XP 400
Male cleric 2
LN Medium humanoid (human)
Init +0; Senses Perception +3
DEFENSE
AC 10, touch 10, flat-footed 10 (+0 armor)
hp 8 (2d8-4)
Fort +1, Ref +0, Will +8
OFFENSE
Speed 30 ft.
Melee unarmed strike +0(1d3-1)
Ranged -
Special Attacks channel positive energy 8/day (DC 14, 1d6)
Domain Spell-Like Abilities(Cl 2nd; concentration +5)
At will - lore keeper
Cleric Spells Known (CL 2nd; concentration +5)
1st — comprehend languages(d), endure elements, sanctuary(DC 14), shield of faith
0 (at will)—— light, mending, detect poison, read magic
(d)- Domain spell; Domains Knowledge and Magic
STATISTICS
Str 9, Dex 11, Con 7, Int 16, Wis 16, Cha 15
Base Atk +1; CMB +0; CMD 10
Feats Extra Channeling, Iron Will
Skills Heal +8, Knowledge (geography) +8, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (religion) +8, Spellcraft +8, Survival +5
Languages Common, Osiriani, Azlanti, Polyglot
SQ -
Gear masterwork manacles, ragged peasant's outfit
Special
Attitude: Unfriendly
Morale: shaken