Cressida

Najara the Ironsighted's page

95 posts. Alias of Evil_Lyn_666.


Full Name

Najara the Ironsighted

Race

Human

Classes/Levels

Inquisitor/1

Gender

Female

Size

Medium

Age

20

Alignment

Lawful Neutral

Deity

Abadar

Languages

Common, Celestial

Occupation

Bounty Hunter

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 15
Charisma 12

About Najara the Ironsighted

Female Human Inquisitor 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +6

Defense:

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DEFENSE
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HP 10 (8 Base + 1 CON + 1 Favored Class)

AC 16 (+4 Chain Shirt, +2 DEX, +0 Size)
Touch 12 (+2 DEX, +0 Size)
Flat-footed 14 (+4 Chain Shirt, +0 Size)

Fort +3 (+2 Base, +1 CON)
Ref +2 (+0 Base, +2 DEX)
Will +5 (+2 Base, +2 WIS, +1 Trait)


Offense:

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OFFENSE
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Init +2
Speed 30 ft.

MELEE
Morning Star (Attk +2, Dmg 2H 1D8+3, Crit x2)
Unarmed (Attk +2, Dmg Light 1D3+2, Crit x2)

RANGED
Light Crossbow (Attk +2, Dmg 1D8, Crit 19-20/x2)


Statistics:

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STATISTICS
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Str 14, Dex 14, Con 13, Int 12, Wis 15, Cha 12

BAB +0
Melee +2 (+0 BAB, +2 STR, +0 Size)
Ranged (+0 BAB, +2 DEX, +0 Size)
CMB +2 (+0 BAB, +2 STR, +0 Size)
CMD +4 (+0 BAB, +2 STR, +2 DEX, +0 Size)

FEATS
Improved Unarmed Strike (Human)
Enforcer (1st Level)

TRAITS
Bastard You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality.
Child of the Temple You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion). Knowledge (nobility) is always a class skill for you.

SKILLS
Stealth +4 (1 Rank + 3 Trained + 2 DEX - 2 Armor Check)
Survival +6 (1 Rank + 3 Trained + 2 WIS)
Perception +6 (1 Rank + 3 Trained + 2 WIS)
Sense Motive +7 (1 Rank + 3 Trained + 2 WIS + 1 Stern Gaze)
Intimidate +6 (1 Rank + 3 Trained + 1 CHA + 1 Stern Gaze)
Knowledge (Religion) +6 (1 Rank + 3 Trained + 1 INT + 1 Trait)
Knowledge (Nobility) +6 (1 Rank + 3 Trained + 1 INT + 1 Trait)
Diplomacy +5 (1 Rank + 3 Trained + 1 CHA)

Total Ranks 8 (6 Base + 1 Human + 1 INT)


Special Abilities:

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SPECIAL ABILITIES
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Judgement (Su) 1/day
Stern Gaze (Ex) Gain morale bonus on Intimidate and Sense Motive checks equal to 1/2 level
Monster Lore (Ex) Add WIS mod (+2) to Knowledge checks when identifying the abilities and weaknesses of creatures
Inevitable Domain Granted Power: Command (Su) As Standard Action, you can give a creature an order as per the spell Command. Will save negates, DC 12 (10 + 1/2 level + WIS mod). Cannot target same creature more than once per day. Useable 5/day (3 + WIS mod).

Improved Unarmed Strike You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage.
Enforcer Whenever you deal nonlethal damage, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.

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SPELLS
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0th (At Will) Brand, Detect Poison, Detect Magic, Light
1st (2/day) Expeditious Retreat, Shield of Faith


Equipment:

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EQUIPMENT
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WORN ITEMS
Chain Shirt (25 lb.)
Traveler's Outfit (5 lb.)
Morning Star (6 lb.)
Light Crossbow (4 lb.)
Bolts (20) (2 lb.)
Holy Symbol (Wood)
Total Weight 42 lb.

BACKPACK
Backpack (2 lb.)
Dagger (1 lb.)
Waterskin (4 lb.)
Rations (x6) (6 lb.)
Master Work Manacles (2 lb.)
Lock (Average) (1 lb.)
Flint and Steel
Chalk (x10)
Bedroll (5 lb.)
Rope (50') (10 lb.)
Grappling Hook (4 lb.)
Holy Water (1 lb.)
Total Weight 36 lb.

GP 18 SP 8


Background:

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BACKGROUND
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Najara’s soon to be mother, Xanassa, was less than gainfully employed in the world’s oldest profession skimming the bottom of life’s barrel. As she struggled to keep herself afloat among the slums of the bustling trade city of New Stetven, the women often ran afoul of the law and the Church of Abadar which sought to reshape it. After a series of encounters with a prestigious patron, Xanassa believed she had finally found the leverage needed to lift herself out of the dank pit of existence into which life had cast her. As fate would have it, she soon discovered just how high the injustice of society was stacked against someone of her unfortunate station. Her attempts to blackmail the man failed, and the strong arm of the law was bought down upon her.

Agents of the Church of Abadar oversaw much of the city’s prison and during her processing, it was revealed that Xanassa was with child. The woman was handed over to the custody of the church as an “indefinite ward” and quarantined from the general prison populace until she finally gave birth to a girl named Najara. The child was immediately stripped of Xanassa’s custody and given to an Abadar priest named Gwalmaer.

As a religious fanatic, Gwalmaer served as a grim and stone-faced father figure. He rarely, if ever, showed her any outward signs of affection. The slightest misbehavior on her part was met with swift punishment, his favorite form of which was to hold the struggling Najara under water. If the wretch of a woman Xanassa was a lost cause, Gwalmaer was determined to forge Najara into an exemplary and responsible member of a good and orderly society.

To further the girl’s life lessons, Gwalmaer often brought her down into the prison to inspect the criminal populace, and occasionally visit her mother who remained locked away for the remainder of her natural life. Seeing her mother in such a pitiable state was initially confusing to the little girl. Instinctively she desired to reach out to the poor woman, but such notions were hastily squashed by the domineering priest. Gwalmaer was determined to make an example out of Xanassa. Continue down the path of wickedness, disregard the laws of a well ordered society, and this is the fate you are destined to inherit.

Perhaps mercifully, Xanassa’s natural life was cut short for her health and living conditions were less than ideal. Writhing upon her death bed, Xanassa was but an emaciated gray shell that heaved with each and every blood filled cough. In the last moments of her life, Gwalmaer made certain Najara was present to bear witness. The girl watched in speechless horror until the very end when her silence was broken by streaming tears and heavy sobs.

Infuriated, Gwalmaer seized the girl in a vice-like grip and dragged her screaming through the church grounds. Terror filled her watery eyes as she soon found her head thrust deep into the swirling depths of the courtyard fountain. “Do not cry for that wretch!”, the overzealous priest furiously bellowed at the girl over and over again. But among the waters, Najara could hear nothing and soon darkness crept into her vision. Her lungs were on fire, threatening to burn through her chest in their desperation for precious air. Her head swam in a dizzy current, much like the waters into which it was plunged, and she teetered on the edge of consciousness. As the girl’s body fell limp in his grasp, Gwalmaer yanked Najara from her ruthless baptism, and as her murky vision cleared. She could finally see for the first time in her life a world in clear cut black and white.

The incident in the courtyard left Najara in a permanent state of monochromatic color blindness. The girl viewed her disability as an omen of faith. Abadar himself was calling her serve the greater order of justice and the law. And although more than eager, Najara did not particularly take well to cloistered clerical studies and religious worship. Her unyielding spirit and growing fanaticism demanded a more active and martial bent to her spiritual path. With Gwalmaer’s approval, Najara sought training as a church inquisitor learning the basics of law enforcement tactics, tracking criminal activity, and dealing out divine justice at the business end of a weapon.


Personality:

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PERSONALITY
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Najara has the utmost respect for the law, perhaps to a fault. She can be naively idealistic in her sense of right versus wrong. Learning to think for herself is perhaps the biggest challenge she faces at the moment. Typically employed to hunt down criminals, she can be both tenacious and methodical in her pursuit. Due to childhood trauma, Najara is both color blind and possesses a phobia of drowning. Bodies of water large enough to be fully submersed in make her extremely uncomfortable, and she will try to avoid them if at all possible.

Description:

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DESCRIPTION
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With muted gray colored eyes, she studies you in detail. Is she divining your true motive or merely searching for the slightest sign of guilt? Her steadfast stone-faced resolve refuses to say. Short cropped locks of reddish russet hair, matted down in a mix of sweat and dirt, frame an even set face, and a blossoming purplish bruise adorns her right temple. These are the signs of a recent struggle to which the unconscious miserable miscreant at her feet can attest. His hand and feet are bound in iron wrought manacles whose chain rests in her tight unyielding grip.