Full Name |
Myra |
Race |
Human |
Classes/Levels |
Arcanist 1 | HP: 11 | AC: 12, T: 12, FF: 10 | Fort: +1, Reflex: +3, Will: +2 | CMB: +0, CMD: 12 | Init: +2, Perception: +1 | |
Gender |
Female |
Size |
Medium |
Alignment |
CG |
Strength |
11 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
10 |
About Myra, Arcane Explorer
Myra
Appearance
Female Human Arcanist 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +1, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Arcanist Spells Prepared (CL 1st; concentration +6):
1st—None
0 (at will)—None
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Statistics
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Str 11, Dex 14, Con 12, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Toughness
Traits deft dodger, starchild
Skills Acrobatics +3, Climb +1, Escape Artist +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Perception +1, Spellcraft +9; Racial Modifiers starchild
Languages Aklo, Auran, Common, Draconic, Dwarven, Elven
SQ arcane reservoir, arcanist exploits (dimensional slide), consume spells
Other Gear dagger, climber's kit, rope, signal whistle, tent, medium, wizard's kit, 380 gp, 2 sp
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Special Abilities
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Arcane Reservoir +1 DC or CL (2/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold an amount of magical energy equal to twice the arcanist’s level. Each day when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to twice her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points that the total mentioned above, points gained in excess of this maximum are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers (see arcane exploits). In addition, the arcanist can expend one point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the DC of the spell by 1. She can expend no more than one point from her reservoir on a given spell in this way.
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed. She cannot consume cantrips (0 level spells) in this way. Points added to the arcane reservoir in excess of the limit (see arcane reservoir) are lost.
Dimensional Slide (10') (Su) The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement. She can only use this ability once per round. She does not provoke an attack of opportunity for the movement caused by this ability, but any other movement provokes as normal.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
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Myra is a self-proclaimed "Arcane Explorer", with an emphasis on reaching difficult items and treasures. Under most circumstances, she probably would have been some kind of rogue, but fate seemed to have a slightly different plan for her. Born with a small spark of arcane energy, Myra grew up realizing she was at least slightly different - but unlike a true sorcerer, she didn't quite have enough power to manifest at a younger age. Resources were difficult to come by, but she'd never really been the type to give up... and the end result was that she soon obtained access to study materials that let her begin to make the most of what little she had.
As her studies went on, her powers grew - for, among other things, Myra was an extremely intelligent young lady. Even most of the better students around her couldn't keep pace, and all of those smarts were going into making magic work for her. Finally, after far too long, she managed it - and obtained the ability to make small teleports. At her experience level, it wasn't much, but it was a start... and enough to help her occasionally avoid things she didn't want to face. Soon after, Myra decided that there wasn't much else she could learn in a cloistered environment, and she set about becoming an explorer, hoping to find some magical artifacts to boost her power and help her develop properly. Though still a bit new to these things, she's been practicing hard, and ultimately wound up joining an expedition to a jungle area.
Incidentally, while quite talented overall, Myra is well-aware of the fact that she isn't a true rogue, so she's often looking to partner with someone whose skills at certain things (like, say, disarming traps) would complement her magic and allow them to reach treasures normally too dangerous to get to.