Belimarius

Mrs. Allswell's page

2 posts. Alias of Picciui.


About Mrs. Allswell

Could possibly be built as a witch (deception) with a nasty cat familiar

F Human unchained rogue
Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 17, touch 14, flat-footed 13
hp 10 (1d8+2)
Fort +2, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee rapier +4 1d6+4/18-20
Ranged shortbow +4 1d6/x3
Special Attacks sneak attack 1d6
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Statistics
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Str 7, Dex 18, Con 14, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -2; CMD 12
Feats Defiant Luck, Inexplicable Luck
Traits Fast Talker, Ciderwright
Languages Common, Elf
SQ trapfinding, finesse training
Other Gear studded leather, 20 arrows, 24 gp

Skills:

Appraise (bs) +5 (+1 rank, +3 cc)
Climb +2 (+1 rank, +3 cc)
Bluff +7 (+1 rank, +3 cc, +1 trait)
Diplomacy +6 (+1 rank, +3 cc)
Disable Device +8 (+1 rank, +3 cc)
Disguise +6 (+1 rank, +3 cc)
Intimidate +6 (+1 rank, +3 cc)
Knowledge (local) +5 (+1 rank, +3 cc)
Perception +5 (+1 rank, +3 cc)
Profession (brewer) +3 (+2 trait)
Sense Motive +5 (+1 rank, +3 cc)
Sleight of Hand (bs) +8 (+1 rank, +3 cc)
Stealth +8 (+1 rank, +3 cc)

Special Abilities:

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Feats:
Defiant Luck
You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Prerequisite: Human.
Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.
Special: If you are using the optional hero point system, you can also spend 1 hero point when a critical hit is confirmed against you to have the opponent reroll the critical hit confirmation roll.

Inexplicable Luck
Others are often dumfounded by your luck.
Prerequisites: Defiant Luck, human.
Benefit: Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the roll is made, but if you do, this bonus is reduced to +4.

Background:

Mrs. Purity Allswell has lived in Wicken for seventy years, and prides herself on her impeccable reputation. Her reputation prevents her from ever being accused of wrongdoing - and so she is never suspected of pick-pocketing or dishonesty when she engages in such things. On the rare case that someone does catch her, she always manages to attribute it to forgetfulness or some other excuse, and it's soon forgotten.

However, reputation is not earned for free, and she relies on her activities with the community. To bolster her reputation once again, she decided to become a disciple of Father Gromwell. And, though old habits die hard, she is considering giving up her old ways and taking up the black robes of Mother Grace...