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So, has anyone tried building a Warmage/Necromacer-esque Arcanist? I've been toying with a few ideas between game sessions, and this was one of the more interesting ones, so, does anyone have any thoughts on how I might build something akin to this? 10th level would be the goal for this build.


So, I'm not sure if I'm understanding this correctly, (maybe just dumb). I did a little digging but I couldn't find anything asking this specific question or giving very much information in the regard.

"If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline." So, does this mean that if you have a 9th level Arcanist w/ 1st level Sorcerer you'd effectively be a 10th level sorcerer or even 20th level in addition to your abilities from being an Arcanist? (if you were to reach that point)?


So, my last character in one of our running evil campaigns was killed saving his lover, who has now taken residence with some Necromancers, wishes only to bring her lover back from the grave, and also make an undead army or bodyguards. Very thematical stuff. I will be playing her now.

Would a Gravewalker/Hex Channler witch make a viable Necromancer? Human, 10th level. Is it possible to work towards Lichdom with this build?


We'll be doing a pirate campaign, and I'm going to be a Plauge Bringer Alchemist (Ratfolk Archtype), who will be the groups poison and beer crafter, my focus for combat will be poison and bombs, and alchemical archery.

8th level
5 feats (Houserule everyone gets a bonus at 1st to be on par with Humans)
33,000 gp budget
13,11,13,16,17,18 are rolled stats w/o race adjustment, to be placed still.

All thoughts, ideas, concerns and critiques are greatly appreciated, along with any and all help.

Sincerely, Mr. Pyro.

Edit* All books and 3PP are open, Homebrew at GM'S discretion.