Marcos Farabellus

Mr. Mayhem's page

41 posts. Alias of GreySector (RPG Superstar 2013 Top 8).


Full Name

Mayhem, "Criminal 46257"

Race

| HP: 11/11 | SP 9/9 | RP: 4/4 | EAC: 14 | KAC 15 | F: +4, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +0

Classes/Levels

Conditions: shaken

Gender

CG Male Tempered Pilgrim Soldier (Bombard) 1

Languages

Common, Azlanti, Castrovellian, Goblin

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Mr. Mayhem

Character sheet

FEATS
Skill Synergy (Bluff, Disguise)

RACIAL FEATURES:
Change Form As a standard action, an astrazoan can physically alter their form to look like any Medium creature, as long as they have seen a similar creature before. They can attempt to either mimic a specific creature or look like a general creature of the chosen type. The astrazoan gains a +10 bonus to Disguise checks to appear as a creature of the type and subtype of the new form. The DC of the astrazoan’s Disguise check is not modified as a result of altering major features or if they disguise themself as an aberration or a humanoid (though the DC is still modified if the astrazoan attempts to disguise themself as a different creature type). The astrazoan can remain in an alternate form indefinitely (or until they take another form).

Compression An astrazoan can move through an area as small as one-quarter their space without squeezing or one-eighth their space when squeezing.

Darkvision Astrazoans can see up to 60 feet in the dark.

Many Forms For effects targeting creatures by type, astrazoans count as both aberrations and humanoids.

Rapid Revival Once per day, when an astrazoan takes a 10-minute rest to regain Stamina Points, they can additionally recover Hit Points as though they had taken a full night’s rest.

THEME ABILITIES

Theme Knowledge:
You have read and studied much in your eagerness to learn about and experience new cultures, and you often know about them before you encounter them. Reduce the DC of Culture checks to recall knowledge about a culture’s customs and related topics by 5. In addition, whenever you take a rank in Culture, you learn to speak and read two new languages instead of one.

CLASS FEATURES

Grenade Expert (Ex):
You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

SKILLS
Acrobatics +7, Bluff +8, Culture +4, Disguise +8

EQUIPMENT
shout rifle, second skin, personal comm unit, tool kits (disguise, engineering, trapsmith), industrial backpack, reconfigurable clothing (environmental cold climate, environmental extreme gravity, environmental heat climate, environmental radiation, environmental zero gravity), standard battery (20 charges), mark 1 shock grenade (bombard)

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