About Mother MaeiSmall Female Humanoid (Halfling):
A tiny, wizened halfling woman with wrinkled white skin and long gray hair wrapped in a bun, she is surprisingly spry for her age. 80 years old, 2'8", 27 lb. Backstory:
Myrraela Groomspade had a few wild years in her youth as part of The Watch (a local militia) before meeting the love of her life, Muggo Maei, and settling down for many years of quiet home life. When Muggo passed away, she grieved and expected to live out her remaining years in the house they shared for so long. But Muggo had other ideas. He contacted her from beyond the grave with an important mission, one which will end in her death. "Mother" Maei said goodbye to her family and set off under Muggo's intermittent direction. Her gaggleberry pies are to die for. HP/Init/Move/Vision/BAB:
Max HP 9 ((1d8)+1) Initiative +2 Darkvision (only) 30 ft Move 30 ft BAB +0 Init=(Dex +2, Misc +0) Classes/Alignment/Deity/XP/Prestige/Point Buy:
AC 15 (Touch 13, Flat Footed 15):
(Base +10, Armor +1, Shield +1, Ability +2, Size +1, Natural Armor +0, Dodge +0, Deflection +0) Max Dex +8 Armor Check +0 Spell Failure 0% SR 0 Fort +1 Refl +3 Will +4 (+1 vs Fear):
Fortitude Base +0 Con +0 Racial +1 Magic +0 Reflex Base +0 Dex +2 Racial +1 Magic +0 Will Base +2 Wis +1 Racial +1 Magic +0 Skills/Languages:
+ Acrobatics +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) + Appraise +2 (INT +2, Ranks +0) + Bluff +4 (CHA +4, Ranks +0) Feint DC=10+(Target BAB)+(Target WisMod) or 10+(Target Sense Motive), Target loses Dex AC + Climb -1 (STR -1, Ranks +0, Armor +0, Encumbrance +0) * Craft (Untrained) +2 (INT +2, Ranks +0) * Diplomacy +8 (CHA +4, Ranks +1, Favored +3) Disable Device +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) + Disguise +4 (CHA +4, Ranks +0) + Escape Artist +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) + Fly +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) Handle Animal +4 (CHA +4, Ranks +0) * Heal +5 (WIS +1, Ranks +1, Favored +3) + Intimidate +4 (CHA +4, Ranks +0) DC=10+(Target HD)+(Target WisMod), Shaken (–2 attacks, saving throws, skill/ability checks) 1 rd * Knowledge (Arcana) +2 (INT +2, Ranks +0) * Knowledge (Dungeoneering) +2 (INT +2, Ranks +0) * Knowledge (Engineering) +2 (INT +2, Ranks +0) * Knowledge (Geography) +2 (INT +2, Ranks +0) * Knowledge (History) +2 (INT +2, Ranks +0) * Knowledge (Local) +6 (INT +2, Ranks +1, Favored +3) * Knowledge (Nature) +6 (INT +2, Ranks +1, Favored +3) * Knowledge (Nobility) +2 (INT +2, Ranks +0) * Knowledge (Planes) +2 (INT +2, Ranks +0) * Knowledge (Religion) +2 (INT +2, Ranks +0) * Linguistics +2 (INT +2, Ranks +0) * Perception +8 (WIS +1, Ranks +1, Favored +3, Racial +2, Trait +1) + Perform (Untrained) +4 (CHA +4, Ranks +0) * Profession (cook) +1 (WIS +1, Ranks +0) + Ride +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) * Sense Motive +5 (WIS +1, Ranks +1, Favored +3) Sleight of Hand +2 (DEX +2, Ranks +0, Armor +0, Encumbrance +0) * Spellcraft +2 (INT +2, Ranks +0) + Stealth +6 (DEX +2, Ranks +0, Size +4, Armor +0, Encumbrance +0) + Survival +1 (WIS +1, Ranks +0) + Swim -1 (STR -1, Ranks +0, Armor +0, Encumbrance +0) Use Magic Device +4 (CHA +4, Ranks +0) (* = Class Skill, + = Useable Untrained) Concentration (Oracle) +5 (CL (+1) + Ability (+4)) Languages: Common, Halfling, Dwarf, Goblin
=== Special Attacks === === Weapons === BAB +0 Size +1 Str -1 Dex +2
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. CMB/CMD Bull Rush -2/10 Dirty Trick -2/10 Disarm -2/10 Drag -2/10 Grapple -2/10 Overrun -2/10 Reposition -2/10 Steal -2/10 Sunder -2/10 Trip
Ability Scores: STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 14 (+2) WIS 12 (+1) CHA 18 (+4) Prepared Spells:
Oracle Level 1 DC 15, 3+1/day
* = Domain/Specialty Spell, ** = Spontaneous Casting Equipment:
Lbs GP 10 5 Padded Armor (Light, AC +1, Max DX +8, Armor Check -0, Arcane Failure 5%) 5 5 Buckler (AC +1, Max DX unlimited, Armor Check -1, Arcane Failure 5%) 4 0 Quarterstaff (1d6,1d6/20x2 B) double, monk 1 2 Dagger (1d4/19-20x2 P/S, 10ft) 0 0 Sling (1d4/20x2 B, 50ft) 0.5 .01 x80 Sling Bullet 0.5 6 x2 Masterwork Bullet 0 25 Scroll of Cause Fear 0 25 Scroll of Command 0 25 Scroll of Sanctuary 0 0 Peasant's Outfit 2 1 Grooming Kit 0 0 Blessed Button: This brass button often commemorates tasks requiring the youth to destroy or drive of a threat to the community without directly engaging it in hand-to-hand combat. A halfling who uses it while casting bless weapon on a sling enables the sling to confer the spell’s benefits to the ammunition it fires. 0 4.2 coins ----- ----- 26 105 (totals) Weight Allowance: 26/53/80 === Feats ===
=== Class Features ===
=== Ancestor Mysteries ===
=== Racial Qualities ===
=== Traits ===
=== Special Qualities === === Meta ===
Levelup History:
1 Oracle (old: -2 ST/DX/CN, +1 IN/WS/CH) HP d8+0+1=9 ST 12-2-2 (2 pts) DX 14+2-2 (5 pts) CN 12-2 (2 pts) IN 13+1 (3 pts) WS 11+1 (1 pts) CH 15+2+1 (7 pts) Skills 4+2: Diplomacy, Heal, Knowledge (Local), Knowledge (Nature), Perception, Sense Motive Feats: Point Blank Shot Chronicle History:
PFS #106336-2 Start: 105gp Levelup Path:
1 Feat: Point-Blank Shot* — +1 attack and damage on targets within 30 feet 1 Mystery: Ancestors 1 Curse: Clouded Vision 1 Revelation: Spirit Shield 2 Mystery Spell: Unseen Servant 3 Feat: Precise Shot* Point-Blank Shot No penalty for shooting into melee 3 Revelation: Blood of Heroes 4 Attrib: 4 Mystery Spell: Spiritual Weapon 5 Feat: Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack 5 Curse: Darkvision 60 ft 6 Mystery Spell: Heroism 7 Feat: Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon 7 Revelation: Storm of Souls 8 Attrib: 8 Mystery Spell: Spiritual Ally 9 Feat: Clustered Shots* Point-Blank Shot, Precise Shot, base attack bonus +6 Total damage from full-round ranged attacks before applying DR 10 Mystery Spell: Telekinesis 10 Curse: Blindsense 30 ft 11 Feat: 11 Revelation: Spirit Walk 12 Attrib: 12 Mystery Spell: Greater Heroism 13 Feat: 14 Mystery Spell: Ethereal Jaunt 15 Feat: 15 Revelation: Spirit of the Warrior 15 Curse: Blindsight 15 ft 16 Attrib: 16 Mystery Spell: Vision 17 Feat: 18 Mystery Spell: Astral Projection 19 Feat: 19 Revelation: Wisdom of the Ancestors 20 Attrib: 20 Final Revelation: You become one with the spirits of your ancestors. Bullseye Shot* Point-Blank Shot, Precise Shot, base attack bonus +5 Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. Sling Flail Combat Weapon Focus (sling), BAB +1 Make melee attacks with a sling Abundant Revelations Mystery class feature Use a single revelation more times each day
Improved Precise Shot* Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
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