Guildmaster Boule

Mr. Johnson's page

105 posts. Alias of Ubermench.


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Grace Guns wrote:


I'm feeling stupid again because I keep forgetting the combat rules. From what I understand she gets 2 shots per action phase for firing a semi-auto, she's only firing a single gun so no split pool but the second shot is -1 for recoil. I also lost track of whether it was the second action phase or third (you say both in your post).

-1 for recoil on second shot.

You get both, second and third pass. 1st shot suprise round. 2nd shot was first INIT pass.


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sorry for not posting for a while.
Initiative:
Neonspider=15
Cutter Capt.=15
Ronin=14
Grace=14
Ancients=14
Cutter crew=13
Thomas=8

Thomas and Ronin did you make your resistance rolls for being hit by the SMG spray? (-5 to defence because it was a full-auto shot)

Ronin's second shot misses

Grace needs to post her second for second INIT pass.

The biker thrown over his handle bars by neonspiders 'jinx' painfully gets to his feet a pistol and fires in graces direction but misses.

the other two bikers screech to a stop and unload the SMGs into the cutter crew pulling the Med-capsule back towards the ship. One of the crew goes down under the onslaught but the other survives by ducking down behind the med-capsule which starts emitting an alarm as bullets strike it.

A gout of green flame flashes out of the cutters hold lighting up the dock.

Anyone with a third INIT pass post your actions.


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Thomas fades from most peoples view.

Neonspider is up.


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Initiative:
Neonspider=15
Cutter Capt.=15
Ronin=14
Grace=14
Ancients=14
Cutter crew=13
Thomas=8

Graces second shots fly wide or harmlessly impact on the bikers armor.

the two mounted bikers fire a burst at Ronin, Thomas and the two crewmen as they drive by, but don't fire at the captain. Both Thomas and Ronin take one hit (-5 to defensive pools because of full auto). One of the crewmen is also hit but dosn't fall.

The two crewman pull out hand guns (Ares Predator 2's) point them at Thomas and Ronin and start to pull the med-capsule back towards the cutter.

Thomas is up.


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Initiative:
Neonspider=15
Cutter Capt.=15
Ronin=14
Grace=14
Ancients=14
Cutter crew=8
Thomas=waiting for INIT

NeonSpider: You and your sprite glitch one of the oncoming bike locking it's front break launching the biker over the handlebars.

Ronin: You hit the your target forcing himn to lay down his bike to take cover.

The cutter Capt. starts yelling orders, stops mid-sentance turns points at Ronin and Thomas and in a monotone voice orders the near by crewmen to kill them.

Updated map

Grace is up.


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The impact of Grace's shot knocks the Ancient off his bike sending her and the bike skidding in different directions.

Neonspider finds some cover with a vantage point overlooking the meet.

All hell breaks loose on the pier at the sound of gunfire, the crew helping load the body stop what they are doing and draw weapons. The captain starts shouting orders as an aqua-green energy flows around his body.
An explosion also rocks the interior of the cutter as animate flame swirls around the hatch.

Neonspider:

Spoiler:
If you are assisting the sprite it would be a complex action. If you are just giving the sprite a comand it is a free action.

Initiative:
Neonspider=15
Cutter Capt.=15
Ronin=14
Grace=14
Ancients=14
Cutter crew=13
Thomas=waiting for INIT

Neonspider is up.


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NeonSpider wrote:

Per+int,5/3/1/6/3/4/6

Sorry if I have missed this but where are the diff people? are we all in the van or more spread out?

sorry I thought I already posted the map.

Map of the peir and everyones postion.

Neonspider and Grace hear the sounds of motorcycle engines approaching. A few moments' latter 4 ancients, 2 from the west and 2 from the east ride into the meeting with guns blazing.

Neonspider and Grace Guns can take a free action before combat starts.

Everybody give me an INIT roll.


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Bump, some character interaction is needed before we can continue.


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Thomas:

Spoiler:
You manage to catch sight of the thing that you’ve been seeing in the corner of your eye. You as sense a water spirit flowing around the pier. The spirit slithers past you and up the gang plank and into the cutter.

Grace:

Spoiler:
You hear the sound of bikes (4) approaching from both side of the pier.


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Thomas make a assensing+Intuition test
Grace and Neonspider make a perception+intution test.


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Thomas Chance wrote:
Assensing: 1, 4, 6, 3, 4, 3, 4, 2 1 hit

Thomas:

Spoiler:
You thought you saw somthing out of the corner of your eye but when you look nothing is there.

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The ships mate looks looks over Ronin, Thomas and Tweeker with half open eyes for about half a minute before turning turning to his crew on deck and shouts out orders in Javanese. Looking back at Thomas and Ronin says "Codes check out, we bring out package".
A minute latter two men wheel out a large sealed gurney pushing it over to Tweekers med-waggon. The form on the gurney is covered with blue-green pustuales and it's transparent flesh is turning to ooze and melting off it's body. "You no crack case and you be ok, crack case everyone die".

Thomas make a assensing+Intuition test
Grace and Neonspider make a perception test


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The team pulls up to the pier and finds their hiding positions.

At the appointed time you send the coded signal and get the correct response. A few minutes later you hear the faint sounds of engines and the sound of a boat traveling through the water. The jet-black cutter pulls up to the pier and two of the crew lowers a gangplank. A short Javanese man looks over the surrounding area before walking over to Thomas and Ronin, “you no look like Evo, van no match Evo are you Evo”?

Thomas or Ronin your response.


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NeonSpider wrote:
Cool man, sorry for the lack of posts on my end

It's ok.


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I put up a notice looking for a couple of new players to fill out the team. If anyone is intresred I will add them in after the pier pick-up.


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NeonSpider wrote:

Oh sorry guys I was waiting on other folks to post. If its ok I will get up what I did with thouse 4 hours later tonight. I lost my word files to all my games so I dont recall what I had planned to post. I have been online alot but not had access to my books.

If ya need to NPC me before hand please do so, it is my fault for holding yall up sorry

Edit: A few things I dont want to hold ya up any more
** spoiler omitted **

Tweeker dosn't want his van painted.

You can get some uniforms but you are limited on types. The Evo team you ambushed were wearing armored suits though.

Yes you do have time to compile a machine spirit (max level 4).

The Mr. Johnson gave you the picjup codes when you took the job.


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Finished waiting for Neonspider, I will npc him until he pipes in.

The team pulls up to the pier and finds their hiding positions.

At the appointed time you send the coded signal and get the correct response. A few minutes later you hear the faint sounds of engines and the sound of a boat traveling through the water. The jet-black cutter pulls up to the pier and two of the crew lowers a gangplank. A short Javanese man looks over the surrounding area before walking over to Thomas and Ronin, “you no look like Evo, van no match Evo are you Evo”?


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NeonSpider wrote:
Ok guys I am gonna be honest I am really lost on whats going on here. Can I get a rundown on just whats going on?

After getting the job and stopping the van, you haul it to Crisno's shop to fix/examine it.

The van turned out to be a mobile ICU in disguise with a S.I. (satisfactory intelligence, a high-level semi autonomous skill-soft) running it.

The Ancients were going to send a plant on the mission to betray Mr. Johnson and take the delivery for themselves but Ronin’s contact stole the meeting info and gave it to Ronin, this is how Ronin got into the mission. The Ancients still want the package and began to harass and threaten Ronin’s contact to get it.
After a brief meet with the Ancients the team was told to deliver the ‘weapon’ to them or suffer reprisals.

The team called a few of their contacts and found out that Evo Inc. is going to deliver the ‘weapon’ to the Three Tigers triad, an enemy of both the Ancients and the Yakuza.
The Yakuza offered to buy the ‘weapon’ from the team just to keep it out of the hands of the Three Tigers.

Grace contracted a street doc w/ambulance to replace the Evo pick-up van.

The team is now setting up at the pier and waiting for the delivery ship to arrive.

You have about four hours back-time to prep programs and check for info or whatever, also tell me where you are going to on the pier map.


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Thomas Chance wrote:

Thomas stands near the van, ready to convince the sellers that he is from the corperation.

Did we get a definite on what corp they were working for?

The codes Mr. Johnson gave you say that you are the pickup team from Evo inc.


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Grace Guns wrote:
Grace searches the boat storage racks for a place where she can conceal herself while getting a clean line of fine at the dock.

Do you want a sniper postion or one where you can move quickly if you need to?


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Map of Peir 13-b

You arrive 45 minutes before the cutter, giving you time to scout out the area and position yourselves. The cutter is on the map only because that is where it will dock when it arrives.


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Make your plans for the pick-up, I will post a map soon.


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Thomas Chance:

Spoiler:
The Yakuza and the Mafia would never use bio-weapons; they want their victims and everybody around them to know who is attacking them. The meta-human gangs like the Ancients and Mama Grobi's boys would be violently opposed to anyone using bio-weapons. The Triads, Humanis and Alamos 20k would use bio-weapons without hesitation.

Lone Star is 'required' to turn any materials that can endanger the public health over to UCAS homeland security but rumors say that Lone Star would probably keep it for themselves if the UCAS Feds don't know about it. Lone Star does have a haz-mat unit for dealing with toxic materials.


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Bump, Thomas or neon Spider any input?


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Grace Guns wrote:

Mr Johnson

** spoiler omitted **

Grace Guns:

Spoiler:
What kind of inferction, never mind if you knew you would have told me.

I don't have anything too importainmt going on right now so count me in, my fee is 1,00Y per day in advance no refunds. I've got my own equipment, cover any potential damages and I'll bring it along.


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Ronin:

Spoiler:
Tiger Tanaka - "Sorry kanji all I heard from the bosses was the Three Tigers have a shipment coming in, we thought it was a batch of the new 2xs5 BTLs they're pushing on the streets. Are you sure they're bringing in bioweapons? If they are the Bosses would make an offer for them just to keep it out the Three Tigers hands. Keep me in the loop Bro."

Grace Guns:

Spoiler:
You get a call from an unlisted number - "Is this Grace Guns, it is good, my name is tinker Jarillmo told me to call you, he said you have a discrete medical issue you need some help with" Tell me what it is and if it peaks my interest we can arrange some terms for service".


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Neon Spider: You easily crack the comm link and can let everybody listen in. Everyone who can speak elvish read the spoilers for ronin.
Spider if you have a translator program you can translate it in english for everyone.

You also trace the call back to its source and get the PAN number, you can now easily track it or hack it.


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Ronin:

Spoiler:
“Relax chummer remember the old saying don't kill the messenger, but then again he is just a poser thinking he can earn a place will the Ancients by doing our scut work, so go ahead.
You stole from me something important, the Mr. Johnson that hired you thinking he hired me, is bringing in a weapon for the Three Tigers to attack the Ancients, we had a plan to take the weapon for ourselves and turn it on the Three Tigers but then you stepped in and blew our plans. We want that weapon, give it to us and we can call it even refuse and we take it from your corpses, we will also test it out in that guttersnipe of yours afterwards“.
Meet is in the sound garden at 3am with weapon or you know what will happen“.

Neon Spider:

Spoiler:
make a hacking or decrypt roll if you want to link in every one to the call. If you want to trace the call roll for a tracking test.


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The Ancient looks you over with contempt in his eyes, glances around at the crowd then slowly raise his hands so you can see that they are empty.
He then speaks in Sperethiel.

Spoiler:
Celebrin I have just made contact with the primary....as you wish. I have somebody on the line that wishes to speak to you.
and hands you the ear piece to his comm link.


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NeonSpider wrote:
A bit lost here is spider involved in the brawl or is this just the other guys way of making a misdirection type attack?

I think they want you to zap the cameras if a fight breaks out.


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Grace Guns = 15
Ronin = 12
Ancient = 11
Thomas Chance = 8

The street is crowded and the Stuffer shack also seems to busy. Mouse gets off the bus and runs to the corner of the shack. The Ancient gets off last and stands near the bus stop keeping his attention focused mainly on Mouse but also talking on his comm to someone.

What do plan to do.


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Thomas Chance wrote:

Thomas loiters outside the Stuffer Shack, trying to look inconspicuous.

Initiative: 4, 3, 4, 4, 5, 2, 1 7+1 hit= 8

Also, what do the red and blue dots stand for?

That should have been listed with the map, sorry. The red dot is Mouse the blue dot is the Ancient.


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Bus stop map link.

Place your selves and roll initiative.

Let me know how you intend for this to go down.


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Neon spider:

Spoiler:
there's more to know that the Doc won't be able to tell you.


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Unless there are any other stuff you want to do we'll skip ahead to the bus stop where Mouse is.
Who is going along and how do you intend to handle the situation?


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Neon Spider: Who's prints/DNA?

Spoiler:
The main things you could be doing are 1) try to crack or fool the SI med system in the van 2) Gather info on conections between Evo and Three Tigers 4) find an ambulance to jack


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Grace Guns wrote:

Mr. Johnson

** spoiler omitted **

Grace Guns:

Spoiler:
What kind of help, are you looking to upgrade again?
The only Doc I know that doesn’t file paperwork is a guy named Tweeker. He runs a "free clinic" for BLT addicts in Puyallup; He lost his license a few years ago for performing unethical medical treatments. Lone Star looks the other way because he helps us out very once in a while and the clinic is the only help the SINless get. I'll send you his link, just tell him it one he owes me and that'll get his attention.


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You have about 3hrs max before the cutter shows.

Neon Spider:

Spoiler:
let me know what you want to do.

Ronin:

Spoiler:
Mouse calls and tells you she's taking the metro bus to the garage but one of the Ancients is following her.

Grace Guns:

Spoiler:
as Jarillmo "Hey Grace long time no here, what can Lone Stars finest do for you to day, squash a ticket , info on some thug or are you finaly gonna pay up on the bet we had on the cyberball game"?


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Ronin:

Spoiler:
with your edict (street) and being an elf you would know of a few places that some of the Ancients frequent. There is House of Blue Leaves a sim sense parlor, Loc Loaded a Scottish pub and Jackal’s Lantern a dive fought over by the Ancients and the Halloweeners, currently controlled by the Ancients.

Thomas Chance:

Spoiler:
Mama Grobi, Twiggy's mom runs a homeless shelter in the barrens she would have no problem takeing in a another stray for a few days.


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After a harrowing hour of playing hide and please don't find me with Lone Star you get the van tucked away in Crisno's shop and then Crisno and his buddy Happy start working on the van’s front end.

Neon Spider:

Spoiler:
Your search bot finally managed turned up information about the cutter that is bringing in the package. The Makiko has been flagged by the FBI as a known smuggler working for the Three Tigers triad. Three Tigers are a new gang that managed to carve a small territory from the ancients and the mafia. They are known to be very violent and reckless with collateral damage they cause. Six months before they blew up a restaurant during the dinner rush because the owner informed on them.

Ronin:

Spoiler:
On your way to the shop you listen to a frantic message from mouse. You can barely understand her through her tears. Averal and his boys from the ancients were here they roughed me up I had to tell them they threatened to kill me I’m sorry I’m sorry but I had to tell them about the meeting they were gonna hurt me there looking for you I was scared forgive me please Averal said he just wants to talk he’s gonna kill you and its my fault please forgive me I don’t want you to die Averal gave me his link for you don’t call run away forget about me I don’t want you to die… After that it just a few minutes of her crying before her message times out.

Grace Guns:

Spoiler:
Grace you remember swapping stories over drinks with Detective Jarillmo (your contact.) one night, She mentioned a case involving some bad BTL chips she worked on once where she had to use an DocWagon med tech with a PhD to help unravel the users brains.

Thomas Chance:

Spoiler:
a spoiler just for you so you don't feel left out

Background information for all: Evo is a Japanese company based out of Vladivostok Russia, they specialize in bio-engineering. Formally known as Yamatetsu Corp. they changed their name after the outbreak of VIATS IV and the crash of ‘64. Rumors in the shadows say that the outbreak started in the Yamatetsu facilities in Denver and they waited on providing the anti-viral cure until near world wide panic started so they could maximize their profits and become a triple a megacorp and take a seat on the corporate council. A third of all bioware and nanotech comes from Evo’s labs in Russia.
Russia has fallen back behind an iron curtain and a digital one as well, met human rights groups have frequently smuggled out trids of met humans treated as slave labor and a few cases of metahumans used as lab rats.


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Neon Spider:

Spoiler:
You feel techs trying to regain control of the camera and trafic lights for the street. They can't see what's happening but you know a squad car is probaly on the way.


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NeonSpider wrote:

spiders rolls 5/3/4/1/2/4/1/3

"We should book blown run or not, we have bodys and a trashed vee here in the street i can only buy us a little time some one will see this very, very soon"

You try bluffing your way in to the medical system but the SI blocks your way. "Unauthorized user, access denied, any further attempts will result in possible user damage, please input access code now".


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Memory's not of your own flash through your mind and then settles on one.
You're sitting in a well appointed office you recognized both Jenkins and Maloof as you have worked with them before but the orc called Boris you've never seen before. Behind a large oak desk sat Mr. Tanawaka your controller and standing next to him and the focus of everyone’s attention was Gregor Ivanovich an elf that spoke with a heavy Russian accent. “The company is having a special delivery shipped in and you are tasked to receive and deliver it to us. The product will be delivered to the Redmond docks pier 51p and you will be there to receive it, but be warned the product spoils easily so we are providing you with a special rig for transport. It is essential that the product is placed in the containment pod as soon as you take possession of it. Boris will go with you to insure the products stability“.
Time flashes forward you are walking down a hallway leading to a large garage having a terse conversation with Mr. Tanawaka. “This reeks your sending me out with a new a new crew member and a new rig to pick up some mystery pick up, tell me what the frack are we really doing“.
“Mr. Hoover, you will speak to me with respect“! Tanawaka snaps back.
You bow at the waist “I apologize for my out burst Mr. Tanawaka but you must understand my concerns you have been out their yourself once“.
Tanawaka pauses for a moment before he continues walking. In a hushed voice he replies “I don’t know much but it’s for the genetics department, something illegal to transport across national boundaries. If it got into the wrong hands it could be very dangerous to a great many people“.
An explosion throws the van out of control and a stabbing pain stabs at your mind a fain mental image of a spider made of red neon biting at your systems cortex. As you begin to loose conscious you hear Boris scream at the other “Get out side we must protect the pod at all costs”.

Thomas Chance wrote:

"Well, lets get started then." Thomas leans in towards the unconscious man and says "What reasons are there for a fully equiped ambulance for your mission?"

Casting Mind Probe, Spellcasting: 5, 6, 5, 1, 4, 2, 4 3 hits versus his Willpower. Drain: 4, 3, 5, 5, 3, 3, 2, 2 2 hits, 2 boxes of Stun damage.


All All All

The only equipment the guards carried are standard comlinks and an Uzi 3.
The rigger is banged up badly but not in danger of kicking the bucket soon.


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NeonSpider wrote:
Is it possable for me to hunt up a replacement, rentals and the like? Must be a few place to print logos and the like on demand and such. We could prob find something like this .....can we go fast shadow hunting if we cant?...we made some mistakes..ok a lot of em but it happens righht chummers :}

Please roll an hacking + deception roll to find out what the medical program knows.

Chance: do you want to cast your spell now or wait until after you move the van?


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Grace Guns wrote:

Grace checks the vitals on all the marks. Then assuming they are all dead kicks the human who shot her in the head.

All are dead except for the rigger who is unconscious.


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Playing for Neon Spider
Chummers the rig has a hi-level encrypted S.I. running the medical systems. I'm tiring to make friends with it now but its being a bit shy. If I'm not careful it could crash and we would lose any data it has.


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Next combat should go smother now that I'm more familiar with it.
I will run the combat like before, I'll have you post your actions and after everybody (or most of you) post your actions I will detail the results for the round.

To make things go smoother I will post the opponents roll and when you roll to resist damage, roll both the reaction roll to avoid being hit and the body + armor to reduce damage.

Any suggestion you have would be helpful also.


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Grace and Ronin make the Orc do the Thompson dance before he collapses in a pile of ruined flesh and broken metal.

The quite is almost deafening after the gunfight, only the faint sounds of the city along with the dripping auto fluids leaking from the ruined van are heard.
The silence is broken by an urgent call from Neon Spider, "Chummers I think we have a problem".


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Grace Guns wrote:

So... I'm a little mixed up now. We're all good on damage and Grace gets to put more holes in things? I'm assuming 1 die less for wounds and 1 less on the second shot for recoil.

Just in case or for the next shot.
First Shot (5, 1, 4, 3, 6, 1, 1, 1, 2, 1, 4, 2) <- 2 hits :|

Second Shot (5, 5, 4, 1, 1, 5, 1, 1, 4, 6, 2) <- 4 hits

Yes, sorry for the confusion.


Shadow Lodge 4/5 **** Venture-Captain, Ohio—Columbus

1 person marked this as a favorite.

Introducing Con-Current 2021

We welcome gamers of all types to join us (virtually, of course) for three days of “Bee”ing yourself while we play Pathfinder and Starfinder together. We may not be able to gather in person this summer, that only means there will be no lines for food, the bathroom is always clean and well-stocked, and the “hotel” room is close by. We still have plenty of gaming and socializing opportunities.

There will be no cost to attend but we encourage you to donate to our sponsor charities for 2021, Jasper's Game Day and Planned Parenthood. We have three fun-filled days planned for you of games, author tables, charity events, and daily/nightly activities. Several events will request donations to participate — we appreciate your support of our partner charities. For current information, visit our website: https://con-current.org/ or email us at ConCurrent2021@con-current.org

Important Dates
Now: The Warhorn and Discord server open for registration
Now: The GM registration form opens for GMs to register
April 1: The Warhorn opens for GMs to begin selecting their games
April 15: Player signups begin for all!
June 4: Player signups close; walk-up spots will be available during the event
June 11-13: ConCurrent 2021!

Shadow Lodge

4 people marked this as a favorite.

Considering putting in a order for these with my FLGS.

Do we know if the set will be similar to the Pathfinder battles? Eg: 3 minis per booster, 8 boosters per brick, 4 bricks per case giving a total of 96 minis per case, with a very high probability of getting at least one of each of the 32 different figure?

Shadow Lodge

1 person marked this as a favorite.

I went to purchase the new PF2 Gamemastery Guide PDF yesterday and noticed that at some point I lost the ability to put items in my shopping cart.

Please help, I want to give you $$$. :)

Behavior: When I tap the “Add to Cart” or “ Add PDF” button/text for an item, it returns a message of “Your request produced an error” in the location where the link/button was. This happens with any product I have attempted to put in my cart.

Shadow Lodge

I don’t see a list anywhere for which Skill is required to Recall Knowledge for specific creatures.

If the PCs encounter a Ghoul, is that Religion or Occultism? What constitutes a “creature of Occult significance” anyway? What about Dragons? Humanoids? Otyughs? The creature types used to be listed with the Knowledge skill description, but I can’t find any sort of similar list for the Playtest.

What am I missing?

Shadow Lodge

I ran and reported PFS Scenario #8-4 for event code 64811 for tonight with me as GM, but my GM table credit did not increase. Could someone have a poke at it when they get time?

Much thanks.

Shadow Lodge 4/5 **** Venture-Captain, Ohio—Columbus

In the spirit of trying to run as written for PFS, I have a plot question on this one.

What are the consequences if the PCs don't spend the time running around the island to disable the Orrey? Given the likely party composition, none of them may feel motivated to free the villagers because it's "the right thing to do," so I was to be prepared with the potential consequences.

As far as I can tell the only consequence is that the villagers stay under mind control. No change to gp or pp earned.

What happens at the end fight then? I feel like the Big Bad would force not only PCs who fail the save but also any available villager to finish digging through the last wall as quickly as possible, then send villagers and skum in waves to fight the PCs similar to what would happen for interfering at the exterior excavation site. This could get lethal pretty fast with the Big Bad, a level 8 sorcerer and waves of murderous villagers and skum.

Advice appreciated...

Shadow Lodge

Could someone have a look at what is holding up order # 3996185?

It's been a bit over a month now that it has been "pending." Is the order being held up by the currently out of stock Grand Lodge Pin? If that is the issue, is it possible to push the pin into a separate order so that the modules and other things can be shipped now? I am scheduled to run one of the modules next month and am getting worried that they won't be here in time.

Thanks

Shadow Lodge

I've been GMing for a while, but have only ever done PFS which has some specific and very open rules around purchasing/upgrading equipment. I'm planning to run a module in the near future as a home game / "campaign mode" game. However, I am unsure what modules assume about PC equipment access.

I'm looking for some common guidelines on how purchases are usually handled, with the goals of 1) Being realistic on what might be available in a rural area, 2) Not ending up with PCs who posess significantly more equipment than the module assumes, and 3) Not unnecessarily hampering players characters.

It seems clear that pretty much any mundane gear is available.

According to the stat block for the town, there is an x% chance of any requested wondrous item being available for purchase in a given week. How does this work out in practice for the "must-have" items like belts and headbands? Do PCs just not have the opportunity to purchase them?

How do you typically handle requests for specific items? My thought was to roll the availability to see if it happens to be onhand somewhere, or else to have one of the shopkeepers offer make it to order (available in X days), assuming the item is of a level the shopkeeper could craft. Under this scheme, many high level items will not be available at all because of the required caster levels.

Dragon's Demand spoiler:

Spoiler:

Normally, I might expect that PCs would just travel to the nearest city to get the item they want, but that would be contrary to the plot.

All the action takes place in and around the Small Town of Belhaim and there is really only one opportunity to leave the town to purchase equipment elsewhere. And that opportunity doesn't happen until about 2/3 of the way through the module.

Current casters in the town are an Alchemist(5), a Cleric(4), and IIRC, a Druid(3).

Also a related question: I assume that all XP and gold rewards listed in the module are the party total, not the awards for each PC, right?