AC 17; Fort +4; Ref +7; Will +6
HP 21
Orc Superstition ↩︎ Trigger: You attempt a saving throw against a spell or magical effect, before rolling. Effect: You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.
Speed 25 ft.
Melee ◈ sword cane +5 (+7) (agile, concealable, finesse), 1d6+1 P (2d6+1 P) Melee ◈ sap +4 (+7) (agile, nonlethal), 1d6+1 B (2d6+1 B) Melee ◈ dagger +5 (+7) (agile, finesse, thrown 10 ft, versatile S), 1d4+1 P (1d4+1d6+1 P) Ranged ◈ hand crossbow +5 (+7) (reload 1, 60 ft), 1d6 P (2d6 P) Devise a Stratagem ◈
Ancestry Feats: Orc Superstition (1st)
Skill Feats: Cat Fall (martial disciple bonus)
General Feats Diehard (hold-scarred bonus)
Class Feats: Known Weaknesses (1st), That's Odd (empiricism bonus)
Class Features: on the case, Devise a Stratagem, strategic strike 1d6, Expeditious Inspection