Seoni

Mouse Sootscale's page

176 posts. Alias of John Gs.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse has nothing special to help, but can remain hidden and can provide a high perception to help detect incoming threats.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

We want to start trouble between the giants and barbarians. With Zelera taking the lead on the plan.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Thumbs up from Mouse


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Got nothing to help with the disguising, other than attacking, and stealthing away. But there are a LOT of risks there.

Same I guess goes for the barbarians. The start of the plan is simple enough, approach under a white flag (after buffing charisma based skills), present our case, make our rolls to influence, get results...

But if it goes bad, or if the white flag doesn't work, we'd need an escape plan, set up before hand, which will take time to set up. Otherwise we have to face fighting 100 barbarians.

Okay, I'll change my vote to just go after Pitax


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

For diplomacy, we chould approach under a white flag and talking. Not offering anything other than discussions of while aligning with Pitax is not a wise choice, especially when they align themselves with the raiders. And that if they aligned themselves with us, we would help them defeat the raiders?

I like the polymorph, attack, run away approach though.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse votes for diplomacy with the barbarians!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse would not make a convincing barbarian :)

"If the tribes dislike the giants, can't we just talk to them and see if they would be willing to come with us to destroy the giants?" Mouse asked.

Diplomacy checks with fingers crossed?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

"I might be able to sneak in, attack, and leave evidence of one of the other camps behind as I run?" Mouse offers.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Ah, I had hoped Tessara did... oh well, here we go.

Mouse contemplates what she has seen on the surface, all the stories she has listened into the wide endless cavern she was trapped in...

knowledge local, ha: 1d20 + 8 + 4 + 2 ⇒ (3) + 8 + 4 + 2 = 17
knowledge local, ha: 1d20 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 20

And shrugs...


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse only has a +8 in local, if there is anyone better they should go for it.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

I don't think Mouse is an office of the kingdom at this point. Just 'muscle' for questing.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

stealth: 1d20 + 22 ⇒ (12) + 22 = 34

Mouse hides in a shadowy nook, waiting to see if the spell doesn't hold. She's prefer not to stab someone who is simply guarding a tent, but knows more might die if she doesn't. AND she hopes, she or the others will be able to heal the person enough not to die if she dies.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

can mouse attack him?


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse is good riding with someone


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

"I can slip away, and remain unseen." Mouse says to no ones disbelief


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse can help with the drunk part, if you want Marten!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

sadly Mouse can only help with a casting of guidance :(

"Your wood chopping was thorough" Mouse congratulates the paladin, handing him a cup with a nice brown ale in it. Her magic helping keep his spirits up, though an arm around Tessara seems to be all he needs.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse watches the tall people whoop and holler, so decides it is like beetle battles in the kobold tribes, but just with a lot more noise since they do not fear predators coming in and eating everyone.

While it seems okay to do so, the little halfling chooses to cheer on her companion with silent hope instead of screaming hand crashing.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Again, Mouse would NOT be good for this challenge.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

perception: 1d20 + 26 ⇒ (7) + 26 = 33 sadly do not have heightened awareness on her at the moment, she gets +2 while in the dark or in dim light, but I'd imagine this is in broad daylight

Mouse's eyebrow arches slightly, thinking she saw something of note, but is distracted by the discussion of alcohol, as all good priests of Cayden Cailean should, even if it is freedom you are attracted to more.

"I can help with that." Mouse says, touching the nearest cup and saying a little prayer about foolish endeavors before a golden liquid capped with a crown of foam fills the empty space.

cantrip of create alcohol


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Sadly no. Mouse is great at certain things but they don't fit those categories well.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse was nibbling on some kind of cheese stuffed pastry watching the many MANY people wander about in an awed kind of wonder.

Her name brings her out of her inattention "Me, oh, yes, somewhat. Stabbing is best, but I do have my crossbow." she pats the darkwood crossbow on her back, just in case. It is only then she notices the large bows that the king is providing to do the contest with "Nevermind. No." she states flatly before taking another small bite (savoring) and resumes watching.

High dex might make her okay, but 8 strength is not going to be great for this.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse startled a little as introductions were being made. She is not used to being polite to enemies, so this is strange to her.

diplomacy: 1d20 + 17 ⇒ (2) + 17 = 19

The halfling is of course small in comparison to anyone else in the room, but immaculate in her celestial plate armor adorned with a cupper cup in the center of her chest. She bows with almost inhuman grace, but the motion still comes off as awkward. "Mouse of the Sootscales, allies of the Kamelandiers."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse doesn't really like anyone being called 'my pretties' too possessive. So instead of the King, she focuses on the women, worried there is more to their employment.

sense motive: 1d20 + 13 ⇒ (5) + 13 = 18


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse gulps as she looks WAY up to Marten atop his horse. Then to Vabenia. Horses are obviously demons made to set up up to fall to your death, but she wants to keep an eye on things, do doing so in a sea to big people is impossible. "Okay" she says with much trepidation reaching up to grasp Marten's hand.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse is a pack animal at her core, so she sticks with the largest group of her companions. "These people are enemies, no?" she watches a laughing family with colorful snacks walk by, her eyes following them until they are gone.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse does something she avoids doing, since it makes one Judge people without getting to know them. She lets her divine sense take over her eyes to see what alignment his inner core is in. detect alignment

"Odd, yes, but so many of you... I mean people on the surface are. But if you suddenly were somewhere you didn't know, far from home, without those you know and trust, would you... drink something a stranger gave you?" that is the oddest of things in Mouse's mind. "If he was just a person, a normal person, it would be one thing, but someone like Mr. Niadroub? It seems dangerous, we should watch him, I think." she looked then to Marten "What do you?" think she means.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse had been following Marten, since he seemed to collect others like a proper swarm should, which is good and right and odd the others did not. Far enough back that the man that popped out of nowhere did not see her rapier out and ready to defend.

"Why are you here? Can't you go home?" her small voice asks, alerting the two men to look down, sword properly put away. She does not have a comprehension of time travel so just thinks he came from somewhere else.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

I didn't know those were ones we could comment on. Mouse is a bit of an outsider to it all. Sorry, Marten!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

The gamer in me, of course, wants to get all the loot, clear every encounter, but Mouse votes move on cause she is simply a better person than me.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

+2 holy keen cold iron rapier, 15+ crit: 1d20 + 20 ⇒ (15) + 20 = 35
damage, P, good, sneak, precise: 1d4 + 10 + 4d6 ⇒ (3) + 10 + (3, 6, 3, 5) = 30
damage, if evil: 2d6 ⇒ (1, 2) = 3

crit confirm
+2 holy keen cold iron rapier, 15+ crit: 1d20 + 20 ⇒ (20) + 20 = 40
damage, P, good, sneak, precise: 1d4 + 10 ⇒ (1) + 10 = 11
damage, if evil: 2d6 ⇒ (4, 1) = 5

missed Mouse needed to take her turn as well.

The halfing ignored the fear, rushing the rest of the way through the bog, and stabbed the mummy while it was still getting up from its hiding place.

took away scarecrow, flanking, and precise strike


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

WILL: 1d20 + 13 ⇒ (5) + 13 = 18

Mouse's heart tried to freeze up suddenly, but the flagon symbol under her breastplate dug into her skin just enough to remind her there are things greater than a simple halfling and a bog mummy, and one is looking out of her.
Sorry, forgot about that :)


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse takes the opportunity to rush towards the isolated mummy.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

perception: 1d20 + 25 ⇒ (18) + 25 = 43
stealth: 1d20 + 25 ⇒ (2) + 25 = 27

Mouse's nose scrunches at some horrid smell, making her look around for maybe a pile of dead fish and rotting mushrooms. Instead she sees the wrapped forms of two humanoids waiting to pounce on them.

The halfling slips her blade out of its sheath, and attempts to disappear from their view as well.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse is a bit of an outside, but understand massing population well, since that is the kobold way. Well, unless there is a shortage of food, then... best not to remember those days. "Shouldn't we take them to where they want to go? To your home?" she asks the others.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

<Raises Hand>


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Okay,

selling her ring of resistance +3(13500/2=6750) to buy a cloak of resistance +5 (25000-6750=18250)
buying a ring of spell knowledge 1(1500) and a runestone of power 1(2000)

and putting fire resistance on her shield (18000) and increasing it to +3 (7000 cause it also has light fortification)

so 18000 + 7000 + 1500 + 2000 + 25000 - 6750 = 46750


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Quickly double checking on whether we have merchants that can enhance an item (such as upgrading Mouse's buckler). No worries if we don't.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Happy new year :) !


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse sells her ring of resistance +3 and will switch over to a cloak of resistance +5, also the two items mentioned above for Niadroub to cast ant haul on her when they are adventuring. Keeping the cheap muleback cords, just in case.

Can we enhance the items we have, like adding an ability to her buckler?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Thank you! Also I meant to include this in the last post. HAPPY HOLIDAYS EVERYONE!!


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Niadroub, if Mouse buys a ring of spell knowledge (level 1) and a runestone of power (level 1), would he be willing to cast ant haul on Miss Noodle Arms Mouse whenever they are adventuring together?


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

I've been having a hard time deciding on something to buy. I will attempt to get that done, or wait to have more. Maybe boots of speed or soles of the silent stride.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

I am perfectly happy letting you two handle the kingdom turns. I've enjoyed doing them in another game, but am too scattered currently. But I'd love reading about them and picturing our budding land.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

I got them! Thanks.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Okay, if there is no use for it, then Mouse only requests the two items highlighted.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Thank you Vibenia! I had marked in light gray (closest to silver for a devote Cailynite to use) the items Mouse would be interested in. As I said before though she is well off on gear, so she should do without if anyone is interested in any of those items or need the money.

I marked the the pearl of power but not for her to use, more like getting an extra enhancing spell like barkskin or something similar for the party from one of our casters.


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Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Mouse KNEW collecting the heads of your defeated as trophies was the right thing to do! Her adopted people had Many rituals, each boarding on obsessive craft projects. Happy memories of group pickling, shirking, and paint danced through her head.

But she had been holding that feeling in since she had been told the surface people frowned on that activity.

Now she swelled up, a barely contained grin on her face. "Yes, we should do this, I think."


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Mouse stands somewhat near the Niadroub Kliip, looking at the frogmen in suspicious wonder. "they always said the surface would hold oddities beyond the caves would ever see, now I see they are correct." she holds her holy symbol absently, as she thinks about what is being said... if saying is what they are doing, and not just bringing up something caught in their throat.


Female Halfling Rogue 3/Inquisitor 3/Bellflower 7 | HP: 103/103| AC: 32 touch 17, flat footed 26 | CMB: +7, CMD: 25 | Fort: +12, Reflex: +19, Will: +13| Init: +11 | perception +26(darkvision 120) | { her picture } | active conditions:

Marten is Mouse's flanking buddy, she cannot stab nearly as viciously without him :) (oh and I am still here as well)