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About Myth TharnhammerStats:
LG Medium Dwarf 1st lvl Conjurer (opposition schools Necromancy Illusion)
Init +1; Senses darkvision 60ft; Perception +0 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 11 (1d6+5) Fort +1, Ref +1, Will +2; -------------------- Offense -------------------- Speed 20 ft. Battleaxe +0(1d8, ×3, slashing) Dagger +3/+0 (1d4+2,10ft, 19-20x2, slashing or piercing) Light crossbow +1(1d8, 19–20/×2, 80 ft., piercing) Spells Prepared: 0 lvl: Detect Magic, Light, Prestidigitation, 1st lvl: Grease, Magic Missile, Summon Monster I -------------------- Statistics -------------------- Str 10, Dex 13 (+1), Con 12 (+1), Int 20 (+5), Wis 10, Cha 10 Base Atk +0; CMB +0; CMD 11 Feats: Toughness, Nemesis, Scribe Scroll Traits: Scholar of the Ancient Ways, Focused Mind, Heir of Dammerhall Skills: Appraise (Int)+9, Knowledge (arcana) (Int)+9, Knowledge (dungeoneering)(Int)+9, Knowledge (engineering)(Int)+9 Knowledge (history)(Int)+9(+11), Knowledge (nature)(Int)+9, Knowledge (planes)(Int)+9, Knowledge (religion)(Int)+9, Linguistics (Int) +9, Spellcraft (Int)+9
Deep Warrior: Dwarves with this racial trait receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training. Lorekeeper: Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed. Ancient Enmity: Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred. Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Heir of Dammerhall: +1 to Diplomacy checks with dwarves Focused Mind: Benefit: You gain a +2 trait bonus on concentration checks. 1st bonus: Scribe Scroll (Item Creation)
Summoner's Charm (Su)
Teleportation School
Spellbook:
0 lvl all (except necromancy and illusion)
1st: Grease, Identify, Mage armor, Magic missile, Protection from Evil, Shield, Summon monster I, Unseen servant Gear:
Battle axe (10gp, 6lb.), Light Crossbow (35gp, 4lb.), Quiver (20 bolts, 2gp, 2lb.), Wizard’s kit (21gp, 22lbs.), Explorers outfit (wearing), backpack (contains: flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), trail rations (5 days)), a bedroll, a belt pouch (contains: pipe, "Hafling" Tobacco (1gp 2lb.) and 5sp) , a spell component pouch, bandolier (5sp), and a waterskin(full) Total cost: 70gp Total weight: 36 Familiar:
Rook a raven
NG Tiny animal Init +2; Senses low-light vision; Perception +6 DEFENSE AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 5 (1d8–1) Fort +1, Ref +4, Will +4 OFFENSE Speed 10 ft., fly 40 ft. (average) Melee bite +4 (1d3–4) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7 Base Atk +0; CMB +0; CMD 6 Feats Skill Focus (Perception), Weapon Finesse Skills Fly +6, Perception +6 Appearance:
Small even for a dwarf, at three feet nine inches and one hundred and sixty four pounds. He is not muscular yet not flabby, and fair of skin. His hair is blond, which he wears at shoulder length except for one long braid near his ear. His beard is kept loose and unfortunately short for a dwarf. His eyes are emerald green. His boots are high, made of black leather with steel tips. He wears either a purple or red cotton shirt and a black satin vest, and black leather breeches, held up by a wide black leather belt with the symbol of Torag on the buckle. He covers this with a black cotton robe and a black wide brimmed hat. He is well groomed. He tries to remain clean, but often looks a little dirty. Personality:
Inquisitive and persistent. He is always searching for more information. He leaves no stone unturned. Like all dwarves he tends to take the long way rather than the short, for the better experience. He prefers to be logical in his acts and deeds, but make no mistake. He is passionate in his quest to reestablish the dwarven civilization. When he is not deep in his studies he is spouting knowledge. A pedagogue by nature. It is hard to win his friendship, but once it is won he is becomes a stalwart friend. Background:
My brother and I have always competed. It was a game we played. He, being older, would learn something, and come to me and brag about it. So I, of course would go and learn the same thing. But I would do it better, which drove him to learn something else just to show me he was better. We were rivals.
Our father Artak the Foehammer, who was a thane for the Tharnhammer clan, and our mother Roti, a master weapon smith. They thought it best to stray from the traditional education of dwarves. Instead they felt that our minds would be better put to use as the rare wizard. When my brother, Torek, became of age he left for an apprenticeship with a human wizard. Before he left he said "I'll be the greatest dwarven wizard in history. See if you can top that." And that statement set my goal. I would be the greatest dwarven wizard in history. After that I did nothing else but study. And when I came for age, I to when to be an apprentice to a elven wizard, who was impressed by my natural talent. Mailhain became my mentor. He taught me the arcane arts, and a lot more. He taught me that the power I had was an obligation. Normal people could not grasp the powers of a wizard. Magic should be used to make the world a better place. He showed me that the key to being a great wizard is to improve the life of others, not just myself. I strive to be the kind of wizard that he was. He also told me how some people use the same power to conquer. He taught me of the drow. I saw the pain in his eyes as he told me of the terrible things the drow had done. Not only to him and his people, but to dwarves. Then he taught me how to fight them. How to drive them back into the darkness. He also taught me of the things that dwell in that darkness. It was as if he was preparing me for something When Mailhain had told me it was time to make my own way, I was reluctant. There was so much more he could have taught me. But he made it clear that my skills were better used elsewhere, so I returned home When I arrived it was as if a catastrophe had occurred. My father had left to rescue my brother from the clutches of the wizard he was apprenticed to. He had been using my brother in his bizarre experiments. Using charms to keep him in line. My mother reluctantly let me go, as I was determined to rescue my brother. Before I was halfway there I ran into both of them. My father was severely wounded, and my brother was out of his mind. He could walk and eat but it was if there was no one home. I managed to get them back to our home. My father was badly hurt and infected with various diseases, common to undead bites. My brother was lost. Healers worked miracle with my fathers wounds, tho he would never be the same. My brothers problems proved more difficult. Eventually he came around, but something had changed in him. He had grown cold and cruel. It was subtle at first. He rarely spoke to anyone unless provoked. He had a ghoulish humor. It was when the neighbors animals started disappearing that we started to question him. And it was when the animals returned that we realized there was a serious problem. The animals had changed they were feral and had to be put down. My brother had been killing them and then brought them back from the dead. When he was confronted with this, he brushed it off. He claimed he was "merely perfecting his art." Of course my father would have none of that and ordered him to mend his ways. Then during a heated argument the truth was let out. Or should I say truths? One, he had become a necromancer. The twisted things he had seen and done had driven him into it. And two, I was not my parents child. Many hurtful words I thought I would never hear my brother say were said. He ranted on about how I was their favorite son. How nothing he did was good enough. how he would make everyone pay for the disrespect he was shown. I could take no more and left the room. Then the whole situation blew up, literally. My brother had cast a fireball in our families home. I was shielded by a door but my parents weren't as lucky. My father thew himself between the blast and his wife. I managed to get them to safety before the house burned down. There was no sign of my brother, but I knew he escaped. My father charged me with the quest to bring him to justice on his death bed. My mother overcome with grief sobbed out the truth of my birth. I was the bastard son of a noble. A, Dain Tharnhammer was my true father, by force. As I was a bastard child of a noble and a commoner, it would have brought shame to the Tharnhammer name if I was raised in conventional dwarven society. So the "noble" Dain charged his most loyal thane recently returned from an expedition, the husband of course, with the task of spiriting away both mother and son. They had already had a child and would now have to uproot him and go into hiding. So they traveled the human lands until they found a place that had never heard the name Tharnhammer. Now with my father buried and my mother on the mend, I travel to the funeral of Magnar Tharnhammer, brother of Dain Tharnhammer. In hopes of finding my brother and bringing him to pay for his crimes. And to meet members of my family. A family that never knew I existed. I take the name Tharnhammer as my own, and hope that somehow I can make this world a better place. |