Zon-Kuthon

Naggarath's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




Okay, concept: Medium sized humanoid of a magically oriented nature who loves to play practical jokes on everyone; of course less baleful when directed at his friends than at his adversaries.

What should his class(es) be?

Level 10 by the way.


Usually, I listen to a lot of metal oriented music, but I don't really find it that fitting as a mood buffer for my games.

So I tried finding some instrumental music fitting for different scenes, but as it turns out, it's not something that I'm good at.

So if anyone out there has any great suggestions, I'd be thankful to hear them!

I'm especially interested in tracks that would fit the following situations.

Mystery.
Grandoise sights.
Dragon encounter.
Arriving in hell/similarly sinister place.
Everything is chaos!
Mental torment.
One on one combat.
Battles.
Torture.
Relief.
They've brought a cavetroll! (Even though I do own all the music from the lord of the mings already)

Any help is greatly appreciated and reimbursed in the payment of happy thoughts and long distance Reiki.


Okay, my character's name i Luther. He is a 42 year old male human. His mother died when he was 10, his father at 12 and generally, his life has pretty much sucked ever since. But, since he didn't really know of a better life, he never complained much. He spent his early years as the local undertaker's help and when the undertaker died, Luther took over the job for the following ten years. Then the burial grounds was closed as the town opened up a new one in another location where there already were an undertaker so Luther loses his job an is pretty quickly put on the street as no one wants to employ because of his age and his lack of experience.

One day Luther realizes how bad his life is and decides to do something about it. He goes on to become an icon of hope to the people living in the streets.

Okay, so what I need to know is, what class/prestige class does Luther have? It's currently going to be a level 10 game and I haven't really had much interest in game statistics lately, so I figured someone might have some ideas concerning his "profession".

It is very important to me that this character functions without magic as I have also said no to start playing with magic items.

Thanks in advance.


Okay, I don't know if this actually is of any concern to anyone besides myself, but that is also what worries me. Does anyone actually care about the storyline, the character development and the ongoing events that takes place throughout a campaign?

First of all, I realize that I might have chosen the wrong game to be having this particular concern about, cos' frankly, this game and its history have collected a reputation of being focused on the "rules" aspect, more than the storytelling. Thus, people mostly recommend me playing "STORYTELLING" games, but damnit I don't want to.

I LOVE the Pathfinder RPG, and I've been playing its predecessors and it for the last 13 years --> since I was seven years old. Through all this time I have experienced (pun maybe intended, but you will never know) various ups and downs with the game but I no matter how far out the game got and how distasteful and cheesy my gaming groups were, I stuck with it.

But anyway, on to the point; Pathfinder is a large part of my life and it takes up much of my free time - and space. But, I do sometimes see the tendency, on boards and in discussions, that people are focusing excessively on the rules instead of the roleplaying. I don't know if I have just hit a business that I misunderstood. See, I want to play and live the stories of other people and beings in a universe that suits me better than the actual world I happened to exist in. But I just feel that the chance of me ever attaining this goal (i.e. finding like-minded people to accomplish this with) falls farther and farther away from me. But of course, I can always be wrong and there is always the possibility that there are some people out there that live the game in the same way that I want to, but it saddens me to know that these people aren't anywhere close to me. Maybe I've taken this hobby to a point beyond being just a game that is played for fun, but this is how I feel.

I don't really know what this thread is supposed to accomplish other than slightly honing my command of English as it is not my first language, but I am an avid "fan". I guess I just wanted a place to vent my frustrations a little, but it really hurts me that I haven't found others who feel the same way I do. But then again, this game is more than just a hobby to me, it's almost a philosophy. I know that it sounds a bit excessive, but hey, if I wasn't this poetic and caring about this game, I would ruin my point. I simply want to put the "roleplaying" back into my sessions, but as it turns out - at least where I come from - that IS in fact too much to ask.

And maybe it's all in my head - maybe I'm just worrying about something that isn't the case at all, but I sincerely doubt it.

And just to clear the air; I used to be the most insanely rule-focused player of all time till I realized that I wanted something more. AND, since there might be people who are going to tell me that I should just try and go out, and experience life for what it is, live in the moment and discover that the world is a wondrous place indeed, let me say this; I find the world slightly tolerable at best. I know that makes me a dark and pitiful person with a grim outlook, but when it comes right down to it; aren't people the most happy when they're doing what they love? Well I love Pathfinder, parties, writing and drawing, but I don't have the opportunity to be engaged in these passions at all times.

Alright, maybe it got a slight bit existential there and perhaps this qualifies this thread for a moving to another category, but that fits me fine.

All in all, just a general concern lodged within the mind of a fan that allows his life to revolve around a hobby.

- Last note; by now, my head is laughing loudly at myself for putting this on the board, but then again, responses will probably be entertaining at the least. But seriously, I haven't got a clue as to what this is supposed to do for me. I live in Denmark, and I've checked around the block - not many Pathfinder enthusiast, not even rule-fixated ones. But thanks for the game; I hope to find the "utopic" participants that I'm looking for. And if nothing else takes, I can always keep writing my stories that focus on the worlds imaginable through the pathfinder experience. Good day to all, and seriously thanks for the game.


So, I'm currently working on three base classes which are supposed to be the signature classes for my own campaign setting.

The three are as follows.

The Dread Knight - An anti-paladin who isn't just a "negative" version of the ordinary paladin. This class is mainly intended for use as evil NPC's working for the bad guys. The features of the class include crowd control in melee combat, counter channeling clerics' and paladins' channeling ability and frontline combat prowess. By the way, this is not a reaction to the pathfinder anti-paladin found in the advanced players guide; I started writing it about four months before they released the book.

The Tinker - A utility class that dabbles in creating constructs, energy weapons, blowing stuff up, setting traps & finding traps, grafting characters with bio-engineering upgrades and so on.

The Mystic - An all-round caster who draws power from both the divine and arcane at the same time. This is the class I'm currently going over because I can't get the mechanics right.

Alright then, my problem here is that I'm already fixed on what I want all these classes to do, but my little troublemaker (i.e. the Mystic) is causing me some distress as I can't seem to figure out its mechanics in a viable way.

The Mystic.
Spell Mantles
See, what I want the Mystic to do is to have the ability to "assume" spell mantles, which I basically wanted to grant the Mystic access to a small array of spells that she then would be able to utilize much like a normal caster but with a few exceptions. First of all, I don't want to make them actual caster, so spells of spell levels beyond 6th level is almost out of the question. Then, I need a way of putting together these spell mantles so they don't become too powerful too fast (I don't know if I should make different levels of spell mantles or if I should just include all spell levels, and then make the Mystic's class level determine when she is able to cast the higher level spells).
I don't want this class to become one of those classes that basically does the same thing as another class, but in a more complicated way so I'm already considering doing something completely different.
What I sort of wanted for this ability was for it to be similar to the Binder's (Tome of Magic, WotC) vestiges or the Master of Masks' (Complete Scoundrel, WotC) masks in the way that they grant an array of powers (in this case mostly spells) and some small boosts to different character features.

On the side of the spell mantle ability I also wanted to give the Mystic a "make-your-pick" class feature called Spell Tricks, because I want it to be more of a peculiar class than a directly focused class.

But anyways, my main concern lies with the Spell Mantle class feature. So if anyone has any ideas that could help me make it functional and realistic when compared to other casters' spell casting, please post them.

-Thanks in advance.


I'm currently planning a new game which is going to start out somewhere between level 12 to 14 and whith the release of the pathfinder bestiary, I'm sure that my player will want to play as some of the new "Monsters" (meaning that I only let people play creatures that are humanoid in appearance). My question is this; for people who have the bestiary, would you allow your player to play outsiders if their CR is low enough for the current party level at the beginning of the game?

My current dilemma is this; if, I for example let one of my players participate in the game as a Rakshasa, would it be too powerful in comparance to a humanoid with CR 10, or would you think it okay to let the player use the Rakshasa.

Normally I would let anyone play any humanoid looking creature from the books as long as they fullfil the requirements (the creature being of an applicable CR for the current game) along with bringing me a background story that justifies his choice of race.

It should be said that depending on the mood of my players, we either play in good/neutral parties or in evil parties, just saying since people might be confused about me mentioning the Rakshasa in question.

To any replies that might answer my question, I thank you in advance.