Hello! This is my first build share on this forum so please be kind! I wanted to share my magus build for Pathfinder 1E that attempts to follow what the archetype might take for feats as well as some minor optimization picks. This build is half crafter and half mage fighter. Please let me know what you think about this character plan!
Keep in mind that this build is intended to expand upon the Jistkan Artificers inventive nature as well as pulling in some of the typical magus tricks. Also, DM approved the extra arcana feat at level one for the familiar because it made sense for my characters backstory. I plan on enchanting my golem arm with agile for dex to damage as well as buying an intensify metamagic rod ASAP.
Custom Point Buy @ Level 1
STR: 10
Dex: 17
Con: 15
Int: 15+2 (Human)
Wis: 8
Cha: 7
Planned Feats:
Improved Unarmed Strike @ 1st
Extra Arcana Familiar (Valet Ioun Wyrd)@ 1st
Weapon Finesse @ 1st
Craft Wonderous Item @3rd / Empowered Arm @ 3rd (Arcana)
Extra Arcana Shield Arm @5th / Craft Magical Weapons and Armor @5th
Sharpened Arm @ 6th
Combat Reflexes @ 7th
Step Up @9th / Spell Blending @ 9th
Extra Arcane Pool / Following Step @ 11th
Disruptive Arcana @ 12th
Critical Focus @ 13th
Spell Blending@ 15th / Craft Construct @15th
Traits:
Magical Lineage (Shocking Grasp)
Two World Magic (Touch of Fatigue)
Alternate Racial Trait (Innovative)