Mithral Scarab

NJKrosse's page

RPG Superstar 2010 Top 32. RPG Superstar 8 Season Star Voter. 15 posts. No reviews. 1 list. No wishlists. 1 alias.



RPG Superstar 2010 Top 32 , Star Voter Season 8 aka NJKrosse

Echo Drinkers

Description: An echo drinker is an aberration, appearing as a long, disembodied animal’s tail. Echo drinkers feed off the energy of humanoid souls at the time of death, biting the body and drinking up a fraction of the soul—an echo—for sustenance. Hidden beneath its fur are a spongy, yet resilient skin, centipede like legs, and a head which appears like a woodland animal, typically a fox. Its eyes look like those of the last intelligent humanoid it drank from. Although feeding off souls, they are not malevolent, and do not seek to harm healthy humanoids, unless desperate. They reside wherever humanoids live and die. An audacious person may try to treat with an echo drinker for knowledge, drawn from the abundant information gained from drinking in echoes.

Powers and Abilities: As echo drinkers absorb more echoes, they gain more intelligence, allowing them to speak the languages of the souls of their victims. They can crawl and climb, but their movements are erratic, and hard to predict. Also able to move between the Material and Ethereal planes, echo drinkers usually wait on the Ethereal plane before striking out at a victim. Although not physically powerful, an echo drinker’s bite is still ferocious with two rows of teeth in its mouth. When it bites, it does damage to the physical being and drains a part of the victim’s soul, resulting in the loss of skill or ability. It utilizes innate magic to create illusions as well as the ability to perfectly mimic the voice of its victims to attack or misdirect adversaries. Older, stronger echo drinkers are known to create deadly illusions. Echo drinkers rarely attack healthy humanoids, and rarer still do some develop a hunger for souls, attacking healthy humanoids and savagely drinking their souls dry.

RPG Superstar 2010 Top 32 , Star Voter Season 8 aka NJKrosse

Sal’s Master Key
Transmutation Faint Transmutation; CL 3rd

Slot -- slot;
Price 8,000 gp;
Weight 1/2 lb.

Description
This key is made of unadorned brass, with a strip of leather hanging loose around the key's bow. The blade of the key is uncut, making it appear worthless from a cursory glance. The key only works on mechanical mechanisms such as locks, traps, or secret doors. When inserted into mechanical lock, trap, or secret door, the key passes harmlessly inside it and expends a number of charges equal to the CR of the mechanism being bypassed. If the CR is reduced to 0, it is disable or opened. If the CR is not reduced to 0, the key pops out of the mechanism harmlessly, and the mechanism's new CR is what remains after the charges are used up. The blade of the key represents the number of charges left in the item. The key starts out with 10 charges and with each charge used, the blade changes from uncut to ornately cut. Charges take 24 hours to restore after the last charge is used up.

Construction
Requirements Craft Wondrous Item, Knock, Crafter must have ranks in Disable Device equal to half the number of charges; Cost 4,000 gp