| Mr_Shed |
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So I tend to view the Kingmaker AP as more of a story of a kingdom than of any specific people in that kingdom, and because of that there are always more stories to tell. So what I'm thinking of doing is introducing elements of a living style campaign into Kingmaker as outlined below:
- Players can take turns being GM with me, the normal GM, rotating in as a player.
- Players will create/find and run a one-short or short (8-10 hours play time max) adventure.
- Before they can run, players will need to either pitch me the adventure hook (so I can decide if it'd be appropriate) or pick a from a list of hooks that I've come up with.
- After the adventure is done, I'll decide whether or not the results of it will be integrated into the campaign's canon.
- The adventures will need to be relatively mundane type affairs. Semi-obviously, if it were really important the main PCs would probably handle it, not some nobodies.
Thoughts? Anybody have any experience with this type of thing?