Mr.Goblin's page

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I have never understood why commoners and other npc classes like warrior are almost always 1st level. It is really bugging me right now cause I am playing in a King Maker Game and I am running into this nonsense all the time.

We are using "ultimate rulership" (Which is a fantastic supplement) and I am reading the recruitment edict that talks about percentages of your population that you can recruit into the military based on your kingdoms policy on war. But they also talk about numbers of elite troops vs normal troops. Elites are apparently 2nd to third level characters?! While normal is first level?!

This makes no sense to me because I see a thirty year old man and I assume he has seen some stuff he has been through a couple of jobs probably set in on a career a few years back. All in all he has experience. It is not Adventuring experience but that is why he levels up in the worst class in the game.

In my games as gm I always assume the average humanoid you run into is third level. If he or she is particularly old or young I give or take two to three levels. But it gets annoying as I see this concept of everyone but PCs and bad guys are all first level losers. Who couldn't even wipe their own arse if they took ten on the roll.

Am I alone here or do some of you guys wish we could presume a little more depth in the foreground here?


Does anybody have any thoughts on how to design a faction like in the faction guide in a balanced way. I am playing the King Maker adventure path and we wanted to create a adventures guild and wanted to make a faction similar to those seen in the faction guide. I was wondering if anyone had advice on how to go about doing that.