Primal Companion Hunter

Nahgul's page

2 posts. Alias of Mustaparta.


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Background: Nahgul was born to half-orc parents in a nomadic tribe travelling the desert. Even though his childhood was poor and he had help hunting food from early age, most of time he felt happy and loved. His keen intellect was noted by elders and he was chosen into specialist training as alchemist.

When the Ruby prince opened the tombs for explorers, Nahgul knew he could make great profit helping visitors. He would get in touch with old pals to start making money of all these crypts and people trying to enter them. He did not agree with some of less honest methods his friends wanted to use. Clean conscience is important to him so he parted ways and became sole operative. When he was exploring his first site, he fell into a pit trap breaking his neck. Soon after he awoke in nearby alley unable to explain how he survived the fall and got out of pit. He decided its not wise to continue alone.


Half-orc alchemist near completion here.

Crunch:

Male [keleshite] half-orc alchemist (crypt breaker) 1
NG Medium humanoid

Init +2, Senses Darkvision 60 ft.
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9
Fort +3, Ref +4, Will -1; +2 trait bonus on saving throws against death effects

Melee light mace +1/1d6+1 B
Ranged sling +2/1d4+1 B
Ranged alkahest bomb +2/1d8+4 acid vs. constructs and corporeal undead, 1d4+4 vs. force other creatures

Skills: (+1 fcb) Acrobatics +2, Bluff +2 (1), Climb +2 (1), Craft (Alchemy) +8 (+9 to create items), Disable device +7 (1), Heal +9 (1), Knowledge (arcana) +8 (1), Knowledge (dungeoneering) +5 (1), Perception +3 (+4 trapfinding, +5 to determine if food is spoiled, identify potions, notice hidden objects) Spellcraft +8 (1), Survival +4 (1)

Feats: Amateur Investigator
Traits: Poverty-Stricken (social), Precise Treatment (magic), Resurrected (campaign)

Extracts: (DC 14 + the extract level)
1st (2/day): Disguise self, Shield

Alkahest Bombs (Su)
Trapfinding: A crypt breaker adds 1/2 his level on Perception checks made to locate traps and to Disable Device checks (minimum +1). A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels. This ability replaces the Brew Potion bonus feat.
Crypt Breaker’s Draught (Su): Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts, he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker’s draught, the alchemist also gains light blindness. This ability replaces the mutagen class ability (a crypt breaker cannot create mutagens unless he selects the mutagen discovery).

Working on Background: Born to a nomad family, worked as a healer and farmer.