Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse sells her ring of resistance +3 and will switch over to a cloak of resistance +5, also the two items mentioned above for Niadroub to cast ant haul on her when they are adventuring. Keeping the cheap muleback cords, just in case. Can we enhance the items we have, like adding an ability to her buckler?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Thank you! Also I meant to include this in the last post. HAPPY HOLIDAYS EVERYONE!!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Niadroub, if Mouse buys a ring of spell knowledge (level 1) and a runestone of power (level 1), would he be willing to cast ant haul on Miss Noodle Arms Mouse whenever they are adventuring together?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I've been having a hard time deciding on something to buy. I will attempt to get that done, or wait to have more. Maybe boots of speed or soles of the silent stride.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I am perfectly happy letting you two handle the kingdom turns. I've enjoyed doing them in another game, but am too scattered currently. But I'd love reading about them and picturing our budding land.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I got them! Thanks.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Okay, if there is no use for it, then Mouse only requests the two items highlighted.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Thank you Vibenia! I had marked in light gray (closest to silver for a devote Cailynite to use) the items Mouse would be interested in. As I said before though she is well off on gear, so she should do without if anyone is interested in any of those items or need the money. I marked the the pearl of power but not for her to use, more like getting an extra enhancing spell like barkskin or something similar for the party from one of our casters.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse KNEW collecting the heads of your defeated as trophies was the right thing to do! Her adopted people had Many rituals, each boarding on obsessive craft projects. Happy memories of group pickling, shirking, and paint danced through her head. But she had been holding that feeling in since she had been told the surface people frowned on that activity. Now she swelled up, a barely contained grin on her face. "Yes, we should do this, I think."
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 Mouse stands somewhat near the Niadroub Kliip, looking at the frogmen in suspicious wonder. "they always said the surface would hold oddities beyond the caves would ever see, now I see they are correct." she holds her holy symbol absently, as she thinks about what is being said... if saying is what they are doing, and not just bringing up something caught in their throat.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Marten is Mouse's flanking buddy, she cannot stab nearly as viciously without him :) (oh and I am still here as well)
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
"We talk to Bog-Arts first, yes?" the tone Mouse uses tells the others that she hopes it is yes.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
foot is good
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
FEETING! :) oh that isn't a vote just delight in the term. Boating probably makes the most sense.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
"What are Bog-Arts?" Mouse asks as they travel toward their village. She assumes, since she has never heard of them, they were not native to the underground as are her adoptive people. Mouse will be doing this on their travels, Swift Sower +20 ft. (Ex) Increased overland travel speed to your and crop members.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Are we taking the time to purchase/distribute before dealing with the boggards?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Okay, marked in light gray (closest to silver for a devote Cailynite to use) are the items Mouse would be interested in. She is well off on gear though, so she should do without if anyone is interested in any of those items or need the money. The pearl of power is not for her to use though, more like getting an extra enhancing spell like barkskin or something similar for the party from one of our casters.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse is the smallest and will find the dark kind of comforting, unlike this realm with a burning fireball in the sky.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse would like to return and make sure the freed prisoners are safe and mended. Also she would be very against giving the sword back knowing what that would mean.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
It seems like the party is ready for more potential spider demons that multiple and tear their minds into pudding. Mouse thinks and sighs, before looking over the secret door for traps. perception: 1d20 + 26 ⇒ (7) + 26 = 33
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse looks at the secret door with a shock of interest, which is just normal for anyone getting told there is a secret door somewhere, but it quickly grows wary. "The last one did not go well for us."
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, scarecrow, 15+ crit: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
both crits! Again.
Mouse always prefers ganging up on opponents, but sometimes the perfect thrusts presents itself and one cannot ignore it. So she doesn't, and thrusts once, twice, shattering bone with ease.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (3) + 20 + 4 + 3 = 30
Mouse did the one thing you should never ever do in the middle of a very blood battle... forget to close your mouth. By the time she done spitting out the life of her enemy, the skeletons are on top of her and all she is can do is stab away. attacking light blue
both are crits!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse had the benefit of buying all her equipment at one time (being new and all). My characters that I start at level 1 are never this put together equipment wise.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (6) + 20 + 4 + 3 = 33
The little woman probably only comes to the behemoth's knees, but that just means his knees are particularly open to her holy sting. One to the left, one to the right, which seems to pierce all the way through, doing her best to bring him crashing down.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
blades above and below allow her to be flanking him, as long as Martin is next to him and threatening.
After stepping through the magic door, Mouse moves with her fluid grace to stab the waiting giant, without remorse or hesitation.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse nods in acceptance of the plan, since it is a plan, and a good one. She quickly says a soft prayer of thanks to her deity, grasping her tankard as she does, and then is ready. any buffering spells anyone wants to cast before we pop in? Mouse casts heightened awareness, which she will sacrifice for +4 to initiative when it is time to roll that.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
CLW POTION: 1d8 + 1 ⇒ (8) + 1 = 9
Mouse, while embodying her god's aspect of freedom, is still acolyte of the god of drinking. So while she only planned on drinking a couple of potions, she ended up drinking eight of them. This puts her at 100, so just 3 shy!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
cure light wounds potion: 1d8 + 1 ⇒ (5) + 1 = 6
Mouse remembers collecting various magical potions that might help with her aches and scrapes which have accumulated into a bit of a leaking problem. So she rummages, weighs the use of resources with their last battle and then drinks away.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse Sootscale, Bellflower Tiller + 1 (level 7 as one)
+1 sleight of hand and linguistics (celestial)
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
WOOHOO!!! Icy Prison for the win. Mouse looks impressed as the tricky spellcaster dies in the cold. The relief on his face though makes her come over and pray silently to her god, requesting a sliver of freedom be granted to the fallen man. Mouse is down 47hit points, does anyone have any healing available before the next room?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse looks to their wizard with an arched brow and waits.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I thought it was one round, command, but I see greater command is one round per level. Mouse doesn't know this of course, just trying to pick up her weapons.
As Mouse reached for her holy blade, dipped in the wine of Cayden Cailean himself, she felt that pressure in her head telling her 'DROP'. Thankfully this time she looked at it straight in her mind, and told it 'Go Away'. And it did.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse feels the magic commanding her slip away so she grabs her weapons, setting her crossbow down as she does so.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
will: 1d20 + 13 ⇒ (2) + 13 = 15 Question: returning dagger, states the dagger arrives back in your hand just before their next turn. When does command take affect?... reading it says at their earliest opportunity which should on Mouse's turn. So dropping it just after it arrives... okay, ignore me, got it. The small dagger arrives magically back in Mouse's hand just for her hand to immediately open to drop the weapon to the ground, as well as her rapier. She cannot seem to bring herself to pick them up either. Making a sound that is clearly Deep frustration, Mouse pulls her crossbow off her back and loads it as quickly as she can. draw, load, end
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+1 returning mithral dagger, studied, scarecrow: 1d20 + 16 + 1 + 3 ⇒ (4) + 16 + 1 + 3 = 24
Mouse knows enough about magic to trust someone who knows enough about magic. So while she rushes to catch the enemy, she stops before reaching the bubble. While she rushed she pulled out a shiny thorn of a dagger and tossed it, pointy end first, at him.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
reflex: 1d20 + 18 ⇒ (3) + 18 = 21 goodness, she tried to fail there Dodging the worst of the blades, Mouse feels Zelera's magic speed her body into motion, allowing her to get around the large man and attack. blessing of fervor adding 30 speed, looped around to avoid an aoo, unless he has reach +2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (12) + 19 + 4 + 3 = 38
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse studies the target, imagining how he will move when they fight, then nods "Okay" she would draw her blade but she never put it back in her sheath. Instead she steps forward, shield up, sword out.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse looks up at her companions, a quizzical look on her face saying she has no idea what the glow man said.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse had been marveling at the statues, from afar, when her eyes finally rested on the glowing person. "should we talk to him?" given that he is waiting and they cannot sneak up on him.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse is a awed and relieved and humbled and blurts "You died" as an answer. Mouse is down 30hp, which she can whether for now, if we want to hold on to resources, especially to heal up Marten.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
"Can we... raise him?" Mouse had heard that uplanders had amazing magic that allowed people to come back from the dead.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse could have sworn she saw the knight move after the spell, got uplifted by the miracle, but now... Standing next to Niadroub she asks "Did he have family?"
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
5 foot step, attack orange
Mouse's holy blade falters. Not from horror but from delight at seeing the breath of life being kissed into her new friend. It doesn't stop her from stepping forward to twist her blade from some ribs, but does keep her normal precision distracted.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I wasn't tracking Dusk's damage, so had included the sneak attack damage in Mouse's attack. Removing that would reduce it by 16, so 33 for the first hit, and 53 total if the crit was a hit.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (19) + 19 + 4 + 3 = 45
crit confirmation
Arrows slam into one of her flock, making the halfling's vision turn red for the briefest of moments. When they clear she is behind a clump of the skeleton's with her blade shattering through the roof of one of their skulls. move, attack blue
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (15) + 19 + 4 + 3 = 41
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 14 + 4 + 3 ⇒ (14) + 14 + 4 + 3 = 35
crit confirmation on first
Chaos swirls from towering flame, crackling lightning, arrows, biting, stabbing... her god would Love this. Mouse couldn't help but smile as she twirls to viciously stab the closest skeleton (purple) who is being harassed by the best wolf-dog companion ever.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 19 + 4 + 3 ⇒ (8) + 19 + 4 + 3 = 34
Mouse turns her attention to the skeleton that Dusk is attempting to rend to scrap. Her enchanted blade stabs but slips between ribs. bad rolls, but maybe she hits with the first one.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse's eyes widen in chaotic joy as the ridge Ramps, sending skeletons tumbling. A heartbeat later she is running up the rock, weaving between the bow wielding bones and stabs her holy sword through the nearest. attack green if it is still up, otherwise purple. acrobatics in case they get a AOO: 1d20 + 22 ⇒ (9) + 22 = 31
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