Mage Sniper

Mythandil's page

No posts. Organized Play character for Socalwarhammer.


Full Name

Mythandil

Race

Elf

Classes/Levels

Druid- 4 (4.1)

Gender

Male

Size

M (6'0")

Special Abilities

As per class, race and level only .

Alignment

NG

Location

Kyonin

Occupation

None

Strength 13
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 16
Charisma 12

About Mythandil

Druid Archetype: Treesinger
Favored Class: Druid (+1 hit point per level)
Hit Points: 31

Feat(s): Point Blank Shot & Precise Shot.

Traits:
Silent Hunter (Regional): +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Warrior of Old (Racial): +2 trait bonus on Initiative checks.

Class Skills: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skills (points assigned): Climb-1, Handle Animal-4, Heal-1, Knowledge (Geography)-2, Knowledge (Nature)-4, Spellcraft-2, Perception-2, Survival-2, Swim-1, Stealth-1.

Class Abilities:
Plant Companion- Sapling Treant

Green Empathy:At 1st level, a treesinger can improve the attitude of a plant creature. This ability functions just like a Diplomacy check made to improve the attitude of a person. The treesinger rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent. To use green empathy, the treesinger and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time.

A treesinger can also use this ability to influence an animal, but she takes a –4 penalty on the check. This ability replaces the wild empathy class feature.

Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.

Woodland Stride: a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Trackless Step: a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature's Lure: a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

Wild Shape: At 4th level, a treesinger gains the ability to wild shape. This ability functions at her actual druid level. A treesinger cannot use wild shape to adopt an animal or elemental form. Instead, when she gains this ability at 4th level, she can assume the form of a Small or Medium plant. This functions as plant shape I, except the treesinger does not yet gain access to the constrict or poison abilities of the plant form assumed. This ability replaces, and otherwise functions like, the normal druid wild shape ability.

Animal Companion (Plant)- Leif.
Sapling Treant*: 4HD HP=30
Current Statistics: Size Large; Speed 30 ft., climb 30 ft.; AC +5 natural armor; Attack 2 slams (1d8+7); Ability Scores Str 24, Dex 10, Con 16, Int 2, Wis 12, Cha 7; Special Qualities double damage against objects, low-light vision.
Base Attack: +3. Melee with Fists +10.
Base (total) Saves- Fort +4 (7), Ref +4, Will +1 (2).
Feats (2): Narrow Frame & Power Attack
Skills (4): Climb (+12), Perception (+5), Stealth (+4) & Survival (+5).
Companion Trained for General Purpose: Guarding (DC 20) An animal trained to guard knows the tricks attack, defend, down, and guard.
A druid gains +4 bonus on Handle Animal when dealing with their Companion.

*= 4th level increase is Dex.