Diver

NJKotze's page

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Hi guys

I am struggling to play my gnome rogue(my 1st PFS character) who I advanced to be purely focused on thief-like abilities and not much at all for combat.
The initial idea was to be more creative in combat to assist a party member in combat where I would be playing the role of what gnomes do naturally, pranks and tricks.

The trouble I am running into is that it would appear the the PFS sessions are purely only hack and slash when in combat with the acrobatics skill as an exception. For example, when a monster creature drops their weapon or get dazed or some sort of temporary condition I want to shackle them or glue their hands together or throw caltrops in their trousers(causing discomfort) or steal their equipment or give a wedgy etc. which should benefit the party in some strange amusing way.

There is not much damage a gnome rogue can do really against level 5 monsters if you can't flank them. Even sneak attack with bleeding attack does max 24 damage I think. This is even harder when 3 monsters attack after each other doing 18-28 damage each not leaving a turn for a healer to at least try and give you 18hp.

What is the view of PFS GM's on using skills in combat? Before I create another character that's no use when combat occur.

Thanks