Amiri

Nadhia Untamed Promise's page

2 posts. Alias of LoreKeeper.


About Nadhia Untamed Promise

Nadhia Untamed Promise
Female human savage warrior 12
CN medium humanoid
Init +7; Senses Perception +15

-=DEFENSE=-
AC 34, touch 21, flat 34 (armor +4; dexterity +5; shield +6; dodge +3; natural +3; deflect +2; ioun stone +1)
HP 125[173] (12d12 + 12x3 + [12x4])
Fort 13[17/26]; Ref 11[11/20]; Will 7[10/19]

-=OFFENSE=-
Speed 40ft
Melee +1 keen mithril scimitar +17/+12/+7 (1d6+4 15-20/x2) Type: Slashing; Size: Medium; Wgt: 2lbs Excludes: robe of blending, power attack, witch hunter
Melee rage +1 keen mithril scimitar +20/+15/+10 (1d6+7 15-20/x2) Type: Slashing; Size: Medium; Wgt: 2lbs Excludes: robe of blending, power attack, witch hunter
power attack: -4 to hit, +8 damage
witch hunter: +4 damage
Ranged dagger +17/+12/+7 (1d4+3 19-20/x2) Type: Slashing/Piercing; Size: Medium; Wgt: 1lbs
Ranged rage dagger +17/+12/+7 (1d4+6 19-20/x2) Type: Slashing/Piercing; Size: Medium; Wgt: 1lbs

-=OTHER=-
Str 16[22], Dex 21, Con 16[24], Int 12, Wis 10, Cha 11 (20pt buy, racial bonus on Dexterity)
BAB +12; CMB +15[18]; CMD 35[36]
Feats raging vitality, weapon focus (scimitar), power attack, shield focus, dodge, extra rage power, extra rage power
Traits reactionary (combat), into enemy territory (campaign, will saves)
Rage powers superstitious, witch hunter, guarded stance, intimidating glare, terrifying howl (feat) DC 18[21], lesser chaos totem, chaos totem (feat), greater chaos totem
Languages Common, Shoanti, Elven, Undercommon, Abyssal
Favored class barbarian
Favored bonus +12/3 superstition
Rage rounds 29/day
Skills Skills per level: 5 (4 class + 1 human)
Trained acrobatics 20(12); climb 7(1); diplomacy 12(12); fly 17[12]; intimidate 15(12); handle animal 4(1); knowledge (nature) 4(1); linguistics 3(3); perception 15(12); ride 9(1); sleight of hand 7(2); stealth 6(1); survival 4(1); swim 7(1);
Untrained heal 0;

Equipment:

Wealth 51186gp
Weight 22lb
Encumbrance 76 (light), 153 (medium), 230 (heavy)

Fixed items


  • +1 keen mithril scimitar (11000gp 1lb)
  • gloves of dueling (15000gp -lb)
  • ring of protection +2 (8000gp -lb)
  • amulet of natural armor +1 (2000gp -lb)
  • robe of blending (8400gp 1lb)
  • dusty rose prism ioun stone (5000gp -lb)
  • ioun torch (50gp -lb)
  • cloak of resistance +2 (4000gp 1lb)
  • belt of physical might [str & dex] (10000gp 1lb)
  • mithril heavy shield +3 (10020gp 5lb)
  • 5x dagger (1gp 1lb)
  • handy haversack (1000gp 5lb)
  • bracers of armor +4 (16000gp 1lb)
  • headband of int +2 (4000gp 1lb)
  • winged boots (16000gp 1lb)

Consumables


  • 1x philtre of love (3000gp -lb)
  • 1x potion of cure moderate wounds (300gp -lb)
  • 1x potion of remove fear
  • 1x potion of cure serious wounds (750gp -lb)
  • 4x potion of invisibility (300gp -lb)
  • 7x potions of mage armor (50gp -lb)
  • 1x wand of cure light wounds [7] (750gp -lb)
  • 1x wand of cure light wounds [50] (750gp -lb)

Background and Personality:

"What do you mean the stars aren't right?" the elf general brooded over his maps that charted the progress of the war for the lost elven capital.

"Just as I said," Nadhia reconfirmed, "we cannot be fighting while the moon obscures the Eyes of Calistria. I thought you, of all people, would understand." She looks up at the constellation of stars known as the Eyes of Calistria. The way the moon progressed, it would be in front of the constellation just a scant half hour after the signal for the assault would be given. It boded ill. No. The assault would have to wait.

From her humble days on the streets of Riddleport she's progressed far - she was instrumental in saving Riddleport from a secret plot, she's gained the trust of an elven people that is known to be secluded and aloof, she's battled in the ruins of a city lost to the great Earthfall, and she's begun to hunt creatures that she's come to know as drow: a hateful and flawed people that rely on their wretched magics to wage war. Now she finds herself trapped in a strange place outside the confines of time and reason - and must seek the answers to a riddle she doesn't even know.

Nadhia is fiercely independent. Independent and driven by the need to excel beyond herself. Her meager beginnings as a cage cat - a person needed to distract predators in the fighting arena of Riddleport - have left scars on her skin, but not on her body. She's feral and fast; heedless of the dangers that tear apart lesser warriors. Her confidence brims with each passing combat, so much so that she does not don armors like her brethren but fights exposed - she relies on the swiftness of her step, the reflexes of her body, and the agility of her limbs. Similar to the way a monk trains his mind and body with discipline, Nadhia's prowess come from her superstitious resolve. She's quick to see portents and omens everywhere - but by the same token she considers her own body and mind inviolate; gaining a strength of conviction in the heat of battle that is nigh impenetrable to things as mundane as magic.

Progression:

Combat Reflexes
Unexpected Strike
Mighty Swing
Strength Surge
Powerful Swing
Surprise Accuracy
Flesh Wound