MyOwnMusician's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists.


RSS


Thank you!


I'm the GM for my Crypt of the Everflame sessions. Having gone through the room with the Pillar of 1,000 Arrows and finding it difficult to describe how our rogue disabled the pillar, this is my question: Is it possible to Disable Device for traps that have already been triggered?

For this trap, the trigger is the door opening to the room. If it's triggered, and the pillar rotates and begins shooting the arrows, how would it be disabled? Closing the door does not stop it, of course. It doesn't make much sense that there would be a way to disable it.

I'm very new to GM'ing. So, although I know I can just call it as I see it, doing that doesn't really teach me the real game mechanics.