NT-2B was created in a research facility on Corellia. A product of the Chiewab Amalgamated Pharmaceuticals Company, NT-2B was the first droid of the GH-7 type, meant to compete with the established model of medical droids - the 2-1B. Hence the name “Not Too Bee”.
Despite being essentially a prototype, NT-2B was constructed fully formed - largely in part to a well-thought out design from the Columi, the oldest sentient race in the galaxy. While roughly humanoid in shape, the GH-7 was not modeled on any particular species, instead designed to perform efficiently on a variety of worlds.
Unfortunately for NT-2B, it was never intended that he be allowed to perform surgery or even interact with patients - he was merely a proof of concept. It would have been in violation of several laws and policies to let an untested machine practise medicine. Instead, he was used for two things: Examination and consultancy about potential improvements to the design, and being shown off.
After the design won the Silver Bantha award for excellence in Industrial Design the second time, a smuggler got it into his head to steal the robot and sell it to a planet on the rim. After acquiring the droid, however, he discovered that it was much more valuable with him. NT-2B of course had no interest in returning to Corellia. Even saving only two lives out on the Rim was more than he’d ever have saved sitting in a design lab and machine factory.
Utilising his experience in analysing droids for potential updates, NT-2B found a few cases where his own equipment and form could be improved to suit this different life. Together, he and the Smuggler were able to add some improvements, such as moving the on/off switch inside, and adding some defenses to the control panel, and adding some small compartments to his torso, allowing for smuggling of small materials. They also outfitted him with the ability to remotely start the preflight process on the ship itself - for any times when they had to make a quick escape.
Most of the jobs that the two took were victimless - move x over to y, and discreetly. It was to NT-2B’s joy that most of these places were derelict at best, and he was able to help wounded and sick. It also benefitted the Smuggler for the droid to draw attention away from his dealings.
I am imagining the Smuggler and NT-2B to have a sort of Han/Chewie relationship. But where Chewie is muscle and intimidation, the Droid is more brains. If another player isn't interested in picking up the role of the Smuggler, I'll probably have had him killed shortly before the game starts.
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Quirk: Refers to people by perceived names rather than actual names. Considering it as kind of a "Designation". Previous owner was "Wrapped Hands", a boxer smuggler. Now we have:
Jarl - "Warrior Poet"
Jeren - "Cloaked Wisdom"
Jace - "Wandering Scales"
Vessani -
Daaneth -
Size / Type: Medium Droid
Speed: 6 Squares (Hover)
Initiative:+0 Senses: Perception +10, Low-Light Vision
Background: Planet of Origin - Corellia
Languages: Basic, Binary, Bocce, Cerean, Huttese, High Galactic, Kel Dor, Old Corellian, Shyriiwook, Zabrak
Attributes STR 15(+2) DEX 11(+0) CON - INT 17(+3) WIS 16(+3) CHA 10(+0)
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Offense
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BAB: +2(+0.75 Noble, +1.5 Scoundrel)
Multispectrum Searchlight
Attack: 1d20 + 2(2 BAB +0 Dex)
Effect: Blind attack made against Fort Defense. If attack is successful, target takes -5 to Attack Rolls, Perception Checks, Pilot Checks, and other skill checks until the Droid’s next turn. If the attack fails, the target takes -2 instead.
Taser (Ranged)
Attack: 1d20 + 2(2 BAB + 0 Dex)
Damage: 3d6 Ion
Taser (Melee)
Attack: 1d20 + 4(2 BAB + 2 Str)
Damage: 1d8 Ion
Knowledge (Physical Sciences) +9(+1 Level +3 Int +5 Trained)
Knowledge (Technology) +9(+1 Level +3 Int +5 Trained)
Mechanics +14(+1 Level +3 Int +5 Trained +5 Feat)
Perception +11(+1 Level +3 Wis +5 Trained +2 Sensors)
Stealth +6(+1 Level +0 Dex +5 Trained)
Treat Injury +14(+1 Level +3 Wis +5 Trained +5 Feat)
Use Computer +14(+1 Level +3 Int +5 Trained +5 Feat)
Acrobatics +1(+1 Level +0 Dex)
Climb +3(+1 Level +2 Str)
Endurance +3(+1 Level +2 Str)
Gather Info +1(+1 Level +0 Cha)
Initiative +1(+1 Level +0 Dex)
Jump +3(+1 Level +2 Str)
Persuasion +1(+1 Level +0 Cha)
Pilot +1(+1 Level +0 Dex)
Ride +1(+1 Level +0 Dex)
Survival +4(+1 Level +3 Wis)
Swim +3(+1 Level +2 Str)
Notes:
+2 Perception when using the Multispectrum Flashlight
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Talents
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Science Analyzer: You use your extensive databanks to better analyze scientific data. You can add double your Intelligence modifier to your Knowledge (life sciences) or Knowledge (physical sciences) skill check.
Fast Repairs: Whenever you jury-rig and object or vehicle, the vehicle gains a number of temporary HPs equal to the result of your Mechanics check. Damage is subtracted from these HPs first, and temporary HPs go away at the end of encounter.
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Quirk
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Loyal: The droid has an unshakable loyalty to its master or another organic entity. It embarrasses its owner with its concern for his or her well-being.