Aredil Sultur

Mr. Erdemon's page

17 posts. Alias of Jrcmarine (RPG Superstar 2014 Top 16).


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Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Mr. Erdemon also will be changing gear. I will update sheet this evening.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

I will accompany the group. I have heard many things about the livery and I am interested in verifying the truth of these... stories. Of course, I still owe you a debt, Rexus, despite your "forgiveness".


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

An archivist and the Silver Ravens, indeed. My interest is piqued. Opression is never good for business and I fear if something isn't done it will only get worse.
Knowledge (local): 1d20 + 7 ⇒ (11) + 7 = 18


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

My assistance is always available... For a price. There is great risk involved with defying Thrunites and this new mayor seems particularly vengeful. I ask not out of greed. I merely wish to not be taken advantage of. Perhaps a further description of what you require is in order.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Knowledge (local): 1d20 + 7 ⇒ (14) + 7 = 21

Recognizing the face of the man in front of them, Mr. Erdemon moves toward the back of the group.

Michaelane:
Only apply the following if it doesn't screw the adventure. He hoped Rexus did not remember him from the botched attempt to cover up his mess from years ago. It was their first job and their failed attempt to clean up his mess led to an even greater scandal. Rexus seemed to have forgiven them at the time, but one could never be sure. Glancing at Alessia, he breathed a sigh of relief. From her expression, it was obvious she had forgotten the man's face.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

"Brothers Beorn, Yorrick and Ed- it seems Sister Alessia is keen on making a mess. When she gets that twinkle in her eye there is no stopping her. Be prepared...." Looking at Alessia with a not so stern expression, Mr. Erdemon motions her forward. "Well? Go on. I'm sure this won't be the messiest thing you've done."


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Agreed, Brother Beorn. Turning to the others he continues. You may call me Mr. Erdemon. I have had the pleasure of working with Sister Alessia before so she is familiar with my particular skillset. If we are going to be working together it would be prudent to be know each other's.... Talents. He paused to let his words sink in and searched each face for a reaction before proceeding. I solve people's problems, usually after they have caused them. As you can imagine, fixing people's problems often requires a lot of information and varied other... skills. Brother Yorrick, how about you share next.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

After following along with the group and quietly observing, Mr. Erdemon finally adds to the conversation. "My sister is correct Beorn. It may end up causing a bigger mess than the park. At the very least we owe our rescuer the courtesy of a civil audience."


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

If possible, Mr. Erdemon will sneak bck and drg his sister out of harm's way,


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Hmm. I posted this morning but it seems to have disappeared.

"This mess is beyond my skill. Let's get out of here. If we get separated, you know where to meet." Mr. Erdemon then tries to move through the crowd, staying close to Alessia. If one of the guards appears, he attempts to blend into the crowd.
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

And the dice roller continues to hate me.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Hmm I didn't receive an invite to the roll20 campaign.
Nvm, I found it above.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Aethn sighed heavily. Leaning over to Alessia he murmured,"I don't know how they keep placing idiots like this in power. I'm only glad they do. People like htis new mayor keep us gainfully employed."

Scanning the crowd, Aethn wondered what the reaction of the crowd would be to this new harsh rule. Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Know (local): 1d20 + 7 ⇒ (4) + 7 = 11

Ahhh I see the evil dice roller is already conspiring against me... Sigh.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Tagging Along is my protest reason


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3
MiniGM wrote:
so i am already signed up for roll 20 on another game, but i can't figure out how to change my character name.

Fix it on the little cog in the upper right corner. (settings) scroll down and you can type in your display name.


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

Sick of the rabble congregating everywhere, Aethn moves through the crowd, often with a kerchief to his nose. "There must be someone with a job to do. There's always a mess to be cleaned up... Oh my! What the devil is that man eating?" He was always amazed at what some people called food. While his culinary palette was more refined than most, certainly more than this rabble; he had tasted most foods eaten in the city. It was important to know the habits of clientele as well as the habits of dupes and scapegoats.

Swiping his silken handkerchief under his nose in a vain attempt to ward away the unpleasant odors of the unwashed masses, he began to reflect on the proclamations that were read to the crowd. Although these new rules were ridiculous, Aethn knew they would provide many opportunities for him and Alessia to ply their trades.

Realizing his distracted thoughts were diverting him from his task, Aethn continued to "monitor" the crowd, searching for the subtle gestures, looks, and signs of someone "advertising".

Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13
Perception 1st Hour: 1d20 + 6 ⇒ (7) + 6 = 13
Perception 2nd Hour: 1d20 + 6 ⇒ (15) + 6 = 21
Perception 3rd Hour: 1d20 + 6 ⇒ (17) + 6 = 23


1 person marked this as a favorite.
Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

I will change to Chelaxian. As for gear, I added a container named "storage" and placed gear in there. That container represents a room I have rented or a hide out or storage unit. Gear contained in there is not on my person. I did buy multiple kits and then sold back the items in the kit I didn't need.

I will update everything over the next couple of days. I am in the hospital for the next couple of days as our baby is finally here!


Skills:
Bluff +6 | Disguise +6 | Know (history) +4 | Know (local) +7 | Know (planes) +8 | Know (religion) +4 | Linguistics +8 | Perception +4 | Stealth +7 | Sense Motive +4 | Sleight of Hand +4
Combat:
BAB +1; CMB +1; CMD 14 | (Melee) Bladed Scarf +1/1d6; Dagger +1/1d4 | (Ranged) Dagger +4/1d4; Lt. XBow +4/1d8
Vitals:
HP 10 | AC 13 (17/18); Touch 13; Flat 10 (14/15) | Fort +2; Ref +5; Will +0 | Initiative +3

I am tentatively placing Aethn forward as my character. I still need to work out a couple of the details and confirm with Exxor the relationship our characters may have prior to the campaign.