Grine

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Organized Play Member. 11 posts. 1 review. No lists. No wishlists. 9 Organized Play characters.


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Tonight was the final session of Spore War! The campaign lived up to all its promises, and it took no fewer than 20 intense sessions to defeat Treerazer.
I really enjoyed the variety of gameplay styles the campaign offers: negotiations, excursions to Razmiran, infiltration into Tanglebriar—whose deeply corrupt nature is particularly well rendered—a bit of dungeon crawling, and a brilliant final segment that plunges the heroes from the Void into the Witchbole.
I much prefer the system of war interludes that punctuate the entire campaign to full-scale battles, as was the case with Wrath of the Righteous, which involved numerous subsystems and were time-consuming.
I appreciated the many allies the heroes can make during the three adventures and the fact that the efforts made early on are rewarded all the way through to the final battle.
The only downside might be the lack of major revelations or a final twist. But the journey through Treerazer’s memories and the lore highlighted throughout the campaign taught me a lot about the elves and Kyonin.
In summary: a solid campaign that kept my players on the edge of their seats until its epilogue. Special mention goes to the negotiations in the first chapter and the infiltration of the Amaranthine Oubliette in the third part!
Overall rating: 8/10 (Whispers in the Dirt: 9/10, The Secret of Deathstalk Tower 7/10, A Voice in the Blight 9/10)

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Hello,
I am preparing this scenario for an upcoming convention. I understand that it is primarily combat-oriented.

Hesla Motivation:
However, can someone explain to me what motivates Hesla Ambersplitter to destroy the village of Pimatsih? The only “explanation” given is that she wants to honor her title of “Breaker of Cities.” That seems a bit thin...Furthermore, I read that Hesla wanted to march on Iz (the former capital of Sarkoris) to regain power. However, in the Lost Omens World Guide, it is stated that Iz was completely abandoned to the demons because it was too dangerous and destroyed to be rebuilt. So has the situation changed?

Any insight would be greatly appreciated!


Hello,
I am preparing this scenario for an upcoming convention. I understand that it is primarily combat-oriented.

Hesla Motivation:
However, can someone explain to me what motivates Hesla Ambersplitter to destroy the village of Pimatsih? The only “explanation” given is that she wants to honor her title of “Breaker of Cities.” That seems a bit thin...

Any insight would be greatly appreciated!


We had the same question tonight.
Any clarification on the topic?


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Looking forward to this Quest! Any idea on how to add a bit of lovecraftian horror (beyond the Mountains of madness like) in this AP?


Dear Team,
I would like to cancel my Pathfinder Adventure Path Subscription. Thanks for the great work.
All my wishes for 2021


I am really impressed with Puna'Chong RAE houserules.
Do you know if he adapted the base and hybrid classes?


Thank you!
Generally speaking, I must say the campain was excellent.

Spoiler:
My favourite moments were probably the prison of Harrowstone, where my players literally screamed and freaked out while they were exploring the dungeon and had to fight the Lopper and the Splatter Man. As I am a lawyer, the Trial was probably the part I enjoyed the most: I could borrow a magistrate gown at my job to dress like a barrister. The Ascanor Lodge and its behind closed doors atmosphere was another highlight. And I found the vampire underground a great place for role-playing and treasons.
Vorkstag and Grine, Estovion, Duristan, The Voltiaro Family and Lady Evgenia were all amazing NPCs to play and have fun with.
The fights against the Aberrant Promethean, Adimarus Ionacu or the Whispering Tyran (himself, alas just for a few rounds) were memorable


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Tonight was a special night for my players and I as we played our very last session in the Carrion Crown AP, a campain we started 3 years ago.
We had a hell of a time facing the Whispering Way and its agents, even if, eventually, they failed to revive who you know.
I wanted to thank all the authors and developpers who contribute to this horrific ghost train. The roller coaster was exhilarating and macabre as one pleases. We will definitely miss Ustalav's fog and the Principalty's endless misteries.


Hey everyone,

I am interested in MM, I like the Egyptian feeling, the desert, the misteries and all. I am fine with tomb delving and pyramid exploration, but I am afraid it could quickly turn MM into a dungeon heavy AP...
Do we have any information from the developpers?


Hey P.H.Dungeon
Thanks a lot for all your work on converting SD...it really helped me to start the campaign (about 2.5 years ago). Now, we are approaching the end. We just started Descent into Midnight last week-end. But I am having trouble converting the earthfall glyphs into DD4. May I ask you how you managed them?