Gorbacz wrote:
First, we kill all the lawyers. Roll initiative!
mittean wrote:
Check the Bard alternate archetypes. I dunno why anyone would ever play a vanilla Bard, but there's fun to be had in the alternates.
Dorje Sylas wrote:
Can't speak for that (who uses PPC software anymore anyway?), but the Preview bug is fixed.
I know for a fact that today's release of Mac OS X 10.7.3 fixes completely and for good the bugs that were causing the computer to blow steam like crazy and become far too slow when many paizo pdf files were opened in Preview. It works as it should now, certainly far smoother than Adobe Reader does. Hope that helps.
Ok, to whom it may concern. We got already four people in, including me and another one who will GM (him more than me, probably). Plan is to begin playing on Saturday 2/11/2012, in the afternoon, somewhere in the San Jose area. We ALSO plan to meet on Saturday 2/4/2012, 2:00PM at Game Kastle in Santa Clara to discuss setting, players, time and place to play etc. We did meet last Saturday but with the last minute time change it was a little disorganized. We're not making that mistake again, if the other GM can't make it at the scheduled time, I will be there. Parking was tight last Saturday but it was probably due to some new magic cards coming out. Still, if anyone wants a ride from San Jose Diridon or downtown let me know and I'll arrange to pick up. EVERYONE IS WELCOME TO COME NEXT SATURDAY (or if that can't be, to the game proper a week later). Especially those who have already shown their interest, but not limited to them. RSVP appreciated although I won't die if you forget to post and happen by on Saturday. Feel free to let me know if you need to know anything else. You can also contact me directly at oscarmv at mac dot com if needed. Apologies and good gaming. Óscar.
Azmyth wrote:
Tried it already. Not my thing, didn't help too much. Good luck anyway :)
My Little Metroid wrote:
Correction: we're scheduled to meet tomorrow SATURDAY 2:00 PM at Game Kastle. Apparently everyone already in found it a better time. So hope any or both of you two can make it.
LordChronos wrote: I'm jammed up on Friday as well. I'm really interested in joining up with you folks on Saturdays though. Come to think of it if both of you can meet on Saturday we can do exactly that. RSVP fast and I'll let the other two folks know about the change of plans/additional meeting (depending on whether they've got someone for Friday).
Laughing Goblin wrote:
No problem, I'll let you know what transpires on Friday and we can meet at some other time afterwards or when the game starts.
LordChronos wrote:
Ok, we got something tentatively going on. It's me, someone who I met in another board, and the guy I mentioned earlier from my prior campaign. If we manage to get a couple more people we have a full group, even with just one more we got something worth starting an adventure with. Current plan is to meet next Friday, 7:30 PM at Game Kastle and see if everyone is in the same wavelength, figure out campaign premise, build a group etc. Everyone who's in so far adjusts pretty well to Laughing Goblin's manifesto above. The plan is to play every other week. Currently aiming for Saturday but everyone who's in so far can adjust to any other time in the weekend. If anyone wants to come, feel welcome. RSVP appreciated, and if more details are wanted let me know and I'll send in better contact info. Have a good game everyone!
Kevin Andrew Murphy wrote:
Oh trust me, I've tried all of those. The Bay Area D&D group seems pretty dead-ish these days (the admin apparently disappeared for half of last year or something, I wasn't admitted into it until five months after applying), as for Game Kastle, neither its real nor virtual presence appear to have a critical mass. You post something, you get a reply after a month, another one after another month and by the time enough people have replied the first ones who did have died of old age or found something else elsewhere or just taken up hardcore origami instead of roleplaying. Other than the con, that is (haven't been here that long). I may check it out, schedule permitting.
Well, including you it's three I guess. Enough to start something, although probably not to fill a full adventuring group :P I'm trying to get in contact with one of the players from my last attempt at a campaign, he's pretty much in the same wavelength as us here, from what I read from Laughing Goblin at least. That would make it four and probably more worth starting something.
Laughing Goblin wrote:
A man of my own thinking! I can live with that. One of the issues I've seen is that everyone will post in these forum threads but by the time enough people have done so so long has passed that the first few have already found something elsewhere or have decided to take hardcore knitting. So tell you something, if one more person posts here within a couple days we all meet in some coffee shop and see if we can get something rolling. I don't mind a game with only a couple players as long as both make it to the sessions consistently, more can be added later. Besides when it comes to a running campaign with adult players, experience shows that it is pretty much needed to always be on recruiting mode. Some players don't work out well, life makes other leave as well, so it is very hard to keep a fully staffed game going for long if there's no effort made to add more people to it to a the point of slight overstaffing.
Moved to the area in April 2011 and finding a good game has been much harder than I expected, maybe the right people will read this. I've been at this for a while and like to play interesting characters through interesting stories. Better to have too little combat than too much and better to have an interesting group than a balanced one. I'm slightly allergic to cliche overuse which tends to make me prefer homegrown worlds and homegrown adventures, but done right I mind not either. Pathfinder rules are preferred but I'd contemplate others if the campaign seems interesting enough. I can also GM although things being as they are with work I'd rather not do it often (I've played several campaigns with rotating/changing GMs and have had no problem with the arrangement). I'd happily help something get started. Have a good game everyone!
Chris Lambertz wrote:
I'm not sure if I was the only one, but I found the one page per file option more useful for the flip mats too. There's ways to get around it but I'd rather just download the two maps in separate files.
Laithoron wrote:
No offense taken, admittedly I would have been nervous to take the plunge and try without assurances had I been in your shoes. Now let's hope the Truth spreads and people can store their Map-Packs in style going forward :P
Laithoron wrote:
I wouldn't have posted to the forums if I wasn't sure it works. I have two of them full and plan to order a couple others now that I've ordered the rest of the ones I didn't have (subscriber discount running out at the end of September and all that). The 5x8 cards protrude a little from their pockets but there's enough 'memo space' to accommodate for that easily.
Brian E. Harris wrote:
I had a similar setup but wanted something that would let me peruse all the maps more quickly, especially the multi-part ones, as it takes a bit of time once I figure out the kind of encounters and settings the adventure will be around to find the right maps to use when preparing the game.
We've been using the deck for a while and liking it very much thank you, and I'm thinking of getting my own deck (the player who has the deck often forgets to bring it in). The only problem I have is that we're not sure what to do with critical hits when causing nonlethal damage (which is a problem for me as my character refuses to really hurt people unless absolutely necessary). Blunt crits seem often the better fit but a bunch of them are too destructive anyway. I'm guessing the deck won't be revised any time soon to add an extra category, so I'd like to know what other people have done faced with the same issue. Thanks in advance for your help.
Add a +1 to the general "Halflings and gnomes all look the same to me" argument. I personally don't mind if whichever one is changed for its mental bonus needs a slight modification to their flavor. They already are occupying mostly the same niche right now. I appreciate tying the gnomes further to the fey, but still more effort should be made to differentiate the two races flavor-wise. I'd personally give +2 Wis to the halflings and make ranger a favored class instead of bard. Make halflings communitarian but self-sufficient (it comes with the small size), with a favored class for each city/rural environment. |