Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 considers their responses and says, "We are new and are not looking to start anything with the groups here. We have yet to encounter the other groups you mentioned. How would we get to these outer ports?"
I am assuming this is only one check with different info gained if you do well.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 says, "We were recently stranded here. So we are just looking around and figuring out the lay of the land. We are not trying to invade your home, but traps like this in the central hallway seem unfriendly."
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"Who are you? And why are you taking the time to set traps in this hallway?" N-1 calls out with a sad attempt at a diplomatic smile.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 looks to find some cover and prepares his pistol.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"We can try that, but the trap may have multiple charges. Still, it would not hurt to try and do away with the trap while we are a safe distance away." N-1 says.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 waves Zephyrr off, "I will be fine. Save your power for others."
I have fast healing. You can see that the burns are already disappearing."
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 tries to leap back, but is horribly scorched by the fire. His skin quickly begins healing over the burns.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 pulls out some tools and begins looking to take off the face plate to see if there is more to learn beneath it. "I am not sure which button does what we desire. Lets see if we can get more information." He explains to the others as he works.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 comes up to examine the buttons. "Let me take a look." he says as he considers their possible purpose.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 hangs back and leaves potentially life threatening traps to those better equipped to handle them.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N1 nods and says, ”Right sounds good to me, but we should try and keep making the same turns in case this is in fact a maze.’
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I will be going on vacation from the 23rd through the 30th. I hope to have internet and be able to post over the week at least some, but I won't know until the day of if the area we are in is covered. Feel free to bot me as needed.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 moves to look at one of the now dead undead and says, "Strange, what would cause them to continue to move and attack?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 tries to shoot one of the zombies attacking those in front. He calls out, "Try and keep them away from you!" as he wonders what strange diseases the corpse like figures might carry.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I think the two zombies left are both unhurt. So shoot the zombie I did and focus fire. Although I may have even missed a zombie by a country mile there. :P
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Supply depot. This place is huge and logistically you would need stockpiles periodically.
I will be on vacation from tonight through Monday. I am not sure what my internet situation will be through the trip, but I will try and be available to post at least once a day. Bot me as needed if I am taking to long.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Round 1
N-1 draws his gun and looks for a clean shot.
Round 2
N-1 fires at one of the others that he has a clear shot at.
I am using the new pistol I found. I am not sure what the damage for it is.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 draws his weapon and then moves forward to prod the figure with his foot gently and says, "Hello, are you conscious? Can we help you?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"The computer told me." N-1 says in reply. "But we do not know if it was the person who gave the Doctor the computer, or someone else."
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I am going to go with high tech gadgets and computers you wish to secure.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I will toss up Safeguard Room.
"Someone is coming. Now to see if it is who we are looking for and if they remain friendly." N-1 says as they continue going.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"Some plants are naturally irradescent. That is probably what is happening. Still, staying here might not be conductive to good health. We have samples. We should continue on." N-1 says as he stores the samples they took.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"It is definitely concerned. We should move on." N-1 will motion the droid to go and follow where it leads.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I say do what you want with the mindlink. It seems reasonable but we are already in contact with the Black Talon. So I am not sure how much more you will get from it.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
After the sample is collected N-1 takes a last look at the crystal to see if there was any liquid or softer substance below the steel like exterior Tremersynn broke through. Then he will follow after the drone.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 winces slightly at the massive clang as Termersynn breaks a chunk off and then says, "Well done. I wonder if anything will have heard that. I also wonder if this stuff is too dense for the frogs to eat, if it is seen as native to the station, or if they avoid this area?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 will back off and let Tremersynn get the sample. As he does he tries to connect with the Black Talon to make sure they can communicate through the station. "Do you have stations to examine specimens?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 shakes his head and responds to Cass, "I was not suggesting we loot the Black Talon. But the Black Talon is just sitting in one small part of the larger station. We came to take whatever we could from the station and I am not sure why we would stop now."
When they reach the crystals N-1 looks to see if he can get a piece for later study or if he can identify the material.
When they reach the goo room he looks to see if there is a way through and to see if there is some way to get a sample of the good or moss.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"Lets try and follow the beacon. We can scavenge as we go." N-1 suggests.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"While the ship begins to send drones out, we should search as well." N-1 pulls out the laptop that was beeping and sees if he can find a way to use it to help track down whoever is broadcasting to it.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 tries to think an image of the woman they are searching for and the strange fungi that they saw to the ship so that it knows what they are looking for.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"Black Talon, are you connected to the space station? Can you detect life forms in the space station?" N-1 asks the ship.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 begins looking through the ship to see where he would be if he was acting as a pilot.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"We promised to find Doc's friend. Until we find her we should stay and see if we can. Unless something happens that makes leaving imminent. There is also plenty of chances for scavenging still." N-1 reminds the others.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 asks the ship, "How did you come to this station?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 rubs his hands over his thinner arms and says, "Yes, and the connection to the ship. It just...downloaded a huge amount of information on the piloting of the ship."
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 steps out of the machine looking noticeably slimmer, but with a healthy flush to his skin. "That was...intriguging."
He tries to telepathically ask the ship about its piloting schematics.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
GM:
I will go with 5 points to get Fast Healing 3 then. N-1 has decided to go all in on the experiment.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
[spoiler=GM]I would have sacrificed strength for the fast healing.[/ooc]
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
GM:
"Fascinating. And can I try and improve an aspect of me while sacrificing it at the same time?" N-1 asks.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
Pod:
"Do you have a list of templates that you have stored? How large a sacrifice would this augment call for?" N-1 asks as he looks over the information provided and balances the possible dangers in experimentation.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 decides to enter the pods and looks over the selection.
In the Pod:
N-1 agrees to let it test his DNA for research purposes.
N-1 agrees to the telekinetic communication option.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I think Corvis is in Cygnar.
Cygnar (Cygnaran), Khador (Khadroan), Lael (Laelese) and Ord (I foget) are the major nations with languaves. I think that Menoth speask Cyngaran.
If you have been a mercenary then you almost certainly spend time in Lael working for one faction or another.
Ord has avoided most of the wars other then mercs who come from there.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I did not read the spoiler so I did not realize anything happened from what was said. So ignore what I said.
N-1 sees the Sgt pick up the ball and leans down to do the same. "Stasis pods...do you think they have stasis pods with creatures currently in them? And why is the life support numbers going up? This is interesting though. We should go in. Do you want to lead the way Zephyr since you have communicated with it?"
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
I was looking at it. It looks kind of interesting, but I know just about nothing about Overlord.
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
N-1 frowns, "This place definitely requires further study, but if our goal is to find a ship big enough to get us back to civilization, I am not sure this will be useful. We may wish to continue with that mission and then return here once we are sure that we can get away if...whatever this is...decides to start taking out more of this station."
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6
"It does not seem to respond to touch, and the panel does not control it. I am not even sure it was part of the structure originally. We could get a frog and see how they react to it. Or we can check the schematics and see if there is a secondary entrance." N-1 says as he begins to run his hands along it seeing if there is a pressure plate to push.