Ogre

Ms Gunnom's page

25 posts. Alias of Amardolem.


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F? Half orc Monk 3

I've actually directed people that have no clue as to rpg's to that thread for it's craziness alone. But I actually rolled(via generator) up a character but it wasn't the rules that deterred me...it was the hilarity...I would struggle to remain so ferocioUsly funny. (THAT'S like work)


F? Half orc Monk 3
Tarren the Dungeon Master wrote:
Ms. Gunnom, if you were interested, would you want to run up another character, or are you overbooked with PbPs anyhow?

Life in general is beating me up. PHD's COC(New York) game died (He had an opening in the Paranoia game, but I've never done that, and I wouldn't want to slow down the hilarity-if you haven't read any of that thread it's real funny) And Treasure Hunt's been over for a while. This was my taking-up-the-gamer-slack-game so....er I'm game.

I was all set to win this arena by getting to the middle and defending myself till the zombies were beat and well fed on my comrades, but I got all conscience-y at the sight of the defenseless halfling. I've been avoiding the AP PBP's because I'm playing ROTRL in a maptool game and someday we'll be moving into another AP (in about 2035 by my estimation) I have all the Savage Tide issues of Dungeon and a few more random ones. Apart from the STAP "modules" (I'm running them in a sort of family game)I haven't really studied other Dungeons in there so I'd be good there. So what's this party need? How about a monk?.....Brother Maynard bring forth the Holy Handgrenade of Antioch

Gunnom rushes back and leaps onto the platform in the middle once again.

"Go ahead! Run from stinky men! I beat them all for glory of Leaping Monkey!! I make Illil proud!"

1d20+8=24 Acro to jump into the middle again...Gunnom stays to fight


F? Half orc Monk 3

Personally, I keep posting long after most pbp's are dead, there's always hope! But I'm just filling in...I only have half a vote....though I did think this was a cool idea, and originally wasn't it more a mechanics test of sorts than a true full on game? How are those sandwiches coming?


F? Half orc Monk 3

Gunnom whips her masterwork Kama back out with a cry of "You Stinky!!"
and excutes a blinding, if a bit wild, series of moves with it culminating in the 4th degree Leaping Monkey style attack "Mandrill's Chapped Ass"

Flurry of Blows with Kama 1d20+4=7, 1d6+3=5, 1d20+4=13, 1d6+3=7
craptacular! Maybe a 13 hits (that's my optimistic voice)


F? Half orc Monk 3

"You cute! we have drink later?" starts Gunnom but then takes a leaping monkey pose and strikes at a nearby zombie.

1d20+6=18, 1d6+3=7 attack and damage:unarmed strike. I would have flurried but I'm assuming I had to move a little to hit one. also if it's out of turn just apply it to next turn :)


F? Half orc Monk 3

You can take back over if you've got the time! I've tried to be true to what you had established.....we're about gonna die soon anyway


F? Half orc Monk 3

That's easy I'll just give him : 1d3=1
potion number 1 is the first one I grab (when in doubt roll a die)

Gunnom grabs the first potion she can find, and then grabbing Jakie's cheeks in a squish pours it down his throat.

"Sorry, hope it not alchemerr fire.."


F? Half orc Monk 3

"Can anyone fix this little man? He cute....but he hurt..he can't fight, we need fight!" says Gunnom appraising the situation

Gunnom rummages in Jakies possesions for a curative potion...if she finds one she will administer it to him defensively


F? Half orc Monk 3

Just a quick question. How much does LJ actually weigh? If he's under 66 lbs I'm still at light encumbrance...heh.

I wish Hru was here


F? Half orc Monk 3

I have Throw Anything feat ;) Thrown Kama: 1d20+6=14

Gunnom notices the unconcious form of the halfling for the first time.

"Oh! Little man hurt? He cute!"

I know I'm going to regret this. It Dc 20 to jump (with no running start) 10 ft ...I have a+8 acrobatics, but for every 10ft over base movement it's +4 (on acro cks to jump) giving me a +12 to jump.....Acrobatics Ck to leap to I7: 1d20+12=25

Gunnom leaps over to the side and tries to make it to the fallen halfling before the horde.

not sure how much movement I would have left after the leap it's 30 ft and my move is 40 or if that's considered a standard action, then I'd have full move left, in either case I'll move as far I can to stand over Jakie in the hopes that next turn I can collect him up and somehow make a stand with the others


F? Half orc Monk 3

Well according to the "Conservation of Ninjutsu" we'd be doing ok, except that clause about the zombies...interesting though


F? Half orc Monk 3

Gunnom tosses her non-Masterwork Kama (now devoid of padding) to Tallis

"Here! You cut sticky!"

It's 20 ft, not sure if that would be an attack roll of he just has to make a roll to catch it.

Gunnom then once again attempts to cross the plank to the center.

Acrobatics ck: 1d20+8=28

WOOT! if that makes it across then Gunnom will assume the Leaping Monkey pose and await the stenchy foes


F? Half orc Monk 3

Gunnom climbs to G11, back where I came from basically.

"Hey! it smell worse up here then down there!" cries Gunnom. She begins ripping the padding off the Kama. "I have slashing slicers! I help then we beat stinky men!"


F? Half orc Monk 3

Nice touch with the blood in the water

Gunnom exclaims "Nasty fishy! You sushi!!"

flurry of blows with Kama:1d20+4=20, 1d6+3=4, 1d20+4=22, 1d6+3=9 the second attack actually being 21 as it's the non-MW variety Kama

after the threat of the reefclaw is ended, how deep is the water? If it's not to deep I'll search around for those +3 Holy/Undead bane nunchaku's otherwise I'll climb out. climb ck:1d20+7=21


F? Half orc Monk 3

when you said the reefclaw looks spent, did you mean it's using a ferocity-like power wherein it gets one more attack before going unconcho? or, do I have to go ginsu on it again?

In case of ginsu: fullattack->flurry of blows w/kama (-1 with offhand #2 kama as MW is factored in) 1d20+6=20, 1d6+3=9, 1d20+6=16, 1d6+3=9 One hit for 9 not sure if the 15 hits and I'm no longer fighting defensively. If it's not moving then I'll attempt to climb out. climbe:1d20+7=22 . I'll put rp/position in when we figure out what's happening.


F? Half orc Monk 3

Gunnom strikes again with the masterwork Kama

1d20=17, 1d6+3=7

that would be 3 damge if it hits, again fighting defensively

1d20+3=4

swim ck not so good (it's STR based so there even might have been a poison penalty involved-but no need the dice took care of that) AC=19 without the dodge

1d20+7=19 Perception (if necessary)


F? Half orc Monk 3

swin ck 1d20+3=18

I got so many freakin windows open I keep deleting my post via navigating away....errrrrrrrrrrrrr!! ok. I didn't notice that the dodge bonus was already factored into the AC18. with the defensive fighting that's 20. thgat makes my to hit -6 (-2 for water and -4 for defense) my question is I get +3 to attack and damage for STR if that's impaired then my rolls may be less

1d20=16
attack
1d6+3=6
if that hits it does 3 unless the STR penalty extends to melee

Gunnom controls her pulse and adopts a defensive posture calming herself then striking with the Masterwork Kama


F? Half orc Monk 3

"Gogluggegglugglug!!" cries Gunnom once again in pain as poison shoots through the wound.

1d20+5=6
so full of fael. ok what happens as a result of that miserable fort save. and is it next round yet? ie. should I have attacked again?

Edit can you dodge underwater? If so I too will dodge, either way I will fight defensively


F? Half orc Monk 3

Flurry with Kama
1d20+4=14, 1d20+3=19 masterwork appears to have missed, but if 19 is a hit:
1d6+3=6

"Oh horsedoggies!!" cries Gunnom as she whiffs with the Masterwork Kama, bringing the second Kama in parallel to the first and connecting with the slithering beastie.


F? Half orc Monk 3

1d20+7=27
Ref save for half damage...WOOT! Wish that was an attack roll. I will delay till the slitherer gets near enough then strike with a kama flurry, well provided I don't have to make some other ck

"SPLUTTER!!" <sizzle> "SPLUTTER!!" incoherent splashing and cries emit from the pit in the middle.


F? Half orc Monk 3
Tarren the Dungeon Master wrote:
Lil' Jakie wrote:

Perception: (1d20+9=10)

And I am assuming I can't act first.

Anyone can act first. NPC Gunnom acted last and ended up in the pool.

I was just waiting to fall into the pool from my failed ck last time, but if you want to be like that :b

Gunnom looks for the slithering beast.

1d20+7=9 perception ck, and does Gunnom take any fire damage


F? Half orc Monk 3

f8 f9 g10, then what would I have to do to move onto the plank? well I'll give you an acrobatics ck and then the usual perc ck.
1d20+7=8, 1d20+8=25

well the acrobatics ck didn't go so good, but I'm really alert and perceptual!

Gunnom moves with the intention of crossing the plank. "Look fun!" she says as she nears it to no one in particular.


F? Half orc Monk 3

perc ck:1d20+7=27 not bad for a first roll!


F? Half orc Monk 3

c5, c6, c7, d7 and drawing kama(s), diagonal still cost 2 for the second right? (not that I took 2) Then I'm fighting defensively

Gunnom moves farther into the arena, drawing 2 kama in the process, she looks around as shrewdly as she can muster, which is to say soporifically, and chortles "Where be studmuffins? Me like."

Edit: stupid website! behave!!


Voila!
I had to add the MS. as you can't use someone's Avatar name, unless of course...she's married