:no
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
Mending:
school:transmutation
Casting time:10 minutes
Components: Verbal, Somatic, DF (firefly)
Range:10 ft
Target:Object of up to 1lb / lvl
Duration:Instantanious
Saving Throw:will negates (harmless, object)
Spell resistance:yes (harmless, object)
Repairs damaged object, restoring 1d4 hp to the object. If the object has the broken condition, this contition is removed if the object is restored to at least half it's original hp.
Arcane mark:
school:universal
Casting time:1 Standard action
Components: Verbal, Somatic.
Range: touch
Effect:one personal rune or mark, all of which must fit within 1 sq ft
Duration:permanent
Saving Throw:none
Spell resistance:no
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.