Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse is a pack animal at her core, so she sticks with the largest group of her companions. "These people are enemies, no?" she watches a laughing family with colorful snacks walk by, her eyes following them until they are gone.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse does something she avoids doing, since it makes one Judge people without getting to know them. She lets her divine sense take over her eyes to see what alignment his inner core is in. detect alignment "Odd, yes, but so many of you... I mean people on the surface are. But if you suddenly were somewhere you didn't know, far from home, without those you know and trust, would you... drink something a stranger gave you?" that is the oddest of things in Mouse's mind. "If he was just a person, a normal person, it would be one thing, but someone like Mr. Niadroub? It seems dangerous, we should watch him, I think." she looked then to Marten "What do you?" think she means.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse had been following Marten, since he seemed to collect others like a proper swarm should, which is good and right and odd the others did not. Far enough back that the man that popped out of nowhere did not see her rapier out and ready to defend. "Why are you here? Can't you go home?" her small voice asks, alerting the two men to look down, sword properly put away. She does not have a comprehension of time travel so just thinks he came from somewhere else.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I didn't know those were ones we could comment on. Mouse is a bit of an outsider to it all. Sorry, Marten!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
The gamer in me, of course, wants to get all the loot, clear every encounter, but Mouse votes move on cause she is simply a better person than me.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, 15+ crit: 1d20 + 20 ⇒ (15) + 20 = 35
crit confirm
missed Mouse needed to take her turn as well. The halfing ignored the fear, rushing the rest of the way through the bog, and stabbed the mummy while it was still getting up from its hiding place. took away scarecrow, flanking, and precise strike
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
WILL: 1d20 + 13 ⇒ (5) + 13 = 18 Mouse's heart tried to freeze up suddenly, but the flagon symbol under her breastplate dug into her skin just enough to remind her there are things greater than a simple halfling and a bog mummy, and one is looking out of her.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse takes the opportunity to rush towards the isolated mummy.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
perception: 1d20 + 25 ⇒ (18) + 25 = 43
Mouse's nose scrunches at some horrid smell, making her look around for maybe a pile of dead fish and rotting mushrooms. Instead she sees the wrapped forms of two humanoids waiting to pounce on them. The halfling slips her blade out of its sheath, and attempts to disappear from their view as well.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse is a bit of an outside, but understand massing population well, since that is the kobold way. Well, unless there is a shortage of food, then... best not to remember those days. "Shouldn't we take them to where they want to go? To your home?" she asks the others.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
<Raises Hand>
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Okay, selling her ring of resistance +3(13500/2=6750) to buy a cloak of resistance +5 (25000-6750=18250)
and putting fire resistance on her shield (18000) and increasing it to +3 (7000 cause it also has light fortification) so 18000 + 7000 + 1500 + 2000 + 25000 - 6750 = 46750
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Quickly double checking on whether we have merchants that can enhance an item (such as upgrading Mouse's buckler). No worries if we don't.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Happy new year :) !
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse sells her ring of resistance +3 and will switch over to a cloak of resistance +5, also the two items mentioned above for Niadroub to cast ant haul on her when they are adventuring. Keeping the cheap muleback cords, just in case. Can we enhance the items we have, like adding an ability to her buckler?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Thank you! Also I meant to include this in the last post. HAPPY HOLIDAYS EVERYONE!!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Niadroub, if Mouse buys a ring of spell knowledge (level 1) and a runestone of power (level 1), would he be willing to cast ant haul on Miss Noodle Arms Mouse whenever they are adventuring together?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I've been having a hard time deciding on something to buy. I will attempt to get that done, or wait to have more. Maybe boots of speed or soles of the silent stride.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I am perfectly happy letting you two handle the kingdom turns. I've enjoyed doing them in another game, but am too scattered currently. But I'd love reading about them and picturing our budding land.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I got them! Thanks.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Okay, if there is no use for it, then Mouse only requests the two items highlighted.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Thank you Vibenia! I had marked in light gray (closest to silver for a devote Cailynite to use) the items Mouse would be interested in. As I said before though she is well off on gear, so she should do without if anyone is interested in any of those items or need the money. I marked the the pearl of power but not for her to use, more like getting an extra enhancing spell like barkskin or something similar for the party from one of our casters.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse KNEW collecting the heads of your defeated as trophies was the right thing to do! Her adopted people had Many rituals, each boarding on obsessive craft projects. Happy memories of group pickling, shirking, and paint danced through her head. But she had been holding that feeling in since she had been told the surface people frowned on that activity. Now she swelled up, a barely contained grin on her face. "Yes, we should do this, I think."
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 Mouse stands somewhat near the Niadroub Kliip, looking at the frogmen in suspicious wonder. "they always said the surface would hold oddities beyond the caves would ever see, now I see they are correct." she holds her holy symbol absently, as she thinks about what is being said... if saying is what they are doing, and not just bringing up something caught in their throat.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Marten is Mouse's flanking buddy, she cannot stab nearly as viciously without him :) (oh and I am still here as well)
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
"We talk to Bog-Arts first, yes?" the tone Mouse uses tells the others that she hopes it is yes.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
foot is good
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
FEETING! :) oh that isn't a vote just delight in the term. Boating probably makes the most sense.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
"What are Bog-Arts?" Mouse asks as they travel toward their village. She assumes, since she has never heard of them, they were not native to the underground as are her adoptive people. Mouse will be doing this on their travels, Swift Sower +20 ft. (Ex) Increased overland travel speed to your and crop members.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Are we taking the time to purchase/distribute before dealing with the boggards?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Okay, marked in light gray (closest to silver for a devote Cailynite to use) are the items Mouse would be interested in. She is well off on gear though, so she should do without if anyone is interested in any of those items or need the money. The pearl of power is not for her to use though, more like getting an extra enhancing spell like barkskin or something similar for the party from one of our casters.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse is the smallest and will find the dark kind of comforting, unlike this realm with a burning fireball in the sky.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse would like to return and make sure the freed prisoners are safe and mended. Also she would be very against giving the sword back knowing what that would mean.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
It seems like the party is ready for more potential spider demons that multiple and tear their minds into pudding. Mouse thinks and sighs, before looking over the secret door for traps. perception: 1d20 + 26 ⇒ (7) + 26 = 33
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse looks at the secret door with a shock of interest, which is just normal for anyone getting told there is a secret door somewhere, but it quickly grows wary. "The last one did not go well for us."
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, scarecrow, 15+ crit: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
both crits! Again.
Mouse always prefers ganging up on opponents, but sometimes the perfect thrusts presents itself and one cannot ignore it. So she doesn't, and thrusts once, twice, shattering bone with ease.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (3) + 20 + 4 + 3 = 30
Mouse did the one thing you should never ever do in the middle of a very blood battle... forget to close your mouth. By the time she done spitting out the life of her enemy, the skeletons are on top of her and all she is can do is stab away. attacking light blue
both are crits!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse had the benefit of buying all her equipment at one time (being new and all). My characters that I start at level 1 are never this put together equipment wise.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
+2 holy keen cold iron rapier, flank, scarecrow, 15+ crit: 1d20 + 20 + 4 + 3 ⇒ (6) + 20 + 4 + 3 = 33
The little woman probably only comes to the behemoth's knees, but that just means his knees are particularly open to her holy sting. One to the left, one to the right, which seems to pierce all the way through, doing her best to bring him crashing down.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
blades above and below allow her to be flanking him, as long as Martin is next to him and threatening.
After stepping through the magic door, Mouse moves with her fluid grace to stab the waiting giant, without remorse or hesitation.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse nods in acceptance of the plan, since it is a plan, and a good one. She quickly says a soft prayer of thanks to her deity, grasping her tankard as she does, and then is ready. any buffering spells anyone wants to cast before we pop in? Mouse casts heightened awareness, which she will sacrifice for +4 to initiative when it is time to roll that.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
CLW POTION: 1d8 + 1 ⇒ (8) + 1 = 9
Mouse, while embodying her god's aspect of freedom, is still acolyte of the god of drinking. So while she only planned on drinking a couple of potions, she ended up drinking eight of them. This puts her at 100, so just 3 shy!
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
cure light wounds potion: 1d8 + 1 ⇒ (5) + 1 = 6
Mouse remembers collecting various magical potions that might help with her aches and scrapes which have accumulated into a bit of a leaking problem. So she rummages, weighs the use of resources with their last battle and then drinks away.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse Sootscale, Bellflower Tiller + 1 (level 7 as one)
+1 sleight of hand and linguistics (celestial)
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
WOOHOO!!! Icy Prison for the win. Mouse looks impressed as the tricky spellcaster dies in the cold. The relief on his face though makes her come over and pray silently to her god, requesting a sliver of freedom be granted to the fallen man. Mouse is down 47hit points, does anyone have any healing available before the next room?
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse looks to their wizard with an arched brow and waits.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
I thought it was one round, command, but I see greater command is one round per level. Mouse doesn't know this of course, just trying to pick up her weapons.
As Mouse reached for her holy blade, dipped in the wine of Cayden Cailean himself, she felt that pressure in her head telling her 'DROP'. Thankfully this time she looked at it straight in her mind, and told it 'Go Away'. And it did.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
Mouse feels the magic commanding her slip away so she grabs her weapons, setting her crossbow down as she does so.
Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions: heightened awareness
will: 1d20 + 13 ⇒ (2) + 13 = 15 Question: returning dagger, states the dagger arrives back in your hand just before their next turn. When does command take affect?... reading it says at their earliest opportunity which should on Mouse's turn. So dropping it just after it arrives... okay, ignore me, got it. The small dagger arrives magically back in Mouse's hand just for her hand to immediately open to drop the weapon to the ground, as well as her rapier. She cannot seem to bring herself to pick them up either. Making a sound that is clearly Deep frustration, Mouse pulls her crossbow off her back and loads it as quickly as she can. draw, load, end
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