Cragkin

Muhrygin's page

No posts. Alias of Reckless.


Full Name

Muhrygin Half-Orc Scaled Fist 4 Redeemer 2

Race

HP 63/63 AC 20 (T 18 FF 17) Perc + 12; Darkvision 120 ft Init +8 Spd 40 ft

Classes/Levels

F +15 R +12 W +12 +2 bonus vs. fear, paralysis, and sleep effects; evasion Ki 6/6 Lay On Hands 4/4

Gender

Female

Age

17

Alignment

LG

Deity

Sarenrae

Languages

Common, Orc, Giant

Strength 18
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 16
Charisma 16

About Muhrygin

Muhrygin

Image

Female half-orc unchained monk (scaled fist) 4/paladin (redeemer) 2 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Race Guide 55, Pathfinder Unchained 14)
LG Medium humanoid (human, orc)
Init +8; Senses darkvision 120 ft.; Perception +12
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Defense
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AC 20, touch 18, flat-footed 17 (+2 armor, +3 Cha, +1 deflection, +3 Dex, +1 monk)
hp 63 (6d10+18)
Fort +15, Ref +12, Will +12; +2 bonus vs. fear, paralysis, and sleep effects
Defensive Abilities evasion, sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee unarmed strike +11/+11/+6 (1d8+5 plus 1d4 bleed) or
. . cold iron scimitar +10/+5 (1d6+4/18-20)
Ranged +1 adaptive orc hornbow +10/+5 (2d6+5/×3) or
. . javelin +9 (1d6+4)
Special Attacks flurry of blows (unchained), merciful smite, smite evil 1/day (+3 attack and AC, +2 damage), stunning fist (4/day, DC 16)
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Statistics
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Str 18, Dex 16, Con 16, Int 13, Wis 16, Cha 16
Base Atk +6; CMB +10 (+12 grapple); CMD 28 (30 vs. grapple)
Feats Belier's Bite, Combat Expertise, Combat Reflexes, Deadly Aim, Dragon Style[UC], Improved Initiative, Power Attack, Stunning Fist, Unarmed Combatant, Vital Strike
Traits fate's favored, vandal
Skills Acrobatics +12 (+16 to jump), Climb +8, Craft (tattoo) +4, Diplomacy +8 (+10 to influence creatures normally considered monstrous), Escape Artist +7, Handle Animal +8, Heal +7, Intimidate +7, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +5, Perception +12, Perform (dance) +8, Perform (sing) +8, Sense Motive +7, Spellcraft +5, Stealth +10, Swim +8
Languages Common, Giant, Orc
SQ draconic fury, draconic mettle, fast movement (unchained), finesse weapon attack attribute, ki pool (6 points, magic), lay on hands 4/day (1d6), monstrous rapport, orc blood
Combat Gear blain bane (3), durable arrow (40); Other Gear +1 adaptive orc hornbow, cold iron scimitar, javelin (8), amulet of mighty fists +1, bracers of armor +2, cracked dusty rose prism ioun stone, efficient quiver, ring of protection +1, backpack, bedroll, belt pouch, canvas (10'x10'.), filter scarf[UW], flint and steel, holy text[UE], hot weather outfit[APG], mess kit[UE], scarf[UE], signal whistle, silk rope (100 ft.), soap, torch (10), trail rations (5), traveler's outfit, waterskin (4), waterskin, wooden holy symbol, 126 gp, 8 sp
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Special Abilities
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Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Draconic Fury (1d6 Electricity, 2 rounds, Electricity) (Su) As a swift action, use 1 ki to grant natural att 1d6 extra dam for duration.
Draconic Mettle (Su) +2 bonus on saves vs. fear, paralysis, and sleep effects.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Merciful Smite (Su) You can do nonlethal damage with your smite evil without a penalty.
Monstrous Rapport (Ex) +2 Diplomacy with monstrous creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Vital Strike Standard action: x2 weapon damage dice.