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As a sort of intermediate class from what you have been using, how about the Celestial Commander variant of the Summoner.

You don't get the eidolon, but you get 5+charisma free summons/day, medium armor proficiency, medium BAB, and if you are starting at 3rd level you will also have Augmented Summons and Superior Summons for free. But the real fun part is that the Celestial Commander is a divine spellcaster with an arcane spell list.


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This is a power vs. precision thing.

Arcane magic has a lot of power but limited precision. All the control comes from the user, that is why spells have to be learned. It is limited by the users ability to understand all the details involved, so destructive effects are much easier than constructive. Consider the classic fireball spell which probably works something like: set up an enclosure then open a portal to the plane of fire, siphon off a bit into the enclosure, then close the portal, transport the enclosure to the designated point, and release.

Divine magic, especially healing, uses little power but usually a lot of finely detailed work, so complex in fact that it is beyond the capabilities of mortals. What a divine caster does is trading his work (religious devotion) for a deity/superior being/immortal whatever for spells/favors/tools that she uses to carry out her tasks. The actual fiddly bits of the spell are handled the deity. This also why divine casters do not have to learn their spells, when they cast the spell they supply the power but the deity, for whom the details are trivial, who directs it. Look at the classic healing spells, they have to, as a minimum, line up and reconnect capillaries, muscle fibers, bone cracks, and nerve axons. Most of these are too small to see with the naked eye, and there are literally thousands of these to repair even in a simple cure light wounds spell.


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If the GM is willing, give it a Purpose (something along the line of “Protect me!”), then you can access the ‘Special Purpose Item Dedicated Powers’. Go for ‘Item can use a 5th-level spell at will’ and Telekinesis. Also take Senses 120’, and Blindsense so you cannot be snuck up on. Great for keeping people away from your spell caster while he is busy getting ready to ruining their day, or any other time you can justify using it.