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Myriad de Volant's page

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Myri slips two more pastries into her pockets before leaving and thanks the priest for his assistance.

Outside, she resists the urge to make rude gestures towards the two samurai and instead just winks at them.


With all the spitting going on, Myriad puts down her pastry in mild disgust and primly wipes her mouth.

"With your professional reputation on the line then, surely you could point us towards the local Guild office, so that we might be about our business in a discreet and efficient manner?"


Myri just shrugs and continues chewing on her pastry, not really picking up on whether or not this guy is in mourning or celebration.


Sense Motive: 1d20 - 4 ⇒ (5) - 4 = 1

Myriad munches on a pastry, wipes her mouth primly, then says "Congratulations on the promotion."


Myri follows along as well and is right next to Nusku in surveying the refreshments. She selects one of the nicer bottles of wine, but spares a questioning look at Dyrm with her hand on the bottle as Nusku verbalizes her own concerns.


Sorry about that, but happy gaming. I've still been settling in after a recent move.


Myri offers a tight smile under the shadows of her hood and adds helpfully, "It would be so nice to get your help, I'm sure you could recommend a few nice places to eat even."


Welcome to the game!


Myri gives Pike an appreciative nod as they leave. When Nusku mentions the message being passed, she rolls her eyes and heaves a dramatic sigh. "Well let's get after it then. If I need to be on good behaviour, let's try to get through before their message throws a spanner into the works."


Myri joins Dyrm and Nusku with a wary eye to the city. She pulls the hood of her mantle as far forward as it goes, trying to remain unseen and unrecognized under the protective cover of the hood. Fallingdowns may be the refuge of displaced nobles, but even that would be a step up for her...

She looks to Dyrm, eyes glinting from the shadows, and asks "You have what we need to get signed?"


I'm up for continuing, and I'm up for a brief recruitment.


Oh hi!


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Take care, Gobbledygook. I've enjoyed the setting and the game so far and would be interested in continuing in one form or another in the future. Until then, I hope things get better for you.


Myri gives Horleg a disgruntled sidelong glare for a while to really let him know how much she appreciates his ribbing and eventually just sniffs and returns to staring at the countryside. After a few beats she relents. "I've been with the Guild...it must be about a year now. Thought I'd be exploring ancient tombs, dusting off ancient relics. Not exploring soggy riverboats and dusting off ancient bills of sale in the annex location. But that's where life's led me."


Myri glowers a little bit at Horleg's spot-on read of her and doesn't bother denying it. She brings her line in and her glower deepens as she examines her now-bare hook. "Hey, the fish took the bait and I didn't even catch anything! Thats not fair!" She pouts as she slips another worm on to the hook and casts the line again, but before long the pout has disappeared and she relaxes, watching the river again. "How long have you been sailing the Wazoo, Mr. Horleg?"

While Myri doesn't know what's been going on with the captain, it's got me thinking....is there anything in our mandate that prevents us from making a traveling adventurers lodge, to serve all of the tiny communities up and down the river?


GM Gobbledygook wrote:
Myriad de Volant wrote:
Myri squirms a little looking at the creatures and asks, "Are they dangerous? Are they likely to come after us?"

Horleg gives you an incredulous look.

"Gel, you never heard of a Skeeter before? Damn things build nests like those every autumn, they spawn like rabbits, the males drop dead, then the females feed up on blood so's they can lay their eggs in the clump.

If'n we're still within smelling range of the filthy buggers come nightfall, they'll be after us like... well, like flies on stink. They got good eyesight for firelight, and they can smell warm bodies."

"Oh, THOSE! We call them...biters, where I come from."

bluff: 1d20 - 1 ⇒ (6) - 1 = 5

She resolves to keep her mouth shut and fish. She tosses her line back in and stares sullenly around the riverside.


Glad you're okay! The delay is totally understandable, don't want to risk burnout. I'm fine with a relaxed pace, just don't want to totally lose momentum.


Everything okay?


Myri squirms a little looking at the creatures and asks, "Are they dangerous? Are they likely to come after us?"


Myri trudges along with Horleg and takes a look at the provided fishing equipment. Her nose wrinkles in amusement when he hooks the worm, and she tries it out herself. "Don't worry, I've had to keep an eye out my whole life. I've got this."


Dyrm wrote:
"How do I fight? Proficiently, Sir. Proficiently." He smiles "Also, as I can heal myself after, I tend to look prettier than others after a fight too."

Myri can't stifle a laugh at Dyrm's utter confidence. She shakes her head and looks over to Nusku.


Mr. Pike wrote:


"Works for me," Mr. Pike says, shrugging. "So tell me about how you fight. Let me know what to expect from you all."

"I draw power from significant objects," Myri says with pride while unslinging an ancient, weatherbeaten battleaxe. "I can infuse this bad boy with the whole weight of its history, so it can crush anything that gets in my way." Then, she pats her thick woolen black mage's cloak with a smirk. "And I can draw magic out of my cloak that shields me from more than just the cold."

Horleg wrote:
Horleg laughs at that, exposing all the holes between his teeth. "No worries, miss," he says, giving Myri a grin equal parts good-natured and condescending. "I've got daughters older'n you, and enough wives so's not ta want more trouble. You any good at fishin'? Morning watch is mostly fishin' - and keepin' lookout. Most of the bad boys don't git up 'fore noon."

The young lady gives Horleg an amiable smile and nods. Isn't fishing just standing around with a stick in the water? How hard could it be?

Bluff: 1d20 - 1 ⇒ (15) - 1 = 14
"Yeah, I'm great at fishing," she lies. "What time do I need to get up for breakfast?"


Nature: 1d20 + 3 ⇒ (2) + 3 = 5
Local: 1d20 + 4 ⇒ (19) + 4 = 23

"What a shame, he found some sense."

Myri feigns boredom through the trip out of the city as she takes in the sights. She masks a rude gesture towards the League of Tenmperence by rubbing her eye after the boat passes the gate, but as a whole keeps quiet for the journey.

Pleasantly surprised to get a choice of shift but wholly misunderstanding the question, she says, "Oh, the mid-morning shift for me."


"Adelbrant, that's it. I'm surprised the King would put up with such an impediment to commerce." She smirks, and flexes her hands, readying to try to interrupt the boomerang throw. Best case, she catches it. Middle ground, she bats it out of the air. Worse case, face full of boomerand and it still gets back to the kid.


Myri will mention his name if she remembers it.

When stuff like this comes up, I'm happy to make stuff up, collaborate, and riff, but I don't want to step on your toes Gobbledygook since this seems like quite a meticulously crafted setting. Happy to follow your lead.

"He's the king's nephew, a vile little brat."


Myri's nose wrinkles at Pike's comment about rich people. "Not all 'rich people' are horrible to the lesser folk, you know," she says, oblivious to the irony of the statement.

Nobility: 1d20 + 8 ⇒ (13) + 8 = 21
"Oh, that's..hmm." She tries to remember the boy's name as a wicked grin crosses her face. She gets ready to try to catch the boomerang if it comes at all close to her.


With a slightly annoyed expression, Myri opens the umbrella up again. At the mention of the colleges, she lets out a barely audible "Hmph."


Myri allows herself a moment to enjoy the scintillating cascade of blessed waters. "Hmm. That's fun."

Once the boat is past the bridge, she shakes out the umbrella and puts it back. "That must be hard on the paint, does the boat need repainted often? It looked like the name was fresh."


Myri will leave Nusku to his nap and walks back to the pilot box with Dyrm. "Mister Pike, this is Dyrm. One more fellow is taking a rest. We all three signed on as guards, could you add us into the rotation? Since Nusku's sleeping now, and can see in the dark, maybe best to put him at night. But you are first mate, you know your job."


perception: 1d20 + 4 ⇒ (18) + 4 = 22

Myri notes the unusual plaque without immediate comment.

She takes a look at their accommodations and nods as Amlegger leaves. "Captain.

Once he's gone, she takes off her pack and retrieves a mess of tubes and fabric, which she begins to assemble into a cot and takes a good look at her companions. "Well, I suppose this is about as good as could be expected. Well played, Dyrm. I had a mind to bleed him dry."

Once she has the cot assembled, she unpacks her own bedroll and arranges it. "You kept my...modesty in mind."

"I can look after myself, you know." She sees to stringing up one of the sheets in the corner, and adds as almost an afterthought, "But thank you."

Once she has her area set up, she opens the makeshift curtain and sits on her cot. "There was something strange about that plaque, it looked like it could be turned around. I am a bit curious as to what the other side will show. No doubt the man is a skeeve, and is hiding things. I can take you to Pike when you are ready, he is a much more pleasant man."


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Myri stares down the captain with her arms crossed and adds, "Private room with a lock means an expectation of privacy. If anyone other than us wants to come in, since I'm sure you have a master set of keys, they are not to enter unless explicitly invited in by one of us three."

If the captain extends his arm to shake after this, she will.


She leans in close to Dyrm and whispers "I can sweeten the pot by helping out with the noble guests if I need to, but I think you're got this under control. ...nice job."

She straightens back up and nods.


Myri smiles primly and nods at Dyrm. Probably not worth the risk to try to kick the captain out of his own quarters with this deal. Play along. She adds in Mercantillia, The private bunks shoild have beds. And locks. And we get all the keys."


Appraise DC15: 1d20 + 3 ⇒ (6) + 3 = 9
Local DC10: 1d20 + 3 ⇒ (4) + 3 = 7

And on a lark, take this or leave it...Nobility: 1d20 + 8 ⇒ (17) + 8 = 25

"Thank you for seeing us during such an important meal, Captain. Is it truly breakfast, though?" She picks up a small fork from one of the place settings and shuffles the utensils around. "I would only expect to see the sweets fork at a formal dinner, or a moon-brunch, but of course the next one isn't for a fortnight...but I digress."

She points the handle of the fork at him and continues. "These are dangerous waters we're venturing through, and lucky for you, we are a dangerous bunch. I believe you're familiar with my own strength. We'll sign on as guards, keeping the boat, crew, and passengers safe, in return for private bunks, 3 silver a day each, and the same meals as the rest of the crew."


Dyrm wrote:
"My my my" He drawls "I wonder if it's only livestock whose emotions it calms."

"I don't intend to stay in the hold long enough to find out."

Nusku the Ashen wrote:
"I can come along as backup. He doesn't seem to like anyone, cept for Myri here. In fact you could convince him easy-like to get a better bunk and food, but I'm guessin' you don't wanna do that."

Myri grimaces. "Yeah, that's never going to happen. Let's just make sure we give the contract a thorough read through."

She heads off to the castle to find the captain.


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Take 10 Spellcraft for a 17

Myri takes a look at the runes for a few moments. "Interesting, it looks like there are actually two spells here. Track Ship and Calm Emotions. I imagine they're for allowing the shippers to track their shipments, and for preventing livestock from running amok. Strange that they seem so disguised, though."

"Well, either of you want to come with me to bargain with the captain for a better bunk and some real food?"


Myri nods to Dyrm and Nusku. "There may be work for us in guarding the ship, or further bodyguarding in the city for passengers going on shore. If we get everything in writing, the captain may even honor the deal." She shrugs, not looking particularly happy. "Runes, though? I might be able to decipher them, if we can find a way for me to see down there. Or perhaps take a rubbing?"


Myri listens along to the first mate and nods, considering his words. "You've been very helpful, Pike. A shame that the captain isn't so pleasant." Then she heads toward the castle to find the unpleasantness.


GM Gobbledygook wrote:
The first mate scratches his nose and adds in a lowered voice: "Ole Shamlegger's a walkin', talkin' pisspot, but signin' on fer guard duty is safe, belike. He don't mess with security, not when sailin'. Too much nasty lookin' for prey. 'Sides, fer all his faults, he don't welch on a proper contract. He treats right who does their work fer 'im as agreed. Just make sure tha' what ye read is what's actually writ, yeah?"

Myri leans against the wall and listens to the helmsman as he steers. "Mm. What's your name, helmsman? Your forthrightness is a service. And one last question - where are the guard quarters? Surely not buries deep in the bowels of the ship."


She tries to find the first mate or whoever is actively in charge and actually around, and will ask about the need for guards, her axe casually slung across her shoulders as she does so.


"Pleasure to meet you both, and it'sgreat to hear we have something in common at least. Now, I think I need to find some work. Seeing as...I can't see down here. Would one of you kindly escort me to the ladder?" Assuming either of her companions does so, Myriad will look around the ship and try to guage what sorts of jobs actually need doing. She's also going to keep her eye out for the gold paint that was used to paint the name on the bow.


Works for me.


Dyrm wrote:
I think Drym will try to hold onto those seals

Works for me, Myri is probably interested in the seals but wants these new people to think she's cool, so she's not gonna ask about them.


Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Incapable of making the sense motive check.

Myriad watches the captain walk off with a grimace. "What a pleasant man," She deadpans, turning back approximately towards the other two. Well, I'm stuck with these two as well, and I haven't caught them drooling yet, so...
"I don't believe we got a proper introduction. I'm Myri. I have a bit of a talent for magic, but light is not yet among those talents. Can either of you help out with that? I wasn't going to give that creep the pleasure." She stands stock still, not able to see in the darkness and not wanting to run into anything.


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Myriad de Volant wrote:
You're gonna be on this boat for a while. No more scandals.

Oops, shoulda been all-italics, inner monologue deal."


Myri's eyes narrow at the sleazy captain and she opens her mouth to verbally eviscerate him, but then she checks herself. [i]You're gonna be on this boat for a while. No more scandals.[/b] Instead, she forces a smile and reaches out to shake his hand, managing a curt "No thanks." As her forced smile turns saccharine, she channels the eldritch strength drawn from her ancient battleaxe directly into her grip, giving the captain a crushing handshake better suited to come from Guildmaster Decker. She steps past him and joins Nusku on deck and doesn't give the captain any time to recover before icily demanding "Quarters."


Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Religion: 1d20 + 3 ⇒ (1) + 3 = 4

Myriad hustles through the dark city to make the morning appointment. She's drawn her cloak tight against herself, her face deep within the shadows of its voluminous hood. Best not to be recognized around here.

She slows once she gets to the docks, not exactly eager to begin, despite the haste which brought her here. She eventually trudges over to the assembled group begrudgingly falls into line. She looks over the boat and scowls, an expression that only deepens as the briefing goes on. Is that heap even going to make it down the Wazoo? She listens to the blowhard ramble on, glancing around the docks the whole time and petulantly refusing to make eye contact. One he finally finishes, she gives him a sidelong glance and grinds out a question, as if to challenge Decker's displeasure with her own. "What are the names of these Guildmasters we have to find?"


Oh hey, it looks like we all speak Babbel at least?


Ready to go whenever y'all are.


GM Gobbledygook wrote:
Myriad de Volant wrote:
Long-Term goal: Acquire a relic from Olova Urei's mortal life as a badass Necromancy Implement.
Nice! ^_^ I hope you'll make a note on your character sheet.

I can do that. Her current implements are her axe and her cloak. The axe is a relic of Bolturr the Blunderer, a very minor lieutenant from the Dread Empire known primarily for getting himself killed in an insane suicide charge against an orc horde, at which point his unit turned and ran. Definitely looking to trade up from that, especially if I can take advantage of the bastard sword proficiency.

Her cloak is her own Black Mage's cloak, a simple cut gray woolen affair that she has seen fit to patch up with symbols and sigils of things that are important to her, or at least caught her eye for more than a few hours. It may not be a historical relic, but it's meaningful enough to her to draw psychic power from.

Not sure how familiar you are with Occultist Implements - they should be items of meaningful significance, but rules-wise, pretty much anything of the proper type that's worth at least 10gp can count. The above items are just a 10gp standard battleaxe and 10gp i spent on "occultist implement" that happens to be a cloak. I'd love to keep using items with significance like I've written above - I'm planning on using her signet ring as her illusion implement for example, but technically speaking, grabbing 10+ gp items to use from the market would work just as well.

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