Fighter

Mur Durer's page

142 posts. Organized Play character for keith goudreau.


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Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Thanks for running the scenario!

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Keith Goudreau
Mur Durer
22182-5
Grand lodge

Day Job Survival 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Have we found what we needed to find yet?

Mur follows the party out of the room as they start to funnel out.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

No you don't!

Mur is pissed off at this little funny lion that is trying to hurt his mistress. He gets inbetween her and it taking a swing in the process.

attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 4 ⇒ (5) + 4 = 9

He does his best to keep his mistress out of danger.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Half hypnotized

Thank you my mistress.

Mur will take the opportunity she provides and get on his feet. He readies his morningstar again should he have the opportunity to strike at one.

attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 It is -4 to attack from prone right?
Morningstar: 1d8 + 4 ⇒ (1) + 4 = 5

As Mur is tripped onto the ground by the tiny lion he has a slight manical laugh. He also pulls his Morningstar off his belt and trys to smash the funny little lion that opened up his leg.

Mixed in with manical laughter.
I feel like a gladiator!

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

I think we do not have the time to take the safe road. Hey as long as someone heals me I do not mind being the one that gets hit with another trap.

Smiles, looks manly.

Lets try those first four you mentioned; they sounded like a good start.

Unless anyone objects Mur will place the four statues his mistress mentioned into the spots on the landing. If nothing happens he will try several positions moving the tiny lion statues about and changing there places.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

OK so we need four, I don't get it. So if we put the wrong ones on do you think it would explode or whatever?

There is no question for this answer.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Was there any difference in their weights? Is there any thing carved around the lion or a clue in the room, like a riddle? If all else fails I will talk to the lion head and ask it to tell me its question or riddle.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

perception: 1d20 + 7 ⇒ (20) + 7 = 27

There is something funny with that step.

Mur points out the spoiler the DM provided. He then goes to two of the statues and compares their weight as he picks them up.

I bet we have to put the right one on that spot and it will open up the door. Maybe a combination of a few? Who knows but that is my guess.

He continues walking around the room and testing the individual small statues for weight.

I agree with pigeon pie, this has to represent something from the stuck up Taldoran leaders. They are so up tight and think they are so cleaver when they are clearly annoying and full of sh...

Manners, Manners; lets not offend the lady, she is a hotty, remember what you were taught.

Mur then combs back his greasy hair with his fingers, clears his throat, and talks in the most baritone voice he can muster. Very manly.

They do try to impress others... And ah keep away thieves... I find their use of umm... Use of overly complicated vaulting ahh... Tacky?... Would any of you have a suggestion for the combination?

Small coughing fit due to "tickle in throat" from talking with his voice so low.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

fort: 1d20 + 5 ⇒ (16) + 5 = 21

Ha Ha Ha, there must be something here, just got hit with a trap. Oooh it stings a little.

Mur slides his gauntlet off and sucks the venom from the palm of his hand, it is a funny site, but effective. He puts his gauntlet back on and shakes his hand to relive the residual pain for a moment.

Lets see what all that fuss is protecting!

Mur investigates the trap door.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Trap door?

As he says it he opens it.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

perception: 1d20 + 7 ⇒ (20) + 7 = 27. ok then.

Mur walks over to a shelf and randomly grabs a book, jokingly tosses it at his mistress.

Her you go miss, my contribution.

Little does he know that it was what they were looking for, he was just planning on being an ass and having a bit of a laugh to himself.

He then paces around the room bored at all the books, looking at other trinkets this rich guy has decorated his office with, he gives a long annoying loud sigh of boredom.

...books...

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

If nothing seems like an immediate danger Mur walks in like he owns the place.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

sure

Mur moves to back up Nokazi.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Hands the note to the lady of pain. He then dumps the ash and singed pages in his backpack removing the evidence from the hallway a the expense of his inventory.

Useful?

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

I will clean, you guys do the book thing.

Mur is taking pains not to have any scholarly work to do.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

You do notice that my paper cuts are now on fire right!

Keeps attacking the swarm with his polearm frantically! His swatting is more to keep the flaming mass away from him.

attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Follow into the hall on his init.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

On his init

Damm reading. Stupid books. Ma I told you I was right books will be the death of me!

Mur attacks the Book Swarm: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Follows the group, waiting or a guard to pop out and 'ruin' this venture; he keeps his fingers crossed for a guard.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Quietly enters the room, not sure what to make of a blind person in a library, if she is the librarian the books must be out of order, this is going to take forever, who the hell hires a blind librarian, bet it is a stupid noble's blind as a bat sister and he called in a favor.

Mur's inner dialog pisses him off.

Argh! Let us see if we can find the information elsewhere, this is a dead end.

He leaves the room looking for another door.

Well lets go!

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

I will

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Follows

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Alright, its about tim...

Mur's sentence is cut short, the wheels in his head are turning, somebody once told him something about impressing women, be patient? Was that it? He decides to try this foreign battle tactic. His brash voice gets gentle and he continues speaking.

its good to be getting on our way to complete the research...

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Uh, mistress the cat is talking to you, boss.

Mur has a look of "what the hell" plastered on his face, and is still distracted from the exotic dancing.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

inspect the door: 1d20 + 7 ⇒ (18) + 7 = 25

Mur desperately wants to open the locked door, anything to avoid the books.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

assist: 1d20 + 1 ⇒ (12) + 1 = 13

Mur will help assist with the research.

Can we check another room.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Assist 1d20 + 1 ⇒ (19) + 1 = 20

Move to the doors and guard them.

Perception checks to listen at the doors.

perception: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 7 ⇒ (9) + 7 = 16

No access to map (posting from phone) please move me

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Mur will do a quick glance over the lion's head. He does not want to spend too much time here. perception: 1d20 + 7 ⇒ (13) + 7 = 20

maybe deeper in?

Mur looks at the rest of the group, physically bored with this room. His hopes are the next room has some enemy to kill.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

if no one speaks up Mur opens the closest door to him and walks in tapping the floor looking for traps.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

HIREGICK would of worked too.

Mur puts his gauntlets and grabs his polearm.

Hey Pigeon Pie, do you want me to go first?

Mur will start going down the stairs follow dinne... his new friend.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Tilts head, looks confused.

Doze off? Why would I doze off?

I think it is an anagram too, thinking...

How about HICK...ER...IG... or ICER...KI...H... or HIREGICK, try HIREGICK

Mur looks content with his answer.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Mur will activate the cards, putting his card at the head of the table.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Mur starts to set up the library for the illusion cards, moving chairs around, bringing books over and leaving them open.

How do we use the cards?

His tone insists that someone that understands them should activate them.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

assist my warrior princess intimidate this peon and get her attention: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

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M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

*Fawns over his warrior princess.*

*Takes off his belt.*

A strap my lady.. Offering it lovingly.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Follows the entourage.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

I can do it, what do I say?

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Forget the pie.

My fantasy warrior princess has arrived.

Mur will comb back his greasy hair and try to get her attention with a cough that disrupts the meeting.

Cooooouuuuugggggghhhhh!!!!!!!!

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Mur's eyes widen at the sight of the giant birdman, under his breath.

Pigeon pie...

He seems to start to drool a bit with a funny grin of his face.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

He introduced himself to everyone outside the bait shop with an unkind uncaring tone not asking for others names in return, saying his name was Mur Durer, but call him Mur. It is not hard to see something is off about the man. He has intentionally over greased hair slicked back, expensive pieces of clothing that neither style or color match, and obseviely clean hands. He looks sturdy, and has that crazy twinkle in his eye that most people do not question and walk away from, quickly walk away from.

His foot tapping impatiently in the rhythm in his head; off time, fast, and loud. The owner of the foot stares through the talkers, undoubtably not hearing ALL the details, when they silence he tries to regain his composure and look like he heard all of the instructions. He blinks a few times when asked about any questions.

Weapons? The last museum I went into involved shadow monsters and bone lizards, and 'Outter Planes' nonsense. So libraries and museums in reguards to pathfinder errands make me skittish. This has happened more than once. So may I bring my weapons.

He pats a wicked looking polearm by his side.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

That is almost a month away. I bet we could finish this before the start of the game day if we put our backs into it.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Hello all.
Here is the sociopath, crazy person, tank. Full disclosure now, he is a jerk and if I offend anyone please let me know and I will stop. My fun should not impede anyone else's. With that said his conflicts are usually funny and make no sense.

(DM Sockmonkey)

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Mur uses the flank to his advantage and swings.

Guisarme: 1d20 + 9 ⇒ (7) + 9 = 16 2d4 + 4 ⇒ (1, 1) + 4 = 6

Heroics! Conquest! Spoon! Mur looks content with his war cry being all heroic with greasy hair covered in web.

This is my last post, surgery tomorrow, please autobot Mur and feel free to degrade him as appropriate. Here is my day job roll survival: 1d20 + 3 ⇒ (8) + 3 = 11

Can I use my reroll on the attack roll please? attack: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

CMB: 1d20 + 4 ⇒ (15) + 4 = 19

Woot!

If possible try and get into flanking position, with either polearm or gauntlets.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

On Mur's turn he will try and break the grapple.

CMB: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

The smell- hey Mur bathed two months ago, its not him.

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7
DM Beckett wrote:
Just a head's up to everyone. I am very likely going to be deploying after the 11th. If this game is not finished by then, I will probably not be able to post at all for a good 3+ days min., but I will make every effort to get back here and be able to finish this up as soon as I can after that point. I will also no longer have cell phone access for quick updates. I'll be finding out tomorrow more info, and I will let everyone know. Again, just a head's up, and all this means is there might be a little bit of a break where I simply can not post at all. But will be able to pick things up once again one I get where I am going, if we are not done by then. This game is very close, so it may not even be an issue. I do plan on running more games in the 2nd PbP Game Day Event sometime in Jan, but am not sure what yet. If anyone is interested, it will probably be a bit slower in pacing, but you are all welcome.

Be safe.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Puffing his chest out, Mur's motivational comments are good intentioned however seem awkward like he is new to compliments.

Good work Team?! We sure won and been destroying some evils today?! Keep it up and we will be outta here right as rain. Sure feels good to be heroic, real good.

Noted on trips and AOOs, DM Beckett you have permission to roll non stop 20s for me if you want ;-)

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